[Chilla’s Art] The Night Way Home | 帰り道
The Night Way Home is a Japanese survival horror game.
Rina, a junior high school student, learns that a girl who goes to the next junior high school has gone missing. As she is going home, she enters an eerie world. While being chased by an enemy, Rina searches for her home. Will Rina be able to return home safely?
The Night Way Home is not a walking simulator.
Supporters’ content can be turned on and off on the title screen.
Warning: This game can be very challenging to some players. If you are not confident with the ability to stay calm and persevere in the scariest of situations, you may find this game frustrating.
There are both first and third-person perspectives, allowing you to play the game as you see fit.
Depending on your play style, you can expect to spend about 2 to 4 hours playing.
Immersive experience: Atmospheric graphics add to the terror.
Save system: You can save the game using a payphone.
VHS film aesthetics: VHS effects can be turned off in the options menu; VHS aesthetics include phosphor screen trails and bleeding of the analog video signal, VHS tape noise, interlacing, and jittering CRT that add further immersion to the horror experience. It emulates the look and feels of a screen.
Psychological fear: It makes you feel like there is someone behind you during gameplay.
Steam User 0
The Night Way Home isn’t your typical Chilla’s Art experience.
For one, it’s third-person—something I don’t recall them doing in any other title—and more than just a walking simulator, it actually pressures you from time to time. It can feel tough if you don’t know where to go, but if you’ve played something like Outlast or Remothered, where constant pursuit is part of the gameplay, this will probably feel like a bit of a warm-up.
I recently replayed it a few times to get all the achievements—which, frankly, are pretty annoying. In the city area alone, there are 27 Patreon stickers to collect, and with a tall demon girl on your tail, that becomes more tedious than tense. The panic meter and tripping mechanic also feel a bit off. Oddly enough, tripping in the city doesn’t matter much since you can still deploy the oonusa while you're on the ground, so you’re never really defenseless.
While doing the “Die 10 Times” achievement, it became obvious how inconsistent the AI is. If you intentionally walk up to her to trigger a death, she’ll often just swipe at you a few times without ever pushing you into full panic—or even finishing the job. And maybe I’m going insane, but every time I died, I swear the “You Died” text got a little bolder or bigger. No idea if that’s intentional or just my brain playing tricks.
Achievement hunting in general was kind of a nightmare. The spirits you’re supposed to interact with can sometimes bug out and not register, which is frustrating when you're already committing to 100% completion.
That said, flaws and all, this game means a lot to me. It was the game that lit the fuse for my love of horror. It’s gritty, dark, and occasionally clunky. The flashlight sometimes doesn’t want to work, and yeah, it’s definitely one of Chilla’s more bug-prone titles—but it’s also short, affordable, and delivers a solid hour or so of good chase sequences and atmosphere.
If you’re okay with being hunted and don’t mind a few bugs along the way, I’d say it’s absolutely worth a play.
Steam User 0
This one was alright !
a little different compared to the other ones but yet it was still a little spooky
Steam User 0
i found this game really interesting since the opening cutscene, and as the game continued i found myself caught off guard for a few of the frights. the ending of the story i didn't expect but it was really good. my only con easy to get lost since no map but it does add to the fear factor
Steam User 0
The game had a few bugs here and there but other than that the game was really good it had a good meaning that toom me a while to understand but i get it now and also the ending music was fire
Steam User 0
My daughter and I are stuck trying to find the yen. We have been searching for hours and have even tried reloading the game. No luck, no sound clue, nothing. It looks like we have to restart the whole game. I don't know if we are missing a bug fix, but if anyone had a clue, let us know. Otherwise, the game is awsome.
Steam User 1
Great indie game that can scare you