Welcome to ChromaTec’s test lab! You’re here to test our newest, state-of-the-art military-grade color-technology: The ChromaGun (patent pending)! Use it to try and solve our meticulously designed test chambers. The basic principle is as easy as applying it is complex: Exit the chambers via the exit doors. But be weary of the WorkerDroids in charge of maintaining the chambers. They’re not exactly what you and I would call “human friendly”.
Use the ChromaGun to colorize walls and WorkerDroids to progress in the chambers. WorkerDroids are attracted to walls of the same color. Using that mechanic, try to reach the exit door of each chamber. Some doors are more complicated to use than others: They can only be opened using door triggers and only stay open as long as the triggers are occupied.
Steam User 3
I’ll be honest, this game is a little too short. I do like how the game feels similar to the Portal series, and that one Portal reference is thrown in as an easter egg(you know, the one cake in the ending of Portal 1 that you never got to eat). Also the game’s mechanics are nice on their own, too. Like how you can use the paint gun to color in a segment of the wall/floor, and the “worker droids,” as the game calls those floating spherical robots, are attracted towards the painted walls depending on the color your gun uses on it. Like I said, I feel as if the game is way too short as in it has too few levels and for the most part it feels kinda… bland. Of course there are some interesting parts here and there, but that’s just about it. Also I’m really not a fan of the usage of stock music in the game. I mean there are some original songs in there but they couldn’t give themselves enough time to make more? Anyway, if you wish to play this game I say go right ahead. Just… don’t get your hopes too high up.
In my opinion, this game is a 6.5/10. Not much going on, kinda boring with the atmosphere, and mostly empty/anticlimactic.
Steam User 2
It's genuinely like playing a budget version of Portal. Yet not a Portal ripoff, very fun to play.
Steam User 1
If you love Portal you will like this game! Mainly because the game is inspired my Portal. Yes the game is short but a lot of fun would recommend
Steam User 1
ChromaGun is an incredibly short game (around five hours max), but it's well worth trying if you're into complicated puzzle games such as that of the Portal series or Enigma Prison. While I do recommend it, I think it's well in need of some changes, so this review is more aimed toward the developers rather than prospective players. The game is very complex, and if you're interested, I'd suggest giving it a spin, as the price ($12) is a steal. Anyways, without further adieu, here are some little critiques I had throughout my playthrough.
1) The Levels Are EXTREMELY Specific
One of my main gripes with this game is how specific the levels tend to be. For example, if you need to bring a workerdroid from one spot to another and that workerdroid dies, what happens? In most games, another one would spawn in the original location, or maybe a "Game Over" would appear. In ChromaGun, nothing happens. You just sit there and are expected to restart the level from the pause menu (which, by the way, is super annoying). Not to mention that one slip-up can cause you to restart the ENTIRE level from scratch.
Not that this is always a bad thing, however. The game can be very difficult when it wants to, so the limited solving paths makes sense. However, be prepared to restart the level A LOT. Just part of the process.
2) The Wacky World of ChromaTech
ChromaGun tends to be quite clever with its use of colors and mechanics, and is especially exemplified with the inclusion of devices that automatically paint the wall after a short time. This opens up the puzzles into another dimension, and it's a well appreciated addition. But they're also a little annoying, but I think that's just me.
One thing I REALLY wish this game did was expand on the workerdroids. It's mentioned throughout the game that the workerdroids are constantly in pain and slaves to the testing center, which led me to believe that they would stage some sort of revolution near the end of the story. Sadly, this never happened, but I'm hopeful for a sequel where they explore this.
3) Sound Design
The sound design of ChromaGun will make you lose your mind. Throughout the game (which, by the way, I did finish in 4.5hrs around a year ago), the same soundtrack plays practically all the time, aside from a few exceptions. I actually had to turn off the music to concentrate cause it was so maddening. However, the music was bad- the music was great, rather. It fits the environment and does build an atmosphere to the game. However, it became annoying, much like most of the stuff I've been mentioning.
Overall, ChromaGun is not for the faint of heart. It's built for puzzle-enthusiasts, and when you find the end, you get a welcome surprise. I realize that I've mainly been listing negatives, but this review is more of a critique on what to improve rather than one for players. Deep down, I want this game to be better. On all other fronts, it's a great game.
~Shep