Children of Zodiarcs Screenshot 1
Children of Zodiarcs Screenshot 2
Children of Zodiarcs Screenshot 3
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Children of Zodiarcs

Children of Zodiarcs is a story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit. Professional thieves on the trail of an ancient relic, the group infiltrates the glittering halls of a corrupt noble’s private chambers in pursuit of their target, narrowly escaping the wrath of the city guards at every turn. Desperate to find an escape, they seek refuge in the city’s seamy slums and brave the sunless pits of the underworld. Out to get them are heavily armed city guards, rival gangs and psychotic families of subterranean cannibals. Abandoned by the system and used by selfish criminals, these young companions will be forced to come to terms with their own reality. But be warned - in the world of Children of Zodiarcs, no one escapes unscathed!
Promote for 50G

Game Discussion

Review by Anonymous
Review from Steam

I think this one is an undervalued gem.
I found the combination cards and dice approach to be a very compelling mechanic. The store page doesn't make this clear but the system is that each turn you move and then play one card, the card's effects are resolved by throwing some dice. The symbols on the dice can add to the cards damage, activate special abilities on the card, heal you, negate enemy counter attacks, let you draw cards, give you another turn and a bunch of other things. Your dice are a mix of the custom dice that you build for each of the characters, the dice provided by a particular card (each card adds 1-3 to your pool), dice provided by temporary statuses (You can be blessed or cursed, each provides more dice, but not all dice are good) and dice from the situation (Attacking an evasive enemy adds a damage reducing dice to your pool).
Looking for synergies between dice types and cards and rebuilding characters decks and dice to find new play styles was a lot of fun for me. The game mixes it up a little because your cards change on levelling up which can result in new decks becoming more powerful, which in turn makes different sorts of dice desirable.
The game's made by a small team and so runs a short (17.4 hours finishing all side quests) but this is probably about what is needed for the plot they've written. There are some interesting ideas in the character design and world building, but the pacing can be a little wonky. Sometimes you'll play a bunch of levels back to back with no more plot progress than "And you move a little closer to your destination" and then a load of important plot developments will be packed into consecutvie levels, which robs them of their impact a little. I wouldn't play this game for the plot, but it's intriguing enough to provide a good framework to some very neat gameplay.
It's not a flawless title, but it stands out for its innovative gameplay, which is worth the experience at this price point.

Review from Steam

Love the game, it ticks a lot of my boxes. Checkerboard style tactics, deck building, dice rolling, class warfare, whats not to love. Had to get used to the characters but over time they grew on me, the story and world are interesting enough for me to want to know more but most of the lore of the world is more of a back dressing not really delved much into other than just kinda casually mentioned. Dark world, heralds, the origin and behavior of zodiarcs, shadow cults, other places outside the empire, you get drip fed the main characters past that you eventually piece together toward the end. I really would like to see this become a series cause I want to get deeper into the world. I am on the last few missions so I have a bit more to see but in a sequel maybe we find out why the heralds were leaving their world maybe go to the dark world to fight some great evil that makes the rich and poor set aside differences to fight for the greater good thereby learning more about each other, maybe the shadow cults know a way to get there, ect....just some thoughts devs lol.

Review from Steam

Children of Zodiarchs is like if you smashed Fire Emblem and cards and dice together. the balance of the gameplay is extremely broken but in a fun way. You only have 3 units when the game has 20 so they just let you spam infinite turns and deal 50+ HP damage to units as a status effect at the start of every turn. It gives you a crazy endorphin bloodrush.
The story is absolutely awful, I would skip it. every character is so annoying. the game isn't too punishingly hard. I beat the game on hard and while I felt challenged I never felt frustrated (because the game is broken in your favour) there are toggles to make enemy levels scale with you so unless you want specific upgrades, the need to grind is non-existent.
grab this game on sale. Don't expect a masterpiece, have a fun ride.

Review from Steam

I almost didn't buy this game because of the mixed reviews, but I'm glad I did. I only read a handful of the negative reviews, but it seems as though people had a really high bar for this game. For example, I saw multiple references to Final Fantasy Tactics, which is one of the greatest games ever made IMO... no wonder they were disappointed. If you're expecting greatness from this game, then you will probably be disappointed too, but if you're just looking for a short and fun game to play, this will do the trick.

Review from Steam

It's got some flaws but it's very good.