Blockbuster Inc.
A fresh system based game for simulation fans
In Blockbuster Inc. you will take total control of your very own movie studio. You will be able to construct all the facilities, hire and manage all sorts of employees and stars with the aim to produce the most prolific films and Tv. There are 3 pillars of the gameplay:
Freeform construction systemAn intuitive and deep construction system allows you to plan, build, decorate, clone and expand your studio with ease. Further link your road system, landscape the lot and create a smooth utility system to get the best out of your employees.
Play through the decadesEach passing decade affects the gameplay and visuals accordingly, from the way your employees and stars dress, the cars they drive, as well as their physical attributes. Random and historic events will spice things up for your studio.Manage unique employee typesNot every employee is similar, stars like Actors, Directors and Producers require more attention than your average construction worker. Managing employees is fun, thanks to the randomly generated character traits for each employee. Will your main actor be a diva or a smooth operator?
Interactive product processControl the different phases and parameters for your Films and TV shows, from choosing the sets, outfits, stunts and all sorts of options that tailor your products to your desires.Our mission?A one-of-a-kind experience. There has been no other game in the past decade to match the unique experience that Blockbuster Inc. is. That we promise.
Steam User 0
It's clear that BLOCKBUSTER INC. is a fun and engaging game with great potential, and could be a successor to THE MOVIES. However, the many options, such as room construction, limited decorations, planning, genre selection, and theme selection for films or TV series, and the lack of customization, are too limited at the beginning of the game. Scene creation is also too limited, as at the beginning there are few animations for actors and individual film genres, and only one actor. A good idea would be to add more movie costumes – a ghost, a treasure hunter, something like Indiana Jones and Lara Croft), animations for actors on movie sets – entering rooms, opening and closing doors in rooms, turning to a character who entered a room, greeting, arguing, sneaking with a prop – a flashlight, a weapon, or without a prop, chasing someone, climbing a ladder or a wall… More movie sets would also be welcome – driving a car, flying and landing a helicopter, a dark alley, a city corridor… Such things were in THE MOVIES.
Post-production also looks rather sparse. You have to wait too long to unlock new features, as everything depends on the year you start the game. THE MOVIES looked better here.
It's good that the game has Polish, but not all subtitles are displayed in Polish. It would be nice if the radio announcer also spoke Polish.
A FREE MODE would also be useful, where the player could do whatever they wanted without time constraints or having to worry about cash. Where all options for creating a studio and films would be available without any restrictions.
I don't understand why, in a game starting in the year 2000, for example, you have to unlock everything from previous years through research, instead of having everything already unlocked. The excessive in-game economy is also a bit overwhelming. A little more freedom would be nice.
I hope the developers will make improvements to BLOCKBUSTER INC.