Battlevoid: Sector Siege
Battlevoid: Sector Siege is an epic straight into action real-time space strategy game, in which you take command of human forces with the task of defending them against multiple enemy factions. The world of Battlevoid: Sector Siege has been built to deliver a lively battle field; where the action is never more than just seconds away at the start of every game.
Strategy, tactics, and resource management are the core of Battlevoid: Sector Siege. Every single unit you build can be greatly customized; and packed with a variety of random elements, the game will offer you a fresh experience every playthrough. The game features an artificial intelligence capable of surprising you and giving you a real challenge. Battlevoid: Sector Siege will captivate you in minutes and offer you depth, content, and strategy for a long time.
Key Features:
- Seamless cross-platform game play
- Explore new procedurally generated sector maps each playthrough
- Superb customization of each unit you build
- Board enemy ships; and build copies of them
- Randomly generated events
- Superb pixel graphics and effects
Key differences to Battlevoid: Harbinger
- Seamless cross-platform game play, save and load at any time and continue on another device.
- Max 10 ships and 8 stations to command.
- Skirmish game mode with 2v2 added, you can play with an alien AI ally.
- Alien races warp in and fight each other in sectors.
- Marines and boarding added. All units can be captured and cloned.
- Researching added, up to 12 research trees to unlock.
- Crew selection added, choose your own crew composition.
- A new race, the Guardians arrive.
- Area of effect and Fog of War added.
Steam User 2
The learning curve in Battlevoid: Sector Siege is steeper compared to the first game in the series, which initially made me think that this is not a fun game to play. After completing a couple of missions and getting a good grip on the system, I like this a lot. It's a different game for sure and probably not intended at all to replicate the mechanics of the first Battlevoid game, for which reason I think it's kind of unfair to compare this game to that one.
TL;DR: An enjoyable game!
Steam User 2
I've been playing this on mobile and I'm about half way through the easy campaign.
There are SO many improvements and balances from Harbinger, for example, point defence is useful against destroying ships due to the main weapons getting reduced range. Hangars are no longer the game's meta (unlike in Harbinger) and the meta seems to be non-existent, at least for easy difficulty. I really like the ability to build your OWN stations, even if they are very simple (I really like the designs of them too!). I like the upgrade system, where instead of just upgrading a single weapon, you upgrade the weapon as a whole which means that every place that the weapon is used will receive the upgrade (This is one of my favourite aspects), on the topic of upgrades, you don't even need the weapon installed on any ship/station to upgrade it!
I honestly have nothing negative to say about Sector Siege.
Harbinger is still one of my favourite games, but Sector Siege may be taking the crown for me.
Edit: I recently came across a couple of quite possibly game breaking metas, for example the PD energy gatling deals an absurd amount of shield AND hull damage. Nukes are rather powerful and it can be hard to shoot them down. Either way, that is the only bad thing I have to say for it.
(I still really enjoy the game)
Steam User 0
i bought this game years ago and it was dumb. they changed the game and its fun now