Autonauts
Travel the universe colonising uninhabited planets with the sole goal of setting worlds in motion through the power of automation. Fresh from your spaceship you must harvest stick and stone and begin your colonisation efforts. Create rudimentary crafting items from blueprints and slowly build a number of workerbots to aid in your efforts. Teach and shape their artificial intelligence with a visual programming language, then instruct them to begin the formation of your colony. Marvel as a planet you’ve shaped becomes home to a civilisation of workerbots, happy to do your bidding! Expand further with the creation of colonists; beings that require your assistance to survive. Push your workerbots further by introducing fishing, cooking, housing, and tailoring and help the colonists into a state of transcendence.
Steam User 6
The programming element is such a unique take on the automation genre that I really enjoy.
Unlike other games of the genre, this one is packed in a cute colorful art style. It continues to trick me into picking it up for a cozy relaxed couch gaming moment, and then itches my need for optimizing everything.
10/10, will be tricked into spreadsheet gameplay again.
Steam User 7
I’ve played Autonauts for over 500 hours, and it’s still one of the most enjoyable and relaxing games I own. The mix of automation, creativity, and progression keeps me coming back. There’s always something new to optimize or improve, and watching your little bots bring your ideas to life never gets old. Highly recommended for anyone who loves building, tinkering, and chill gameplay.
Steam User 7
amazing game, optimizing your bots can be tricky at times if you want to limit their numbers but otherwise pretty straightforward, the tech tree is relly fresh and strange and the whole game feels goofy in a good way, *will* recommend
Steam User 5
Autonauts is a charming and inventive simulation game that combines the relaxing appeal of base-building with the cerebral satisfaction of programming automation. Developed by Denki and published by Curve Games, the game places you on a colorful, uninhabited planet with the goal of colonizing and industrializing it—not through brute force or efficiency-driven metrics, but through a whimsical, coding-lite approach centered around teaching adorable robots how to do everything for you. The result is a peaceful, open-ended experience that gradually evolves from simple crafting into complex systems engineering.
The game begins with nothing but a land full of natural resources and a basic workbench. You start by manually gathering sticks and stones to craft primitive tools, but it quickly becomes clear that your true power lies in automation. Early on, you build your first robot and teach it tasks by recording your own actions, essentially creating a visual script. This mechanic is the heart of Autonauts, and it’s surprisingly intuitive: you perform an action, your robot mimics it, and then you refine the script with loops, conditionals, and storage instructions. Over time, you develop entire production lines of bots—one chopping trees, another planting saplings, others transporting materials—all working in harmony under your direction.
One of the game’s most engaging aspects is the sense of gradual mastery it fosters. Each new tier of automation builds on the last, forcing you to think in terms of dependencies and process optimization. You’ll eventually create bots to farm, cook, mine, manufacture complex components, and even care for human colonists, who arrive once your society reaches a certain level of sophistication. These humans don’t work or automate, but instead require food, shelter, and entertainment—adding a new layer of responsibility and planning that blends nicely with the otherwise robotic structure of your colony.
The visual style is deliberately low-poly and bright, with bold colors and simple animations that enhance the relaxing atmosphere. The sound design complements this tone with cheerful background music and playful sound effects that make even mundane tasks feel satisfying. It’s a game that invites tinkering without stress. There's no combat, no survival mechanics, and no failure state in the traditional sense—just your growing factory, your increasingly smart little bots, and the complex, self-sufficient civilization you’re slowly building.
Progression in Autonauts is tied to research, which unlocks new crafting stations, tools, and bot upgrades. The pace can feel slow at times, particularly in the mid-game when you're trying to scale up your operations but still dealing with basic bots and short-range tools. However, the ability to upgrade bots with more memory, better locomotion, and specialized tools eventually opens the door to enormous systems. The challenge becomes one of logistics and planning rather than execution, as your own role shifts from laborer to systems architect. It’s deeply satisfying to step back and watch an entire production pipeline hum along without your input.
That said, Autonauts is not without its hurdles. The interface, while clean, can become cluttered as your colony grows and more bots are introduced. Managing dozens or even hundreds of bots—each with their own scripts—can become overwhelming, especially without robust sorting or grouping tools. Some players may also find the learning curve steep, especially if they’re unfamiliar with logic-based systems or coding concepts, though the tutorial and early missions do a decent job of easing newcomers into the mechanics.
Despite these minor flaws, Autonauts succeeds as a creative and meditative take on automation and colony-building. It scratches the itch for logical problem-solving without the high-pressure stakes seen in many factory games. It’s ideal for players who enjoy designing elegant solutions and watching their creations unfold over time. The game's blend of simplicity and depth gives it a unique identity in the genre, and for those who appreciate a slower, more thoughtful approach to automation, Autonauts is a delightfully rewarding experience that can easily consume dozens of hours.
Rating: 8/10
Steam User 3
This is the game I spent years wishing for. "why can't I just set a villager to do this task on repeat", "I wish I could automate this process" and then bam! I stumbled into this game by complete chance.
Every time I'm playing a game and those thoughts sneak back in, I end up closing it and coming back to play this some more. My systems are by no means perfect (I'm currently doing the jankiest, least streamlined profile I've ever done) but the fact that I have never figured out the best way to streamline things means I always have more to play and even if I did crack that code, the randomly generated maps could force me to do completely different. With different game modes, relatively difficult achievements and even DLC this game really does have enough to keep you coming back and entertained for HOURS.
Steam User 3
I'm not the biggest fan of the cutesy, but no other game runs a village builder like this.
Visual programming allows many good solutions to emerge without hand holding. Love it.
Steam User 2
It's ok. Not necessarily for kids, despite the presentation.
Progress is SLOW. Most research is mandatory.
I couldn't complete it without getting a bit bored though. I need to try other autmoation type games to get a clearer pictures. I tried DeSynced, for example, but this is more untuitive than that.
7/10