Battle Brothers
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Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory? The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat. Manage a medieval mercenary company in a procedurally generated open world.
Steam User 3
Jeu très prenant, très réussi. Est en anglais mais c'est loin d'être un problème : au bout d'un moment on ne lit plus vraiment le texte des quêtes car voici ce qui compte vraiment :
- les combats tactiques,
- le loot,
- le commerce avec une gestion de l'offre et de la demande liée aux guerres/évènements,
- le craft optionnel mais pouvant donner des objets très appréciables,
- les objets légendaires à trouver en suivant des rumeurs de tavernes,
- les différentes guerres/crises,
- les combats d'arène,
- d'embaucher les meilleurs hommes possibles et de les faire évoluer en niveau et équipement
Il y a aussi des endroits "endgame" qu'on fera plutôt lors de ses parties suivantes.
Le jeu a des mods vraiment pas mal (accélération des combats/de la carte du monde, infos sur les recrues, infos sur les villages, ou encore totale reconversion avec legends ...)
Petites astuces :
- n'ayez pas peur de perdre des hommes : donnez leur des surnoms pour savoir aisément lesquels sont sacrifiables ou à conserver sur le long terme (bonnes stats/étoiles)
- jusqu'à 60 en melee : lance (bonus au toucher, sinon ils taperont dans le vide ^^) + bouclier
- prenez quick hands pour les combattants de première ligne. Comme ça ils seront toujours utiles avec leur arme secondaire qui attaque à distance.
- mettez toujours matk et mdef pour les combattants de première ligne (sauf peut-être s'il y a des roll à 1, et encore). Bon à savoir : la matk chez les tanks est très loin d'être une priorité car ils se fatiguent déjà assez vite sans ça.
Steam User 2
Ca fait longtemps qu'il était dans ma wishlist.
Une chose me retenait d'acheter le jeu :
pas de traduction... MAIS heureusement, un membre de la communauté ( manpapper ) a fait une trad du jeu en FR !!!!!! Si c'est pas une dinguerie ca !!!
Pour l'instant j'adore, le principe de liberté total, de génération procédurale rend l'expérience plus immersive et prenante qu'un Wartales.
Ya un coté simu medieval sans le coté trop lourd, teinté de fantasy.
Steam User 1
Battle Brothers manages to do many things that are very hard in its tactics genre:
- Tactical games that have attacks success based on rng tend to fall into bullshit generators where you will die not because of tactics but because of bad luck, because single actions can be so influential that missing even a single attack can lead to a party wipe. While this can in theory happen too, especially in the early game where your options are more limited, you can quickly get to a point where you get enough actions that luck plays a small role compared to your own tactical and strategical decisions, while still being something to manage. There are some specific fights where this is less true, especially when there is a high value target you need to eliminate but can only devote one or two bros to get to them because of all the other enemies, but they are the exception, not the rule. This is enhanced by some other factors, like how most fights are avoidable, how you can strategically keep some weapons in your inventory for specific fights, and how some feats make managing the rng easier.
- Tactical games with a strategic layer tend to need the player to snowball, making the early game hard and the late game easy. This is also somewhat true for BB, but the game has three solutions for that: the first one is, there is always a bigger, better, harder fight. No matter how strong you are, you can always get into a bad fight, get way outnumbered, outflanked, countered, attacked at a bad time, or get some bad luck. So unless you're a god at that game, at which point you've probably spent a few thousand hours and had a lot of fun with it, you're never in a state where you're untouchable and have no challenge. The second solution is, quest difficulty is based on your current roster at the time of taking the quest, so if you lose half your company to a hard fight, you can rebound; you won't get in a negative spiral that kills you, you can continue on the same save. And the third one is - most of the combat is optional. There is always the possibility to retreat, although some fights are easier to retreat from than others, and sometimes retreating means leaving behind some brothers to cover for that retreat. But with these tree elements, namely: late game challenges, variable game difficulty, and optionality of fights- you can pretty much always influence your game in a way that you don't lose your campaign to a fight, which also means you don't have to snowball hard to have a good campaign.
- When it comes to tactics games with inventory, item choice is generally "bigger number is better" in terms of damage. BB does something good in which every weapon category has strengths and weaknesses, which makes it sometimes preferable to use a sword, a spear, a dagger, an axe, etc... depending on which enemy you're facing, your bro's stats and build, and the general strategy you have with your roster. Even within these categories, while there are clear superior choices, you can have weapons that are circumstancially better. This is made better with the variety of enemies and how they need to be handled differently. You can't get a cookie cutter build that will handle all situations optimally, although there are some builds that perform adequately enough most of the time, you as a player need to change your tactics drastically depending on what you're facing and in what conditions, which allows that inventory diversity to be meaningful. You can't fight an evasive glass canon and a hard-hitting but easy to hit tank the same way.
That was the praise, now for some criticism:
Many people praise the writing of the game and the events, and while it is well-written in the sense that it puts you in the shoes of amoral mercenaries who make a living by killing people, I don't care much for that specific vibe. If you find it fun to be a bastard and profit from it, it will please you. Don't go looking for knights in shining armor accomplishing valorous deeds; here, it's gritty pseudo-realism with some low fantasy elements, mostly dark ones at that. Some stylistic choices are also justified by devs through the lens of realism, or historic authenticity, which is, frankly, bullshit when it comes to a game that includes fantasy elements such as undead, magic, and mythical creatures, especially when the lack of say, women fighting is actually ahistorical. I'll temper this with the fact that there are other choices that the audience may think to be modern inserts; so it's not evidently clear if some of the pseudo-historical bullshit choices were politically motivated or just a consequence of ignorance on specific topics.
If you can stomach these setting choices, you'll find a gem of a game with pristine mechanics and excellent tactical and management design, and I can only recommend playing through it if only to see how good tactical combat can get.
Steam User 1
As said in the game description, it's a hard game, sometime frustrating as the games mecanism seem at first quite simple. Unless you are ready to watch hours of Youtube tutorial, don't expect to win a game before having played more than hundreds of hours. But overall, it's a great game, with a good (somber) univers and interesting extensions. Unless you consider youself as a casual gamer, highly recommended.
Steam User 2
Assez difficile d'accès, ça prend du temps de bien comprendre les mécanismes (et l'ignorance ne pardonne pas, le jeu est dur). Une fois qu'on parvient à entrer dedans, on aime se perdre des heures à chercher des bros, des armes et armures légendaires, à inventer des nouveaux builds et des nouvelles stratégies pour chaque type d'ennemi. Génial.
Steam User 0
Great game if you don't value your sanity. you will miss on a 95% hit chance and a naked beggar will hit a critical hit on your legendary max level fully armored dude with a 5% hit chance. other than that great game, very nice medieval mood. the art style is peculiar, people dont have arms or legs, your enjoyment depends on wether you can get immersed enough not to notice people's general lack of feet. After 300+ hours i still get wiped out by lvl 0 bandits on the first encounter please pray for me. 8/10 game love it.
Steam User 0
Un jeu dur ... Voir très dur ou vous devez gérer une compagnie de mercenaires dans un univers médiéval héroïque Fantasy
Vous devez recruter, équiper, faire évoluer ... vos compagnons en essayant de ne pas les perdre lors de combats au tour par tour.
Combats pour remplir les missions que vous aurez choisies. Et ce, afin d'acquérir les fonds pour payer les salaires de vos compagnons et acquérir nourriture, armes, armures, ... pour faire progresser vos personnages et améliorer leur équipement pour survivre a la mission et au combat suivant.
Mais ne vous attachez pas trop à vos compagnons que vous pouvez personnaliser car tous ne survivrons pas ...
Un jeu sans prétention aux graphismes modestes qui peut paraître répétitif mais terriblement addictif
Un très bon jeux tactique ou vous devrez développer les stratégies nécessaires à votre survie et celle de vos compagnons.
Pour les fans du genre