Breach & Clear: Deadline
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A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: Deadline is the all-new follow up to Breach & Clear, the critically acclaimed hybrid tactical strategy game. The game gives players real-time control over a squad of four elite Special Forces tasked with tracking down information on the source of the infestation.
Steam User 0
As others have said,
Its an old game
It's not rocket science
Zombies
some good ideas
It's execution isn't going to blow your mind.
People complaining the zombies respawn as soon as you leave/re-enter a zone - yet this seems to be a standard in some games even now and its zombie- i'd rather have too many of them and it feel like an actual zombie apocalypse situation of never ending zombies rather than kill 5 zombies then the area is clear for ever.
It's not like you are overwhelmed with hordes when they respawn, you kill them, you leave the area, you come back and there are another 5 or 10 to kill... Why buy the game if not to kill zombies?
Not a huge fan of the camera angle at times
For less than a tenner it's worth it, even more so if you pick it up on offer for €1 - People willing to pay for loot crates and skins but complain even at this price.
Steam User 0
Breach & Clear: Deadline Rebirth, developed by Mighty Rabbit Studios and Gun Media and published by Good Shepherd Entertainment and Devolver Digital, is a hybrid tactical-action RPG that attempts to blend squad-based military strategy with the chaos of a zombie apocalypse. As a reimagined and rebalanced version of Breach & Clear: Deadline, this edition refines the core systems of the original while keeping its unique combination of real-time combat, pausable tactics, and open-world exploration intact. The result is an ambitious game that straddles two genres rarely combined successfully, offering a mix of deliberate tactical control and visceral gunfights in a dark, decaying city overrun by the undead. While the concept has enormous potential and certain elements deliver on that promise, the execution remains uneven, resulting in an experience that is as intriguing as it is flawed.
Set in the quarantined ruins of Harbor City, the story unfolds in a bleak world where a parasitic infection has turned most of the population into violent monstrosities. You lead a four-man Special Operations squad through the crumbling streets, derelict buildings, and infested zones, searching for the source of the outbreak and any surviving pockets of humanity. Each operative can be customized with different classes, weapons, and gear, creating the foundation for strategic depth. The game’s greatest strength lies in this tactical control system. Players can pause combat at any time to issue precise commands—ordering soldiers to take cover, use abilities, or flank enemies—or they can opt to fight in real-time for a more frantic, action-driven approach. This duality gives Breach & Clear: Deadline Rebirth a unique rhythm. When the system works smoothly, it creates a satisfying ebb and flow of command and execution, evoking the intensity of real-time strategy games while retaining the deliberation of a turn-based experience.
The combat mechanics are at their most engaging when the player is fully immersed in the micro-management of the squad. Positioning, timing, and resource management all matter in the heat of battle. Each operative class—ranging from medic to demolitions expert—comes with its own abilities, and proper coordination between them often determines success. The moment-to-moment gameplay involves suppressing enemies, tossing grenades to clear out choke points, and managing line-of-sight, all while responding to dynamic threats. However, the effectiveness of this system is often undermined by the uneven behavior of the AI. Squadmates occasionally fail to follow orders, get stuck on terrain, or expose themselves unnecessarily. Enemy AI is similarly inconsistent: while human enemies can pose a tactical challenge, the zombies frequently behave as mindless obstacles, rushing headlong into gunfire without strategy or variation. This lack of intelligent opposition robs the combat of tension after a few hours, making many encounters feel mechanical rather than thrilling.
Beyond combat, the game’s structure borrows heavily from action RPG conventions. Harbor City is divided into explorable districts connected by safe zones, each filled with missions, loot caches, and enemy strongholds. Players scavenge weapons, armor, and materials to upgrade their squad, earning experience points to unlock new abilities and improve performance in the field. The looting and leveling systems are functional but uninspired, lacking the sense of excitement or diversity found in more refined RPGs. Many weapons and gear pieces feel interchangeable, and the stat upgrades rarely have a meaningful impact on gameplay. Still, the loop of clearing areas, gathering resources, and customizing the team provides a sense of steady progression that keeps the experience from stagnating entirely. There is an undeniable satisfaction in seeing your squad evolve from fragile survivors into a hardened unit capable of dismantling hordes of infected with precision.
Aesthetically, Breach & Clear: Deadline Rebirth captures its grim tone well. The city of Harbor feels convincingly decayed, with dim lighting, shattered streets, and flickering signs that create a sense of isolation and dread. The environments are functional rather than striking, but they effectively communicate the atmosphere of a world that has long since fallen apart. The sound design adds to this tension with echoing gunfire, guttural screams, and a moody ambient soundtrack that reinforces the sense of danger. Despite these strengths, the game’s presentation is hindered by technical limitations. Texture quality is inconsistent, animations can be stiff, and environmental assets are reused frequently. It’s clear that the game was developed with a modest budget, and while it doesn’t detract entirely from the experience, it prevents the world from feeling as immersive as its premise suggests.
Narratively, the game offers only a thin thread to connect the missions and objectives. The story is serviceable—a standard military survival plotline with hints of conspiracy and infection lore—but it lacks character depth or emotional weight. Dialogue sequences are sparse, and the squad members, though fully customizable, have little personality beyond their roles in combat. This lack of narrative investment makes the game’s world feel functional but impersonal. Players are driven forward less by the story itself and more by the gameplay loop and the tactical satisfaction of clearing objectives. This design focus works for players who value mechanics over storytelling but may leave those seeking a deeper emotional or thematic experience feeling detached.
While Breach & Clear: Deadline Rebirth succeeds in creating a distinctive tactical formula, its limitations become more apparent the longer one plays. Missions start to blend together as the novelty of the hybrid system fades, and the repetition of objectives—clear the area, secure the objective, collect the loot—can wear thin. The open-world structure, while ambitious, is not as dynamic as it could be, with limited interactivity beyond combat and scavenging. Inventory management and user interface issues also detract from the experience, especially on PC, where controller-focused menus can feel cumbersome. Despite the improvements of the Rebirth version, which addressed stability and performance issues, the overall design still feels caught between two genres, never fully committing to either the tactical precision of its roots or the narrative and environmental depth of modern RPGs.
In the end, Breach & Clear: Deadline Rebirth is a flawed but fascinating experiment—a game that tries to push the boundaries of tactical action but struggles to maintain consistency. It captures moments of genuine tension and strategic satisfaction, supported by an atmospheric world and solid combat foundations. However, its uneven pacing, shallow progression systems, and technical shortcomings prevent it from reaching the excellence it strives for. Still, for fans of squad tactics and post-apocalyptic settings, it stands as an intriguing entry in a niche genre, one that reflects both the ambition and imperfection of indie game development. It’s a game that doesn’t quite breach greatness, but one that remains worth clearing for players who enjoy exploring unique, hybrid designs.
Rating: 5/10
Steam User 1
Breach & Clear: Deadline Rebirth (2016)
Has a total of 6 trading cards.
Steam User 0
Not bad for 99 cents.
Steam User 3
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