Body. Electric.
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*******Body Electric Early Access Alpha*********
A Third/First Person, Roleplaying Adventure game set in the not-so-distant future that contains puzzles, flying cars, robot warfare, upgradeable weapons and exploration.
This game is a work in progress and this Build is only meant to show you the world and some of the vehicles, weapons and characters that you’ll be using.
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Current State – Alpha
What to Expect –
Current Implemented Systems –
- 24 Hour Day/Night Cycle (Speed x5)
- Weather (Rain, Dust Storms, Cloudy, Windy, Debris etc)
- Flight System (Detectives Car)
- Minimap System
- Camera and Movement based on TPTR 3 [Remastered] System
- Large Map with Multiple points of Interest
- Scanning System
Systems to implement by Winter 2022 –
- Dynamic Weather Interactions (Footprints in Sand, Water interaction, Snow, Fauna, Animals)
- Ascent Combat Framework with ALS (Locomotion, Dodging, Attack and Attribute Systems)
- Weapon Systems (Aiming, Selection, Upgrades, Destruction)
- Vehicle Driving Systems
- Train Interaction with Location Stops
- Inventory System
- Mac Integration
- 3d Map with Points of Interest and Fog of War
Systems we hope to implement by Spring 2023 –
- Voxel Integration (Landscape and Weapons)
- NPC Interaction, Quest System, Character dialog and Skill tree
- First Five Quests
- VR Integration
- Android Integration
- Vehicle Weapon Upgrades and Maintenance Cycles
In Q1 2023, I plan to release ‘Episodes’ that contain 4-5 Missions
per update (Bi-Monthly) until I can put them all in one package.
For now, please enjoy!
Please let me know if you’d like to see anything in the game,
whether there was a particular bug that bothered you or if you absolutely Loved/Hated it.
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