Castle Morihisa
After general Tokugawa of the shogunate issued the “Laws for the Military Houses” to his vassals, none of the emissaries sent to the Ishikawas in Castle Morihisa have returned. Rumors claim that Lord Ishikawa Shinjuku was attempting to usurp the throne, and that he closed off all roads to the castle a few days prior. The great metsuke Yagyū Munenori requires a spy to make their way to Castle Morihisa to learn the truth of what is going on.
@ThermiteGamesHQ
Unique Classes and Strategic Deckbuilding
Four distinctive classes – the Monk, Samurai, Onmyoji and Ninja, each with their exclusive set of deck. With more than 300 different cards, you will be able to build your own deck based on the class you have chosen to challenge those bizarre monsters from the Japanese folklores.
- The Monk
With deep meditation he understands the causality of the world; with his mantras he quell the demon horde!
A master of both defense and offense, the Monk features two unique mechanics [Meditation] & [Mantra]. One with which he cleanses his mind and spirit, one with which he cleanses the wicked. But by choosing your talents wisely, you can turn offense into defense and vice versa!
- The Samurai
While his blade may be sheathed, his very being radiates a frigid intent to kill. A killing machine who strides amidst a storm of Sakura petals.
To [kill in one blow] is the essence of his bushido spirit. Be it [Sakura] or [Retaliate], the Samurai utilizes his unique mechanics in the pursuit of reaching and surpassing the most extreme limits. Of course, the final choice rests in your hands. But truth be told: if big numbers are what you’re all about, then the Samurai is for you!
- The Onmyoji
With mine spirit as thine guide, mine blood essence as thine medium, taketh the oath to eradicate all that is evil, a contract signed.
The Onmyoji calls upon the aid of mighty [Shikigami] in battle, beings fueled by the Onmyoji’s own blood. Apart from this sacred art, they can also activate powerful talents for builds that focus on [Leech]. Have you ever before laid eyes upon an Onmyoji who wades fearlessly into battle?
- The Ninja
A master of shadows that moves soundlessly through the night, nine gates within.
Binding seals? Genjutsu? Kunai, shuriken? The ninjas of Senjiu Castle are masters of them all. [9 Mantra Signs], [Kunai], [Shuriken]. Together, these create endless combinations and possibilities. A class that requires a deep understanding of its mechanics to master! Do you have what it takes to reach its skill cap?
Sengoku Fallen Heroes As Your Allies
When facing difficulties, you could also ask for assistance from the Sengoku fallen heroes with different skills, which could give you an edge during the battles.
Steam User 5
I think people are overly harsh on this game. Its a perfectly fine rogue-like that's similar to StS but it's also different enough to be its own thing. I recommend if you are a fan of the genre.
Steam User 1
Neutral. It's ok but was left in a unexceptional form
It's a shame that this one didn't come out better. It's clear effort was put forth in a bunch of areas like the art and card design but the end resulting game-play just isn't that engaging or fun beyond the first run to see the card pools. A good run takes a pretty long time (2 hours or more) and there is a bit too much RNG in many game aspects. This leads to a feeling that you cannot be professional about perfecting your runs and that's a major miss. I gave the thumbs up since its right on the borderline of acceptability but there are a lot of better choices in this genre.
Steam User 0
What make a good Slay the Spire clone rely on a few thing:
- Having few cards to begin with, to let you learn about the new cards and their interaction slowly
- Having a small and precious pool of Hit Point, so you need to pay attention to ennemy action
- Be challenging, and allowing you to ramp up the difficulty
Castle Morhisa do all of that. On top it has gorgeous graphic, and enough new mechanics (Talents and character spécialization) to be engaging and feel fresh and new
It took me 40h (some of them idle) to reach and beat the last difficulty 10 with the more easy character to play: the ninja (Her cards and talents allowing infinite combo pretty reliabily)
Great game.. I will now try to find if the 4 other characterz can also get great synergy from their cards
Steam User 0
Very approachable game, perfect for newcomers to the genre. The first difficulty is definitely easy, in my book.
The classes are varied and imaginative. The Japanese folklore shines through.
My only gripe would be that the runs are too forgiving, too easy and long for a roguelike. But it could be a positive thing for someone.
Edit: once you beat the default difficulty the challenge begins. Only managed to beat the first with the samurai, but even the ninja could beat it, I am pretty sure.
Steam User 2
I like the art of this game and the gameplay is fun
Steam User 0
A decent cardbattler. Very addictive and fun to play.