Chasing Static
In the dead of night a fierce storm rages across North Wales. Miles from any town, Chris Selwood seeks refuge in a remote roadside café. Shortly thereafter Chris experiences a horrific sight as he finds the café waitress pinned to the ceiling by something with fierce glowing eyes, he passes out waking up to the dusty old abandoned remains of the café.
Explore the untouched wilderness of rural Wales as you uncover the forgotten remains of a mysterious facility and try to piece together what happened to the missing villagers of Hearth.
Inspired by 80s Sci-Fi horror and contemporary surrealist cinema, Chasing Static delivers a unique take on the narrative adventure genre through new audio driven gameplay mechanics and non-linear exploration.
Features:
- Sonic Exploration – Audio driven gameplay mechanics have you hunting anomalies with an experimental Frequency Displacement Monitoring Device.
- Lo-Fi, Hi-Fi – Crunchy low poly visuals reminiscent of PS1 classics with full voice acting, high quality sound design and a modern approach to gameplay.
- Non-Linear Gameplay – Explore the world of Chasing Static at your own pace, uncovering it’s secrets in any order you please.
- Bite-sized Terror – A self-contained story with an average playtime of 2 hours.
Steam User 11
I'm honestly extremely impressed with Chasing Static. I'm pretty sure I grabbed this during a random sale after finding the premise pretty intriguing. At it's core it is a walking simulator with horror elements, but it works really well and I didn't find any part boring or tedious. You are also not stuck walking at a snails pace!!! You can sprint in this.
I personally found the story really interesting and quickly became invested in what was going on. The mechanic of using a device to find echoes of the past to reveal more of the story felt pretty fresh.
Audio wise, the game had great music, good voice acting and solid environmental sound. Graphics wise, the game looked great! It's not got AAA graphics or anything, but it's a charming art style that I really liked.
I also loved the little nods to other classic horror games like RE and SH2, and found that to be a really nice touch.
The game is quite short and can be beaten in around 2 hours (my current playtime was going AFK for much longer than expected) I find it well paced though and think two hours works perfectly for something like this. It doesn't overstay it's welcome or keep repeating the same story beats over and over for extended playtime.
There are multiple endings which means there's some replayability to get those two.
If you're looking for a short little horror title, Chasing Static is a great one to pick up.
Steam User 1
very interesting game .. parts of it don't really work for me, but a lot of it does. having trouble putting more words together for it yet.
Steam User 0
At first i wasnt expecting the game to be like that. For me this game is really far away from beeing a horror or even a psycho horror game. The game itself for me was eerie at best. There were some little scares but not really horroresque. But this open world game is soooo effing cool. The safe mechanic and the fast travel is soo really cool and i really loved it. The story and the overall gameplay is really cool and well made. I will definetely play the second game from them. I can totally recommend it
Steam User 0
solid horror experience with really good writing and atmosphere. it really has only one main issue, which is that it's often frustratingly vague about where you need to go in order to progress the story. i had no idea there was even a fast-travel system because i unknowingly left the area that teaches you this for last (which would've saved me a lot of tediousness while replaying for completion).
i wish there were some more hints besides chasing the titular static, but outside of that it's definitely worth a try.
Steam User 0
Is this the Dark Souls of narrative adventure games?
It isn't that extreme, but there is an inscrutability to this game that you may or may not find appealing. I am someone that usually prefers to have a game hold my hand a bit. I like a quest log and a map and an objective marker. You will find nothing of the sort here in Chasing Static, and that is completely on purpose; you really can tackle your tasks in any order that you would like, and there are several places to get key items. That is an interesting level of freedom, and I understand why the game would forego conveniences like objective markers in order to encourage the player to find their own path.
Once you get your bearings and grasp what it is that you are supposed to be doing, and once you start to learn the landscape and stop getting lost in the sprawling wilderness, this game really turns into something special. I have enormous admiration for games that can feel spooky and unnerving without having to resort to putting the player in mortal danger. As far as I can tell, there is no fail state in this game; nothing is ever going to get you and make you reload your save. And yet it is extremely creepy, atmospheric, and mysterious.
There is a surprising amount of depth here; when I finished the game and got what I thought to be a pretty satisfying ending, I was surprised to find out that not only are there other endings but there are entire mechanics to the game that I never engaged with. I am not exactly eager to dive right back in from the start right away to see what I missed, but it is nice to know that there is a lot more here than meets the eye.
An inscrutable game that does not hold your hand and possesses many secrets for the industrious player. Maybe this is the Dark Souls of narrative adventures / walking sims!
Steam User 0
Chasing Static is a standout title and a must play for lovers of horror, narrative and puzzle games.
It's basically a survival horror game, but with less combat and more storytelling + puzzle solving.
The visual and audio design are top notch - rich with dark atmosphere and environmental storytelling. The voice acting and story are both well above average for horror games as well.
Overall, it's an extremely polished and compelling game - there are several secrets and alternate endings to discover too!
(edit: ignore the "1 hour" playtime on this review, it took me more like 3-4 but Steam didn't log them for some reason)
Steam User 0
Well I'ts a bit sad, that you cant give a neutral judgement, because I find it unfair to dislike it when its only 3 people making the game. Because it is a nice enough story, it looks good if you like retro games, and the chasing static mechanic was nice, but also not very developed or used to its full potential.
I think it's cool that it was in Wales, even tho that was only mentioned once - sad, because it's cool to have different countries in horror games, that are not Murica. But it wasn't a horror game either. More like a creepy atmospheric walking simulator with a okay-ish paranormal story.
Sadly the ending was quite lackluster, because it does the same thing many indie games do: Explaining the story in the outro video instead of showing the background story etc. in the game itself :/ that's always very lame.
But still, its ok for what it is.