Castlevania: Lords of Shadow
Autor nie podał jeszcze opisu w twoim języku.
Castlevania: Lords of Shadow – Ultimate Edition is the complete edition of Castlevania: Lords of Shadow, a dark and vivid new re-imagining of the Castlevania mythology. It is the end of days and ungodly powers isolate the Earth. The world's alliance with the heavens has been threatened by a dark and malevolent force – the mysterious Lords of Shadow. Across this shattered land, the souls of the dead wander unable to find peace, whilst creatures of evil wreak chaos and death upon the living. Gabriel Belmont is a member of the Brotherhood of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. His beloved wife was brutally murdered by the evil forces of darkness and her soul trapped for eternity. Neither living nor dead she realizes the horrific truth of what is at stake and guides Gabriel to his destiny and hopefully salvation for the world.
Steam User 3
The Curse of the Lords
As someone who spent countless nights exploring the halls of Symphony of the Night, grinding through Dracula’s Curse, and falling in love with the classic 2D Castlevania formula, I approached Lords of Shadow with equal parts excitement and fear. This was the big 3D reboot. The one that was going to bring the Belmont legacy into the modern era. And you know what? It’s… pretty damn good. Just not the Castlevania I was secretly hoping for.
Whispers from the Combat Cross
The combat in Lords of Shadow is solid and responsive. The Combat Cross whip offers a good range of combos, and switching between light and dark magic adds variety to encounters. Platforming sections and light puzzles help break up the action, while boss fights are often big and cinematic. However, the camera can be frustrating during combat, and some sections rely heavily on quick-time events. Overall, it plays more like a God of War-style action game than a traditional Castlevania title.
The Price of Redemption
The presentation is genuinely fantastic. The environments are dripping with gothic atmosphere, the boss fights are large and cinematic, and Oscar Araujo’s score is an absolute masterpiece — easily one of the best in the series. Robert Carlyle and Patrick Stewart deliver performances that make the story feel like a tragic opera. There are moments where the game looks and sounds like a big-budget gothic movie, and I was here for it. The combat is satisfying too. The Combat Cross handles nicely, light and dark magic give you fun options, and some of the set pieces are genuinely memorable. I appreciated how they tried to weave in classic monsters while giving everything a fresh, darker coat of paint.
Shadows of the Past
Here’s where the longtime Castlevania fan in me sighs. This is barely a Castlevania game in the traditional sense. Exploration is linear. There’s very little of that beloved non-linear map traversal and backtracking that defines the series. The platforming can be janky, the camera loves to betray you during fights, and the heavy reliance on quick-time events feels dated even for 2010. It’s basically “God of War in Castlevania cosplay.” Fun on its own terms, but it left me missing the soul of the classics.
Final Session Notes
Lords of Shadow is a bold, beautiful, and flawed reboot. It has incredible atmosphere, strong storytelling, and great music, but it sacrifices a lot of what makes Castlevania special for a more mainstream action-adventure experience.
A solid game that I can recommend to people who love cinematic action titles, but only a good Castlevania game — not a great one. I’m glad it exists, I kinda enjoy my time with it, but I still crave that perfect 3D Metroidvania Castlevania that never quite arrived.
Now if you’ll excuse me… I need to go replay Symphony of the Night to recover.
Grade
Final Rating: 73/100
Breathtaking art, grand scope, and stellar combat successfully balance out the aggravating fixed camera and clunky, outdated mechanics.
Steam User 2
Dobra gierka o wąpierzach.
Steam User 0
WEWEWEWEWE