Cat Quest
CAT QUEST II is a 2D open-world action-RPG set in a fantasy realm of cats and dogs.
Under threat from a continuing war between the cats of Felingard and the advancing dogs of the Lupus Empire, CAT QUEST II tells the tail of two kings, brought together against their will, on a journey of paw-some discovery to reclaim their thrones.
Play as both a cat and dog as you explore their kingdoms solo or with a friend! Quest in a world filled with magic, curious monsters, and go on a catventure like never before!
Following the success of the acclaimed CAT QUEST, developers The Gentlebros return to the world of Felingard to expand on the original with more explosive spells, expanded weapon options, an exciting new character switch mechanic, and local co-op!
Features
– Brand new story set in the world of Felingard – and beyond!
– All new switch and local co-op gameplay. Play as both cat and dog, either alone or with a friend!
– New weapons types – Master swords, staves and more to become a fur-midable fighter!
– More spells bring even more furry judgement to your foes.
– New passive abilities, whose attributes can be mixed and combined for endless paw-sibilities!
– Exciting, and varied dungeons filled with new traps and obstacles, making every pounce into the unknown a fresh experience!
– Em-bark on a litany of side quests, each telling its own story and expanding the lore and universe of CAT QUEST!
Go on the ultimutt catventure today!
Steam User 12
I wish there were more local co-op games like this. A fun game to play with my daughter. This was maybe a bit difficult for her still, especially later in the game, and she mostly just tagged along, but she loved the world and the characters and was really excited to play this with me. And at the same time it's just challenging and interesting enough to not be too boring for me.
Steam User 9
Plays well on the Steam Deck and is a short game so it did feel right to play it on the Steam Deck.
The game itself is basically more of Cat Quest II and while I don't believe you really need to play the first one, I don't see why not.
It has a bunch of new enemies, mechanics (traps in dungeons), and spells which I'm honestly not really that thrilled about, but again it only took 8 hours to beat and I was doing all dungeons around my level before getting tired and breezing through the last few missions so I'm not really going to recommend against it.
The traps honestly just got obnoxious (or I just got tired of them) especially as they got "tougher". First you meet things like a square of spikes or crystals that shoot magic orbs that do a ton of damage to you (and can't be disabled). Now, you can use them against enemies (though flying ones can just go over the spike traps) and there is one enemy (a coffin looking thing) that could only be hurt/killed by the traps, but I just found later dungeons tedious where you had magic orbs flying over that you had to dodge while avoiding spike traps (some of which are always active, some turn off and on, and some only appear when standing on them and may or may not turn off) and swarms of enemies (many with their own various attacks).
I loved the magic in the first game (particularly flame paw or whatever the AoE fire attack was) and I suppose it was a little strong as you could go into groups and then just back away a bit while fire damage hurt them for a bit. It's probably why magic got nerfed or felt like it. Even upgraded, most of the magic just felt weak. I think I just ended up with Excalipur (or whatever the pun name of Excalibur was) because it had a fast attack and Bardic gear (slight mana regen) with Healing Paw as being in melee just felt quicker (except against a few magic weak enemies) with healing honestly feeling like the least underwhelming attack to me (and the gravity thing to bunch enemies together).
The most annoying change to me was the addition of co-op which IDK just felt like a lot of things were designed around that. When you play solo, like I did, the computer controls the other character and it honestly wasn't the greatest. It casts spells, but never really chose the best and it wouldn't attack unless you attacked first or swapped to control it (but then the ai just had the issues with the other character you were just controlling). I actually died a few times because I was low on health and while the enemy was too, the stupid ai would start following me instead of attacking because I was low on health and trying to avoid getting hit. It's a big part of why I ended up with heal paw - I just couldn't rely on the AI (which tbf was on me because I've played games long enough to know not to really rely on AI partners). The stupid thing is that only the character you control takes damage so it isn't like the AI had anything to fear by continuing to attack. I know I could just swap characters, but that just got tedious. At least, if your character gets beaten, you just swap to the other one and you just need to wait for the first character to revive. Unfortunately, the times I usually got knocked out was usually when the other character would quickly get knocked out too.
Still, for 8ish hours (and not even doing most of the level 80+ stuff because I was 90ish when I got bored and just wanted to breeze through the game) it's worth trying the game (provided you can handle puns like the "Doge Knight" (Dark Night/Batman) and such (though if you played Cat Quest I, you should know what to expect).
Steam User 11
Just as with the original "Cat Quest", I'm definitely recommending "Cat Quest II". If you played the 1st game (and you should), you pretty much know what to expect here. So, I won't rehash that.
There are a couple of changes to the game mechanics, though. First, this game has a second character that either follows you and fights for you as a bot (in solo mode) or can be used by another player in co-op mode (local co-op in the game or via Steam's Remote Play Together). On one hand, that's really nice (my spousal unit and I played via Remote Play Together and it was great). On the other hand, we had a devil of a time telling the two characters apart. Part of the problem there is that even though one character is a cat and the other a dog, they look almost the same (one's lighter than the other and the ears are different). Giving those characters much more pronounced differences would have gone a long way towards fixing that.
Second, this game's map includes an ability to scroll (which the first game's map did not). That's great. Unfortunately, there's still no way to zoom in or out, but I'll take what I can get.
The only other significant issue I had with this game is that some of the stated difficulty levels for locations/tasks don't match reality: some places that should have been a breeze turned out to be really difficult. But, overall, I'm very happy with the game. It took us 24.6 hours to finish the game with 100% Achievements. The list price is about $15, so it's definitely worth the price. And, as I write this, the game (and the whole series) is on sale. So, definitely buy it now.
Steam User 8
Game is pawntastic, full of clawsome puns. I highly recommend this to coupawls looking for a purrfect small RPG game.
Bring your controllers tho, since I think you can only pawlay online via remote-play.
Seriously, it's a meowgnificent little adventure. + You and your partner will feel pretty overpowered early in the game.
Steam User 11
Excellent casual local co-op experience. Alot of fun and humour. When someone says local co-op, everyone might think of maybe Trine or Overcooked, not "Cat Quest 2". This was a more fun local co-op than both of those honestly. (2 players max)
Steam User 3
Pawsome and fun game!
Stowy is simple, meow mewdearing. Filled to the brim with mewny cat jokes!
The game is easy to pick up and plays well on mouse and keyboard. The game can be easily completed within 10 hours. There is some end-game content, which provides some additional challenge. Especially the final dungeon, gives an opertunity, to utilize your acquired skill and gear.
Overall, great experience and an absolute steal at the current sale price!
Steam User 2
A fun little game for co-op.
Pros:
- Visuals are nice.
- SFX are mostly ok with some good ones.
- Silly in a fun way narrative design.
- Good co-op design narratively and gameplay-wise.
- Combat feels smooth.
Cons:
- The campaign is a tad short.
- What I consider a "kid's game" can be a bit too hard and not that obvious sometimes.