Ballex²: The Hanging Gardens
Feature List
This game supports the workshop, you can make your own levels, or you can play the excellent levels of other players.
About the GameBallex² is a third-person rolling ball game, the sequel to Ballex. You will control a ball, enjoy the scenery of the four seasons, overcome obstacles and solve various puzzles.
9 Unique Balls
Ballex² adds three additional balls comparing to Ballex. All types of balls with their own characteristics, players need to make good use of the characteristics of different balls to clear the level.
Control Modes
Ballex² supports two control modes.
1. Classic four-direction view: Similar to Ballex, you will use the arrow keys to control the movement of the ball, the A and D keys are used to rotate the viewing angle 90 degrees clockwise and counterclockwise, and the space key can be used to look down.
2. Free-look view: Similar to some third-person games, you can use the WASD key to control the movement of the ball, the mouse to adjust the direction of the view, and the space bar to lock the viewing angle to a multiple of 45 degrees, which is convenient for passing some specific roads.
Physical Systems
Ballex² uses Havok as the physics engine, which can bring a more stable and efficient physics simulation experience. At the same time, the feel of controlling the ball has also been adjusted for a long time and has reached a more comfortable state.
Workshop is Available
Ballex² supports in-game access to the Steam Workshop, where you can play excellent levels made by other players, and you can also use the level editor to make your own levels.
Level Editor
Ballex² offers a more advanced level editor, which you can get as a free DLC. Not only can you use the assets provided in the editor to build levels, but you can also import your own models, pictures, and music to create more personalized levels. At the same time, you can use Javascript to write your own game logic, and even create levels of completely different game types.
You can see more details on the Level Editor DLC page.
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Please join the official Discord server for discussions. 🙂
Official Discord Server: 5NygdBmksE
Steam User 4
Ballex²: The Hanging Gardens, developed and published by Mushreb Games, is a precision-based puzzle platformer that challenges players with gravity-defying traversal, physics-driven puzzles, and a serene yet perilous atmosphere. At first glance, it appears deceptively simple—roll a ball from point A to point B across floating platforms—but it quickly reveals itself to be a nuanced and demanding game that requires not just skill, but thoughtful planning and an understanding of each ball’s unique physics. The game is a sequel to the original Ballex, and it builds upon that foundation with more complex mechanics, enhanced visuals, and a deeper focus on environmental puzzle design.
The core gameplay revolves around navigating a variety of intricate levels set in a surreal, suspended world known as the Hanging Gardens. You control a ball from a third-person perspective and must roll, glide, stick, and maneuver your way through obstacle-laden stages. What sets this game apart is the variety of ball types, each with its own material properties. The sponge ball bounces and compresses, the sticky ball can cling to surfaces, the stone ball is heavy and stable, and the balloon ball floats with an unpredictable lightness. Learning how each ball behaves on different surfaces and in varying environmental conditions is essential—not just to complete levels, but to do so efficiently and stylishly. These differences aren’t just cosmetic; they fundamentally change the way each level plays.
Level design is clearly a centerpiece of the experience, with the game offering twenty main levels and twenty additional side levels that test the player’s mastery of the mechanics. The main stages escalate in complexity, introducing narrow walkways, swinging obstacles, moving platforms, wind currents, and timed switches. Meanwhile, the side levels often act as advanced challenges, pushing your understanding of ball physics and your control precision to the limit. Unlike many puzzle games, there's no jump button—your movement is dictated entirely by momentum, slope, gravity, and friction. This forces you to think ahead and react quickly, especially in later stages where timing becomes just as important as spatial awareness.
Visually, Ballex² is minimalist but artistically striking. The game opts for clean lines, soft color palettes, and open-air environments that emphasize verticality and space. Floating gardens, seasonal backdrops, and distant ruins all serve to make the levels feel serene despite their difficulty. This aesthetic choice does more than look pretty—it also keeps the visual clutter to a minimum, ensuring that you’re focused on traversal and mechanics rather than overwhelming detail. That said, some players may occasionally struggle with depth perception in certain camera angles, which can lead to missteps, especially in the more vertical or multi-layered levels.
The game offers two main control schemes, catering to different player preferences. The classic control mode uses directional keys with fixed camera angles, ideal for more methodical players who want to approach each puzzle like a chessboard. The free control mode gives you full WASD and mouse control with smoother camera movement, which is more intuitive but can sometimes be harder to manage in tight spaces. The choice between the two becomes more important in later levels where precision is critical. The lack of a jump button might feel restrictive at first, but it's a deliberate design decision that forces players to engage with the terrain itself and think about angles, momentum, and ball behavior rather than just brute-forcing a solution.
One of the strongest features in Ballex² is the level editor and Steam Workshop integration. This opens the door for community creativity, allowing players to design and share their own stages using the game’s built-in assets. For a physics-driven puzzle game, this is a natural fit—the player base can keep the experience fresh long after completing the base game. Some community-made levels rival or even surpass the difficulty and creativity of the official ones, and for players who thrive on experimentation and mastery, this adds significant replay value. The developer has also done well to support the editor with regular updates and improvements, showing a level of commitment that adds credibility to the game's longevity.
Despite its many strengths, Ballex² is not without flaws. The game’s difficulty curve can be steep, especially for players not already comfortable with precision platformers. While it’s rewarding to finally nail a challenging section, the trial-and-error nature of the gameplay can be frustrating when combined with punishing physics and limited margin for error. There are also occasional issues with visual clarity—some objects blend too much into the environment, and camera positioning can sometimes obscure crucial angles or platforms. Additionally, performance may dip on lower-end systems in particularly lush stages with many moving parts or dynamic lighting effects, although for most players this is unlikely to be a major barrier.
Ultimately, Ballex²: The Hanging Gardens is a game built on precision, atmosphere, and challenge. It rewards careful control and mechanical understanding, offering a level of depth that goes well beyond its minimalistic surface. For players who enjoy methodical puzzle-solving, tight physics mechanics, and games that require focus and mastery, it’s an incredibly satisfying experience. While not for those seeking a casual or forgiving playthrough, it stands out as a polished and ambitious indie title with a clear identity and a well-executed vision. It’s a meditative, sometimes maddening journey across floating worlds that demands—and earns—your full attention.
Rating: 9/10
Steam User 0
Awesome game. Casual puzzler with beautiful 3D graphics and physics.
Steam User 0
В формате умеренных головоломок с катанием шаров, как это ранее предоставлял классический Балланс из 2000-х, это лучшее, что я видел. Игра не стесняется говорить, что "мы - духовный наследник Балланса". И об этом говорит много элементов гейм дизайна. Даже один из сайд квестов посвящен суперски похожему уровню из главного меню игры.
В общем, графон подкачали, головоломки очень хорошо подтянули, саундтрек приятный. Как истинный шаро%б, рекомендую.
Steam User 0
Very emotional story,,, inspirational.......sometimes you are a ball made of ice and other times you are a gummy ball balancing yourself on castle like platforms in space..... like if you agree
Steam User 0
基础玩法的极致化探索
这个游戏给我的第一感觉让我想起了《Tetris Effect: Connection》,二者都是把一个经典到已是品类鼻祖游戏,提炼了其简单玩法,在没有任何颠覆性修改的情况下,通过尽可能的细节调优和视觉优化,成为了这个玩法最好的现代化版本,并收获了压倒性好评反馈。它们都值得为之付出数十个小时,这就是足以奠定整个品类的成熟玩法的魅力所在。
本作调优了由Ballance创立的平衡球游戏的玩法,通过木/纸/石等多种变体,产生更多环境交互的玩法,譬如石球可以冲破屏障,木球可以浮水,纸球容易被吹起等,本作这样有着环境交互的球多达十余种,这给了Ballex2极高的关卡构建自由度,固然,在前两章的教程和介绍性质的关卡中,其设计主要就是向你展现其特性的使用场景,但是到了后期,球形转换多起来的时候,就是对逻辑解密,精准控制,甚至局部竞速的执行等多方面的综合考验。游戏分为五个区域,每个区域含五个主线关卡,必须全部通过才能解锁新区域,以及需要特定条件(如竞速)来开启的五个支线关卡,区域会变换场景,并引入主体性的球体和机制。
并且本作还通过局部非线形的动线设置,让游戏有了竞速驱动下,尝试调优路径的空间,保证了后期关卡的重玩价值,游戏更是有20主线+20支线共计四十个关卡,还有不死(或者限制次数),时限或是收集所有奖励球的附加条件,若是追求完美通关,完全可以杀掉十余个小时;不得不说,老玩法之所以经典,就是因为多年的大浪淘沙之后,其依旧在最朴素本真的玩法层面有着足够吸引力,诚心推荐入手。
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Steam User 0
feels like ballex 1, somehow even more gorgeous. there's some freaky graphical glitches on steam deck though. fsr makes the screen go blank sometimes so set supersampling to stp for best results. after that you'll still see uninitialized? rainbow vram in some layer of the scene sometimes. still playable but probably not intended
Steam User 0
Good analog of the classical Ballance and a good extension of original Ballex.
Most levels are intuitively understandable. Workshop is also very thriving and one can find interesting levels there.
Soundtrack is also gongeous