BAYANI – Fighting Game
Have questions about the game? Message us on Discord! is a fast-paced 1-on-1 indie fighting game that features a simplified 6 button control scheme. It is designed with accessibility in mind as it is meant to be easy to pick-up for newcomers to the fighting game genre. It utilizes one button specials and moves that can easily chain to one another to lower the barrier of entry.
With the help of professionals in the fighting game industry as well as support from the local fighting game community (FGC), it is designed to be competitive with deep and intricate gameplay mechanics suitable for high-level play and mind games. At it’s core, BAYANI is an easy to play but difficult to master. By decreasing the skill level for execution, players can focus more on the mind-games and high-level of play needed to master the genre.
FAST-PACED COMBAT
BAYANI features a fast-paced combat system with air dashes, fast movement speed, reversals, reset mechanics, break mechanic, projectiles, grabs, powerful Fatal Strikes and devastating Final Arts to give the players a plethora of options to choose from. Opening up your opponent, baiting out attacks, and managing meter is needed to completely master the game fully.
CONTROLS
Making the game easier to play without taking away its depth and complexity is one of the main goals of BAYANI. By decreasing the execution barrier, players can focus more on the deep mind games and complex mechanic interactions that are present in fighting games. The game can be played using the keyboard, a gamepad, an arcade stick, or whatever controller the player wishes to use. As it uses a simplified 6-button control scheme, players can play with what is most comfortable to them.
THE CHARACTERS
BAYANI’s final roster on release will include 8 unique characters with different archetypes, playstyles, and mechanics. Every character in BAYANI are all inspired by historical figures that have had a significant impact in the country’s history. This makes every character unique and different to play and makes for a varied playing experience.
STAGE BASED ON REAL LOCATIONS
All stages in the game is based on real locations in the Philippines where each stage has significant relation to the game characters and their real life inspirations.
EARLY ACCESS FEATURES
- Philippine history inspired characters: All the characters in the game are inspired from REAL LIFE historical personalities of the Philippines.
- Stages base on real locations: All stages in the game are based on real locations in the Philippines where each stage has significant relation to the game character’s real life inspiration.
- Single Player Arcade Mode: Fight against random AI controlled opponents in a one-on-one close quarter combat.
- 2 Players Versus Mode: Choose your favorite character and compete with your family and friends through local 1v1 multiplayer.
- Training Mode: Check character moves, practice devastating combos and explore each available BAYANI character.
- Immersive Soundtrack: Feel each character’s personality, strength, sadness and conflict through originally composed music.
Steam User 1
《BAYANI》一款颇为优秀的2D格斗游戏,当然游戏采用了类似《街霸4》的全3D建模。剧情采用动漫的形势展现,各个角色也是各具特色,游戏也得到了格斗大赛EVO的认可,不过游戏的优化还是略显不足,现在可以使用的角色也略少,角色的打击感略显僵硬,一些招式效果也不太自然,当然游戏目前在EA阶段,希望有后可以有更加有趣的角色和剧情加入。
格斗游戏华丽的连招
虽然是一款独立格斗游戏,但是在追求华丽连招的目标上,该游戏的制作人们是没有放弃的目标的,游戏虽然没有《苍翼默示录》,《夜下众生》或者《罪恶装备》那种着急超级华丽且高难度的连段,但是也还是有像《拳皇》里的那种相当精彩的连击的,所以个人感觉游戏的体验还是更像《街霸4》,但是游戏节奏有比较像《街霸5》,就节奏没有《街霸4》那么快,连招之间会有比较大的停顿时间让玩家连下一个招式,这就有点想《街霸5》了。所以游戏的上手难度中等吧,当然格斗游戏想要打好都不是意见简单的事情。
六按键模式也是和《街霸》一样,重拳,中拳,轻拳,重脚,中脚和轻脚。搓招,站回,连段,投技,拆投,升龙这些格斗游戏该有的要素也都有,角色也是有平衡型角色,快攻型高输出角色和近战型投技角色。当然也是期待游戏后期加入更多有特色的角色,如果平衡性做的好的话,相信在未来的EVO大赛上看到这款游戏也不是不可能的。
游戏画面
游戏虽然是2D格斗游戏,但是建模采用的是3D建模,这就个《街霸4&5》是一样的,但是由于游戏人物画风和贴图采用的是漫画粗线条的形式,所以乍一看真的和《街霸4》好像。游戏的剧情模式过场动画采用的是漫画形式,不知道游戏是不是漫改游戏,具体剧情大家自己体验吧。
总结
一款中规中矩的独立格斗游戏,游戏的手感和画风和《街霸4&5》比较接近,游戏也得到的EVPO大赛的支持个鼓励,淡然EA阶段问题也不少,主要在游戏优化和打击感调整上面吧,算然游戏现在角色不多,但利于平衡性调整,也可以可能出制作组还是想把游戏做好的,期待游戏未来加入更多角色和新的要素。最后,别学《街霸》和《铁拳》,搞那么多DLC。
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