Below the Stone
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WEBSITE & PRESS KIT
https://www.strollart.com/
https://twitter.com/BelowTheStone|
- Below the Stone is a punishing pixel art roguelike about dwarves questing to reach the deepest depths. Each and every descent will lead to new adventures, where only the most determined players with many risked lives will be rewarded by the hidden world that lies Below the Stone.
- The game focuses on immersive gameplay, where simple decisions can have major rewards… or consequences! Unlike many roguelikes before, you have full control of the risks you take while in the caves, and you decide what equipment to risk bringing in order to go deeper!
- Below the Stone is developed by the dedicated team at Strollart Studio who have two decades of collective experience in game development, alongside our publisher, Apogee Entertainment. Behind franchises such as Duke Nukem, Max Payne, Prey, and Wolfenstein, Apogee Entertainment – founded by the legendary Scott Miller – are helping to bring Below the Stone to a wider audience
Dwarves will be sent below the surface to collect metal and precious gems that your kin request of you. However, you can keep any extra you gain– make a new pickaxe, a sword, some armor. Whatever increases your odds of coming back on your next trip! Store them safely at the dwarven kingdom, your hub area for crafting, storying items safely for your next expedition, and picking up new missions from your kin. But we warned! If you die Below the Stone, everything you carried on you will be lost under the surface forever.
With each descent , you can also decide whether or not you are prepared to go deeper in your journey. Each layer’s entrance will be held within a dungeon as a final challenge to see if you are capable and prepared enough to descend further. Once you go down, you will face a bevy of new biomes, creatures, resources, and environments to explore. Each layer is will contain 8-12 unique biomes that will challenge a dwarf’s resourcefulness and grit.
The Dwarven kingdom is your place for crafting, preparation, and most importantly storing loot for later expeditions. You have full control over what items you bring with you, what equipment you craft, and what items you choose to keep at home safe and sound. The only catch is if you die, you will lose all the items you took down into the caves on your dwarf – such is the cost of progress! Additionally, your stay in the dwarven kingdom will yield an ever-growing cast of allies to aid you on your adventures below the surface. For example…
A dwarf’s best friend is someone who can turn shiny things into useful tools. The Blacksmith is the reliable friend you can return home to when you’re in need of proper weaponry, armor, and equipment for your future descents. His skills will aid in crafting your newly found ores into fresh new equipment to help you on your next trip into the depths, arming yourself for the dangerous realms below…
Some characters may be encountered underground and are in need of rescue; these folk will be welcomed to the dwarven kingdom as new companions to help you on your future journeys. You may bump into anything at all, from elven witches who brew potions to legendary dragon-slayers – and even necromancers! We plan on the kingdom having at least 10 – 12 important mainline characters you will be able to save and bring back to help your future adventures. Each of them will add a unique flavor to the kingdom and your journeys downward as they give you better chances, modifiers, and even change your playstyle.
Keeping goblins from scalping that freshly trimmed beard of yours is a top priority for a dwarf – not to mention a mark on their honor to keep their hair intact – so make sure to do anything you can to increase your odds of coming back on your next trip! Brand new armor, weapons, and tools do make your missions easier, but be warned: if you die in Below The Stone, everything remains buried Below The Stone. Forever. So calculate your risks and use your resources wisely, starting with the banker – your trusted ally to make sure your items are safe when you decide not to bring certain equipment! This will let smart and experienced players plan out their future runs well ahead of time, and let you decide if this is the moment you decide to risk it all on and go deeper than you’ve ever gone before in the name of dwarven progress…
Features:
- Procedurally generated cave complexes which lead to a new adventure in every descent.
- Plans on releasing 50+ biomes to explore with unique creatures, fauna, and resources to explore.
- 5 planned layers to explore.
- Multiple dungeons on each layer to test your mettle.
- Full character customization (Your equipment determines your stats and abilities).
- A Dwarven Kingdom with many important characters to meet, save, and aid!
- Custom Cave missions for every descent.
- Roguelike experience (If you die, you lose everything you brought with you!)
- Tough, but Fair! Safely store extra loot and resources at the Dwarven Kingdom.
- An hour long+ soundtrack to immerse yourself into a fantasy spelunking experience.
- Release on all consoles (Including Nintendo Switch and PC!)
- Dwarves, blunderbusses, and fresh shiny things!
- Digging holes (diggy diggy holes)!
Steam User 0
Great game, similar to enter the gungeon but with a minecraft twist. Unfortunately we need a lot more content.
Steam User 0
Looks really good so far, of course after 7 hours I am starting to see that I wont be able to achieve anything new anymore but that's okay, I am looking forward to this games development and as a huge fan of dwarves this is a definite recommendation for a lot of people, but I would personally wait still for more content to come which I believe and hope does come
Steam User 0
Have played 10 hours so far and for me devs made an amazing work. Artstyle is awesome, mechanics great and overall feel of the game is very good for fresh early acces project. Only thing the game is lacking is balance of armor and weapons Some bugs encountered but none of them were significant. (some static objest rendered "under" the walls, sometimes character gets stuck when you walk into corner of the block, world borders dont spawn properly connected when there is water under them)
Steam User 0
To start it off I'm really enjoying this game. I spent 10h in demo at first then decided to buy the full game as I cannot wait for the upcoming updates, yet there are still quite some things I'm missing. I know that this game is in it's early stages but one thing that is quite annoying me are a lot of items with no purpose yet and I would love to gather as many of them in case they are gonna be useful in the future but with limited space in vault it is quite difficult. Map is very nice to explore and I love the fact it's randomly generated with all the dungeons and diffirent biomes. Really enjoyed my time traveling through depths of mines there, but I would love to see some more diverse enemies. So far I've noticed that each biome has 1 specific enemy for each biome (sometimes more) but I don't think it's quite enough. In future updates instead of adding more biomes I would love to see the current ones get some more attention especially in 1st layer cause I don't think I've even explored every biome in 2nd one. Another thing to notice are quests and how there are not many of diffirent ones. I would love to see some more variety as choosing the same 6 quests over and over again is not that interesting and it would be nice to have some ore mining quests not appear if you don't have good enough pickaxe yet. I really like the vault and the price progression for each slot but I would love to see a bit more space, It's probably only an issue for me but I just love gathering all kinds of stuff and working on such a limited space is not ideal. Another idea from my side would be to add some more armor with side effects so players can kinda choose their playstyle. One set could have extra movement speed while the other one could have mining speed bonus. There are plenty of options and I think it would've been a really fun idea. Next thing I would gladly see being added is more kinds of mini bosses at the end of dungeons so even after clearing it for the 100th time it still feels somewhat challenging. In summary I really loved the game and even with those things I mentioned it's easily one of my favourite games to play for fun and I'm really looking forward into updates.
Steam User 0
Gud