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Black Paradox

Black Paradox is a fast-paced roguelite shoot 'em up. Unleash an arsenal of weapons, power-ups, drones, and other upgrades to survive waves of enemies, against a backdrop of vibrant pixel art and synth-wave soundtrack. As the infamous bounty hunter Black Paradox, travel through space and defeat the most dangerous criminal organization in the galaxy: the Hellraisers and its seven lieutenants.
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Game Discussion

Review by Anonymous
Review from Steam

I love it!
The demo was kind of frustrating at first, but after getting the hang of it, it is a blast to play.
- the music is fantastic
- the soundeffects are meaty
- the weapons feel nice
- the upgradesystem makes it that every run feels interesting
The game just needs a bit more balancing here and there, but still, I have a great time playing the title.
100% Recommended!

Review from Steam

So you all know what you're getting yourselves into, let me sum up the whole Black Paradox 'experience':
1) You start it up
2) Your Delorean sucks
3) You get rekt on the 1st mission (It'll be over in 3 minutes maybe)
4) Step 3 happens about 10-20 more times while you get used to the controls/grind some currency for upgrades
5) You get enough currency to start looking at upgrades
6) The cheap upgrades are god awful. You may/may not buy some just to make it through one level
7) Step 3 for another hour until, through a combination of skill, luck, and basic upgrades, you beat the 1st stage
8) Stage 2 and 3 bosses are brick walls. You're not getting through until you've gotten better upgrades
^ Step 8 is where most people tilt out of the game. I know I almost did. Because it's gonna be quite a few hours of dying to the same boss just to grind currency. I just took it slow.
9) You finally land your first couple of 'end-game' upgrade (level 12+). And the boss just melts. Die *****.
10) You lap through a few more later stages. You're still getting killed but the worst is over. Clearing 3-4 stages per round rather than 1-2 at the start means you're farming way more currency. Getting the last few upgrades is nothing.
11) You win.
12?) You play the bonus gauntlet mode. My Delorean was so pimped out I rolled over it 1st try.
Overall, I came for a synthwave SHMUP. I got a synthwave SHMUP. People complain that the early game is too hard. You start with no HP or damage. Cheap upgrades are trash. Good ones quadruple your power. So by the end you're one shotting everything for that final glorious run where you're more or less giving everything and anyone the bird.
Recommend.

Review from Steam

Such a great game, has quite the 80's vibe, the ship you control is a space Delorean, it doesn't get any more 80's than that.
Black Paradox is extremely well polished, and could easily have passed for a legitimate game in the late 80's, early 90's arcades.
Your space ride will get beat up quick if you can't navigate the symphony of movement, light and sound that defines this game. Hopefully Biff will be around though to put that second coat of wax on should things not go your way.
I highly recommend using a gamepad for its variable precision.
Be prepared to work for your success, you will need to build your ship out before you can get very far.
If you enjoy and appreciate this genre of game, this one just feels..........right.
No quarters necessary, although you may want to stock up on banana peels.

Review from Steam

Review copy provided by developer via Curator Connect
I admit it, I’m a sucker for the whole 80s retro-future thing that’s been going on for a few years. Maybe it’s because I was one of those kids that would stay up too late watching inscrutable cyberpunk anime movies, maybe it’s because I treasured my Trapper Keeper above all other belongings, I don’t know. But whatever the reason, it drew me to the garish stars and junker space cars of Black Paradox like a moth to a neon flame. Presentation counts for a lot but this brutal shmup has way more to offer than just looks, teasing out its insane bullet-hell spectacles over seven levels of tantalizing difficulty.
You are the titular Black Paradox, stylishly-helmed and leather-suited bounty hunter traveling the cosmos in your space DeLorean. The Hellraisers are, well, raising hell I guess, so it’s up to you to blow away their interstellar armada and bring them to justice on the business end of a laser cannon. You’ll have plenty more weapons at your disposal besides lasers, of course, along with drones, boosts, and your ride’s signature, paradoxical power. Each level offers an entire fleet of enemy ships, mines, and asteroids to blast through before facing the colorful space bandit at the end in a test of endurance and reflexes.
It’s a shmup, and if you somehow got here without knowing what that means, it’s a side-scrolling shooter like the old Gradius or R-TYPE games. You cruise ever rightward through the technicolor cosmos as enemy ships swarm onto the screen to take potshots at you, and you nuke as many of them as possible to keep things manageable. And manageable is going to be a stretch, because even the rank-and-file foes have bullet hell tendencies. Single bullets can blossom into deadly patterns of shots in an instant, and tiny ships can lay down huge beams or corridors of bullets. Your car is pretty long too and the whole thing is vulnerable, so careful weaving and prioritizing targets is key to survival.
I’ll just come out and say it: Black Paradox is hard. Granted, part of that stems from the roguelike elements of randomized enemies per stage and one life to get through all seven stages. But paired with the intense bullet hell assaults is the general weakness of your weapons. Your starting gun belches a steady stream of shots but needs more and more focused fire the further in you get to take down even basic foes. The same is true for many of the game’s weapons, from machine guns and shotguns to homing missiles and acid throwers. Generally the harder a weapon is to use the more potent it is, and honestly the overall balance just isn’t there yet. Basic staples like the machine gun can’t keep up in the late game, while some exotic arms like the swarm gun and grenade launcher are ridiculous for clearing whole screens in a flash.
No matter what you’re armed with, you’ll need to make the most of your many tools and choose your upgrades wisely. You only get one new weapon per level and can hold two, so make sure one covers the weaknesses of the other if possible. Your special ability summons a clone of your car with a random weapon to help you out, which can get you out of tight spots and burn down bosses when needed. Each boss drops two upgrades to choose from which can include stat boosts, new abilities like exploding shots, or drones that follow your car and shoot, heal, or guard depending on their type. You also earn cash for blasting fools which can be spent on chips to permanently upgrade your ride, perhaps the reason for your weapons feeling somewhat weak from the start. I’ve only scored a few upgrades but the boosts to my health and firepower are becoming noticeable.
For an Early Access title there’s a surprising amount of content and progression to be made, but it almost pales in comparison to the polish. Black Paradox absolutely revels in its retro future stylings, full of bold colors and eye-searing particle effects. Everything explodes into big, chunky flashes and most weapons fire with sprays of fire and rains of casings. Each ship is lovingly rendered from some car or barge or dumpster like someone slapped booster rockets on whatever they found behind the grocery store, with the insane bosses chief among them. Underpinning all of this is an incredible, pumping soundtrack that’s doing its best Carpenter Brut impression and really just slays every tune. Three hours in I still can’t stop myself from bobbing along to the beat while I explode entire constellations of bad guys.
If this is just the start of Black Paradox’s journey, then it’s setting off lightyears ahead of where most Early Access games end up. This is a solid, intense, gorgeous shmup that suffers only from some tuning concerns and maybe a lack of stages. Gamefeel is important and those first few runs where your guns don’t quite feel beefy enough could turn some folks off, I admit. But it’s absolutely worth sticking with, landing some upgrades, and feeling out the many wild and wonderful weapons. The fantastic presentation should do plenty to keep you in the seat of that DeLorean, and once you find your groove you might have trouble peeling yourself away from this neon cacophony.
Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at

Review from Steam

If you like a good side-scrolling shmup and enjoy all the pain and pleasure of roguelite elements, it's a really strong recommendation. I played the demo a lot and followed the development like a hawk. I'm delighted with it. Excellent vibe, super synthwave sounds and aesthetics.
I highly advise getting the soundtrack as well. Check out "Inward Hanzo Randie" via the internet, soundcloud etc. SOLID stuff.

Review from Steam

As a gamer who doesnt write many reviews for games, I have t write this one because of how much I am having and because a lot of the current reviews are early access. This game is sooooo much fun and the perfect balance of challenging but rewarding as well! Love it and definitely buy again!

Review from Steam

Fun little roguelite. Love the soundtrack