Starting Mercenaries for Jagged Alliance 3

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Starting Mercenaries for Jagged Alliance 3

In the game Jagged Alliance 3, you will have at your disposal 6 mercenaries who possess various characteristics. In this article, we will discuss what these abilities are responsible for and also select the best starting team in our opinion.

Main Characteristics

Characteristics of the Heroes
Characteristics of the Heroes

Marksmanship - an attribute that determines how accurately a character shoots with different weapons. This is the main characteristic to pay attention to when choosing mercenaries. It is desirable to have at least two people in your team with a high (over 80) marksmanship attribute.

Medicine - indicates how effectively a character provides assistance and heals their allies. This is a very useful attribute for your squad. Having a medic in your team will greatly simplify mission completion. It would also be beneficial to have a character with a medicine rating above 50 in your squad.

Explosives - shows the degree of a fighter's skill in handling explosive substances. In addition to using explosives, characters will receive less damage from explosions, detect explosive traps prematurely, and disable them more efficiently.

Mechanics - Mercenaries with a high rating in this characteristic have skills for picking locked doors and are also responsible for repairing and upgrading equipment. Combined with the "Explosives" rating, it affects the skill of disabling mines.

Best Starting Mercenaries

Ruby
Ruby

First and foremost, you need to create your unique hero. We recommend maximizing "Intelligence," "Leadership," "Marksmanship," "Agility," and "Dexterity." You can skip the other points. If you still have extra upgrade points, spend them on "Health" or "Strength." During gameplay and character progression, we recommend focusing only on the "Agility" and "Marksmanship" attributes. This should result in an excellent fighter who complements the other members of your squad.

Best mercenaries for the start

Medic - Fox (Recruit).

Cost: $6,320

This hero may not have the best medical skills, but she possesses very useful abilities. The "Stunning Gaze" ability stuns enemies. In addition, she has an excellent team ability called "Training," which increases the squad's experience gained by 10%.

Mechanic - Kalyna (Recruit).

Cost: $8,400

Similar to Fox, she may not be the best mechanic, but with many points in "Leadership," Kalina significantly speeds up the advancement of your squad. This is exactly what you need for a start.

Steroid
Steroid

Explosives Specialist - Barry (Recruit).

Cost: $4,940

Despite the low cost, he has a relatively high qualification. Barry has useful abilities that give him bonuses to checks for disabling traps, hacking devices, and picking locks. After throwing a grenade or firing a shotgun, he can move freely.

Additional Mercenary - Wolf (Veteran).

Cost: $12,300

If you choose all the soldiers from our guide, you will have some money left to spend on another mercenary. Pay attention to Wolf (Veteran). Hiring him will cost you $12,300. For this amount, you will get a reliable and versatile soldier with the perk "Jack of All Trades," which speeds up operations by 33%.

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