Chroma Circuit
Race on your own or with your friends through the stylish world of Synthara designed and modeled by Kirsten Zirngibl, blazing through the streets and tracks of LudoCity’s world’s fair in your nano-punk racecar as you use paint to strategically create boost pads that will help you zoom into first place!
Your boost is your Paint. You have a regenerating paint tank that you can use to paint the road and launch yourself forward! Keep your future laps in mind as you strategize where you want to spend your boost paint. Do you put it in the middle road on the racing line for maximum speed, or do you put it off to the side where other racers are less likely to paint over it with their colors? The paint adds a level of strategy to an already chaotic game.
Enjoy a fun and smooth gameplay experience in local split/screen, online with friends, with strangers, or all three at once! Choose to add or remove modifiers to make your online play experience exactly how you see fit. Play with another player sitting next to you, with another friend or five online, so you can have a party with any number of other friends wherever they are. Including zero, because online matchmaking is also a thing!
Worried about dead servers? So were we! So we made the singleplayer good too so that you can still have fun even if nobody is online and you don’t have friends to play with. The World of Synthara opens up to those who wish to discover and explore. Progress through Singleplayer races in a campaign and unlock new powers and abilities as you explore and paint a sprawling hub world. Secrets and hidden lore abound, as well as challenges, all based on a fun and fluid movement system that’s just plain fun to play with.
Oh! Wow. Um. You actually clicked on “Read More,” huh? I-ah. I wasn’t expecting this. Usually people jump straight to the reviews and then go for the demo if they’re really interested.
If you want to know more about the game, wishlist it and wait for more updates.
Okay, this one is cool. This is a super special one-time-use boost that you can pop exactly once a race. When you do everything goes nuts and you go fast enough to melt theories of relativity. But it’s high risk/high reward, because if you bump into anything, and I mean anything, a wall, another car, then you don’t just lose that boost, you go Supernova. That is to say, boom. And all the other racers get to be treated to a party in which the pinata is your pride and the candy is pieces of your car.
You can activate Nova at any time, but doing so is you basically announcing to the other racers and track that you think you can control it. And if you can’t, then there will be consequences.
Unreasonably Rich Lore
It’s a racing game. There shouldn’t be lore. Much less a small novel’s worth. But guess what? This takes place in the world of [i}Synthara[/i], a far future version of Earth and there’s lore jam-packed in collectibles, collectible artworks, log entries, and mysteries that extend beyond the game. This is the first of a series of post-post apocalyptic games from a world built out of a question of what happens after a post-apocalypse. Sure, the AIs take over, but what if the number one thing they wanted from humanity was art?
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