Children of Morta
Children of Morta is an action RPG with a rogue-lite approach to character development, where you don’t play a single character – but a whole, extraordinary family of heroes. Hack’n’slash through hordes of enemies in procedurally generated dungeons, caves and lands and lead the family of Bergsons, with all their flaws and virtues, against the forthcoming Gameplay-wise it's a unique mix of action-adventure RPG, rogue-lite and hack and slash game. By leveling up, you develop not only individual characters but also the entire family. There is no permadeath and you can change family members between the dungeon runs. The story takes place in a distant land but copes with themes and emotions common to all of us: love and hope, longing and uncertainty, ultimately loss… and sacrifice we are willing to make to save the ones we care the most for. Ultimately, it's about a family of heroes standing against the encroaching darkness.
Steam User 179
for the random dude that likes to buy random games on a impulse. this is a decent pick up.
Steam User 67
A dope indie game for those nights when you don't wanna exist.
Steam User 81
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☑ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second live for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
Steam User 25
Fantastic game.
This is a pretty different kind of rogue-like which takes the concept of "playing as a family" and turns it into a game. Each family member is essentially a different "class", and the game heavily incentivizes playing as different members, because specific major skills, as they are unlocked, are shared across all family members. So you want to be playing as everyone to make the entire family stronger. It is one of the few games that actually made me leave my comfort zone playstyles and play with completely different, wild playstyles (some of the playstyles are very unique as well - such as one member whose basic attack dashes to the nearest enemy in their direction). This is not a game about build-crafting (and while some of that is possible) - if you go in there with that mentality, you will be disappointed. It just has a different kind of gameplay progression.
One thing that kept poking me in the back of my mind while playing this was that this game was unlikely the product of an individualist culture. So I looked up the devs, and that hunch turned out to be correct, This was largely made by Iranian devs. The reason I mention this is - the general trope in media in individualist cultures (that dominate popular media) is the "Hero's Journey", while this is explicitly a "Family's journey" (where they even mention at the end of the story, how this is not a tale of heroism but of family). I wish the names of the family members reflected the culture the devs are from - but I suspect that was changed for marketing reasons.
Otherwise, the game might be a bit hard even on Normal difficulty (although I may have made it harder for myself to try to get everything in every dungeon run when you have the option to skip harder parts). It also suffers from some balancing issues, like some of these rogue-likes do - the latter arts of the game (when you have a bunch of family upgrades) are easier than the earlier parts of the game.
In any case, I thoroughly enjoyed this, and would recommend it in a heartbeat.
Steam User 31
A fun and well-received roguelite game, Children of Morta invites you to light a beacon of hope in a world steadily falling into darkness. Join the Bergson family in search of the source of dark corruption, discover the powers running in their blood since many generations ago and kick some evil butts, just like the tradition dictates.
THE GOOD
There`s quite a lot to say about what makes the gameplay so enjoyable. Firstly, the learning curve. Being granted new powers, delving into new territories, encountering unknown enemies and unlocking new mechanics all comes exactly in time. During my initial playthrough I felt neither sorely unprepared for what`s to come (save boss battles, but that may be a common theme within the genre) nor punished for lacking required game knowledge. In time you`ll need to polish your reflexes and pay increasingly more attention to hazards with each stage of progression, but the game still makes a prime example of a "fair" roguelite title that never goes out of its way to punish you for no reason.
Then we have the flow. It`s greatly balanced with havoc and respite constantly intertwining, though without one ever overshadowing the other. Missions aren`t too long and are additionally split into smaller stages so neither overstaying your welcome in a single place nor unnecessary, tedious backtracking is a problem here. Also, movement and combat feel smooth - with a few negligible exceptions, like attacks made with delay.
Multitude of upgrades and powers makes every run unique. As it goes with roguelite titles, you get to keep certain resoruces gathered in previous runs to spend them on permanent buffs to press on harder next time. Apart from that, there's a number of run-specific extras in form of one-use items, double-edged powers, tag team abilities that may trigger automatically after meeting certain requirements, runes that modify your character's talents in many different ways. There's a chance that once you've beaten the game and indulged in NG+, you still will be discovering new power-ups and ability modifiers.
To add to the previous point, since Children of Morta is a family affair, there's a roster of several playable characters, each sporting a distinct personality, attacks and talent trees. There's John with his trusty sword and shield, focused on defensive playstyle, Lucy who shoots fiery lasers everywhere like a madwoman she is, the glass cannon Kevin who can sneak away from danger, a slow but powerful berserker type Joey and a couple of more options. Each character clearly brings something unique to the table, as well as enhances other family members from behind the scenes when upgraded.
Whilst the story is quite clichéd, the narration behind it, accompanied by colourful, pixelated cutscenes, create a feeling of retelling a warm, familiar fairytale with a strong moral about the importance of family bonds – even despite a rather dark atmosphere throughout. My personal favourite thing here is that the meaning and method of unlocking of every new feature revolves around the lore and story progression. The game expands its borders exactly when it needs to and that makes its story part organic.
Do you like pixel art? Awesome. Children of Morta does that very well. It doesn’t necessarily give the retro vibe, but at the same time is enough detailed and colourful to stand out in the crowd in a positive way. My only nitpick here are the cutscenes which happen to be significantly zoomed in and that’s when the pixel art lose much of its charm. Definitely not enough to write it off, though.
Co-op. It… exists! Just pointing out, since I’ve never tried it myself, but hey, you can!
THE DISPUTABLE
Replayability is a tough one in this case. On the one hand there’s the New Game Plus which increases maximum upgrade levels and tests the skills you acquired during the initial run to the limits. On the other, though, game’s power lies in its narrative, unlocking new characters, places, items and powers, and you won’t be doing that anymore during the endgame. Like stated previously, single runs don’t last long enough to become stale, but if you want to progress side quests, you’ll have to come back again and again to the same locations, since many special encounters are random. In a way there’s always room to go further, but whether it’s worth the hassle or not is debatable.
While ordinary enemies don’t mess up the overall difficulty level, boss balance seems skewed. Early on, while still short on powers and upgrades, I found myself struggling with boss fights mostly for grind-related reasons - resources turned out to be too scarce for me to prepare ahead accordingly. It was halfway to the end when these battles felt spot on – challenging, but not hopeless. And then, towards the last encounters, the major fights felt like a walk in the park. Not a game-ruining experience, but one that could use addressing, since it takes away some fun.
THE BAD
Speaking of balance, the discrepancy of power, and especially survivability, between ranged and melee characters is bad to jarring. There’s a couple of attributes that can make or break your run (and your back), from the number of evasion bars (how often you can evade attacks) to the more obvious hit points. For some reason, though, melee characters lack proper defensibility that ranged ones make up by staying afar. With the amount of sheer attack spam increasing with each zone, frequency of ferocious enemies’ spawn (their attacks cannot be interrupted) and negative conditions awaiting mostly in close combat, range-oriented characters enjoy much more freedom – and much longer lives. Yep, that shield doesn’t do jack later on, I mean, try to block thirty simultaneous attacks. Unfortunately, in most cases it also doesn’t translate to overall damage output, which feels more or less similar for every character or damage reduction abilities, which are scarce, but available to everybody as well.
Visual glitches are a minor problem. That is, until it turns out you’re taking damage outside of the designated area of effect or that you can be shot through that pillar you planned to use for a short reprieve. In time you can learn to avoid certain environmental structures or get further away from these deep purple pools of corruptive ooze, but unclear hit boxes should never be a thing in the first place. Duh.
OVERALL
Despite lacking polish here and there, as well as struggling with endgame balance issues, Children of Morta is still a gorgeously crafted roguelite title to be enjoyed for many hours. It does what a representative of the genre should, and does it very well, while adding sprinkles of freshness to a well-known rhythm of „go – die – upgrade – repeat”. It’s heavily rooted in its beautifully told story, combining mechanics and lore with proficiency a few roguelite games achieved. While not serving an endless loop of gameplay, its quality is well worth the money spent.
Steam User 25
Embarking on the journey of Children of Morta, I find myself regretting not delving into this gem sooner, even though it has long been a part of my gaming library. The game weaves a captivating tale centered around the Bergsons family, united in their mission to confront and thwart the encroaching Corruption threatening their mountainous abode. From the very outset, the narrative unfolds with thought-provoking ideas, underscoring the essence of familial bonds. For those uninitiated to the rogue-lite genre, the initial gameplay may pose a challenge, demanding resource management and persistent trials to fortify characters before they truly shine. To newcomers, I encourage perseverance; the true joy of this genre materializes after conquering the initial hurdles.
Children of Morta stands out not just for its gameplay but also for its exceptional soundtrack and audio design. The developers have masterfully crafted an experience akin to watching a captivating movie. Pixel art, often challenging in conveying character emotions, is executed with finesse, allowing players to connect with the characters on a profound emotional level. In my view, Children of Morta is an absolute must-play, a captivating journey that should not be missed when it crosses your gaming path.
Steam User 25
Many times I've seen folks, who wanted to have an option to give a game "meh" score instead of positive or negative. I'm in the club with this one.
I can see the effort from the dev team here. But it just doesnt click with me.
If you like Roguelites with cool synergies, different builds etc, you will be disappointed. Pretty boring active and passive items and there's not much of a variety of those.
Combat is the biggest meh. You must constantly kite the enemies, because Melee chars play around stagger and almost always you cant affect all monsters and Range have less stagger, but can attack from distance. There are 7 chars. 4 melee, 2 ranged, 1 mixed - mid range combatant
Sounds and music are quite nice.
Huge accent on narration, but the story isn't really interesting and was probably made for teenagers or even younger audience. Not saying this is bad.
I've beat it on Hard in 12-15 hours. I couldn't reach lvl 20 even with one character, but I played with all of the a little. Killed last boss with Lucy on 1st attempt, she was lvl 19.
For me it was like 5-6/10 game, but I can't say it's bad.