Beautiful Desolation
BEAUTIFUL DESOLATION is a 2D isometric adventure game set in the distant future. Explore a post-apocalyptic landscape, solve puzzles, meet new friends and make powerful enemies, mediate conflicts and fight for your life as you unravel the secrets of the world around you. FEATURING A story-driven adventure set in a dystopian post-apocalyptic future. A unique tribal punk aesthetic and 2D isometric rendered environments. Puzzles and classic adventure gameplay. Bizarre creatures, animals and vibrant characters await. Mark, a man out of time, searches for his lost brother Don, in a far-flung futuristic era ruled by highly advanced technologies which are both revered and reviled. Your surroundings hold echoes of a desolate past, and glimpses of a dark future that has yet to be written by your actions. Be prepared to face many tough choices that will shape this land long after you complete your journey. The score is masterfully crafted by composer Mick Gordon, known for his work on Wolfenstein®, DOOM®, Prey®, Killer Instinct® and Need for Speed®. The inhabitants of this world will help and hinder you, as you make new discoveries and navigate the spectacular African-inspired landscape. Negotiate your passage with local leaders, healers and warriors, or find yourself embroiled in a battle against nanite swarms, enormous scorpions and rocket-equipped robots.
Steam User 10
In this isometric adventure (which to me feels like a walking simulator) you'll traverse post-apocalyptic Africa, encountering bizarre creatures, solving intricate puzzles, and making decisions that shape the fate of the world. It's like a scenic hike with a side of existential crisis - perfect for those who prefer their exploration with a hefty dose of narrative depth.
Steam User 7
Fantastic! One of, if not THE most unique and entertaining games I've played in a few years. Gorgeous end to end, excellent audio design, wonderful companions, and a new spin on traditional adventure mechanics. The closest game I could say it's related to is Planescape: Torment, and that is also intended as an extreme compliment.
I'm not sure what the complaints are about the game loop, it's very traditional for adventure games to have you searching for items and trying combinations of things. I feel like the negative reviews aren't fair, due to the game explicitly stating it's genre. Have you guys never played an adventure game before? At no point have I ever felt stuck, or that I was going out of my way to search for things. There are clues in the story, and there are visual clues on the maps. Look for pulsing circles.
I don't know if any of the screenshots or game-play videos can prepare you for just how engaging and fun this world is. I'm looking forward to everything The Brotherhood produces in the future now. Such a gem!
The only thing I wished for was an alternative control scheme. I'd like to hold the mouse down and have my character follow the pointer, like Diablo. This is probably just me, as I have some joint pain from all the clicking.
Edit: Just completed the game! I will gladly run another play-through of this in time. Absolute engrossing entertainment from start to finish. 9.5/10. Planescape: Torment meets District 9 in an adventure game package. Just phenomenal. Bravo.
Steam User 4
I have no words for how amazing this game is. It's almost the ultimate in choices matter for point and click adventures, and everything feels immersive and real. The art, the storytelling, the characters are all very real feeling and amazing. On top of that it has fairly significant replay value. I don't know why there are any complaints about the back and forth, as most of that is fairly standard for point and click adventures like this. And most of the time there are obvious clues as to what options you have available to you when you are playing. I can't wait to play more games by this developer!
Steam User 4
6/10
+ about 8 hours of gameplay
+ story
+ voice acting
- not really puzzles
- move speed is slow
- no waypoint or what to do next help. your gonna want to use a guide if you dont want to waste 2 hours running back and fourth looking for 1 thing over the course of the game
Steam User 7
BEAUTIFUL DESOLATION is indeed beautiful but the desolation part was a bit too much.
I loved "Stasis" and "Bone Totem" by The Brotherhood developers.
Beautiful Desolation was developed in between those games and that can be felt.
"Bone Totem" is perfect, they learned on the mistakes of Stasis and B.Desolation.
But B.Desolation is a point & click game only in the mechanical sense.
It is a blend of RPG and adventure game.
Character development leads to different endings. Your choices matter and influence the world and quests unlike static and linear point&click games.
B.Desolation is an intriguing story in a unique setting. Futuristic South-Africa with weird robots and transhumans.
Refreshing mature protagonists not following cliche templates. Fascinating characters and a well-crafted world.
Good writing, I really hated some factions and their ideologies, man fk the Chiznyama and Fley factions >.<
The game has some annoying flaws:
1)
I like point & click games when they are more linear and we can easily follow the story without unnecessary distractions. B.Desolation chose to be more of an "open-world". You have no choice but to visit all possible locations to find the required items as they might be anywhere.
This makes you participate in multiple quests at once where you can't help but be confused where to go next as it all jumbles together.
2)
Having an overworld for travel also does not help! Yeah sure it adds immersion but the travel time is so slow compared to pure point&click games where you fast travel between screens.
3)
The RPG elements were also bottle-necked by the point&click gameplay.
True RPG games (even those without combat) provide much more to do, like exploration makes you feel like you are progressing even if slightly. Adventure games dead-end you until you talk to specific NPC or find specific item.
4)
The worst offense was the nonsense moon logic in some puzzles. Halfway through I gave up and used a guide but even then the solutions were so ridiculous that playing without a guide was not an option. I tried to play without when exploring but when stuck, it was immediately time for a guide.
I hate whimsical moon logic so much, especially in a weird world like this. That's why I like Sci-Fi more than Fantasy, you solve using logic not intuitive whimsy. B.Desolation is supposed to be Sci-Fi right? Then why, please explain!
I'd recommend only if you liked the style of the Brotherhood devs and wanted more after STASIS.
It was enjoyable for the most part, but is not everyone's cup of tea.
But I respect the devs for creating such a vibrant game world and want more new games from them!!
Steam User 3
A truly solid game, filled to the brim with creative ambition. The story imagines a sci fi world that is truly original, even weird for weirdness' sake (though that is right up my alley!) This game is a dialogue-heavy, puzzle-light adventure game that is well worth the asking price as a narrative experience.
Steam User 3
It's not my type of game as I dislike point and click explorers so I do not think it is worth the $13 I spent. However, the story is very compelling and has decent audio offerings. Plot is well written. I just wish the game was more intuitive and had better graphics. I can see why some people would like it but it is not for me. I'll still give it a thumbs up because it's a decently well made indie title.