Assault Android Cactus
When you're running on battery, make every second count! Assault Android Cactus+ is an arcade style twin stick shooter set in a vivid sci fi universe. Junior Constable Cactus is outside her pay grade when she responds to a distress call and ends up stranded on a crippled space freighter under attack by its own robot workers. Utilising a draining battery mechanic in place of lives, Assault Android Cactus challenges you to think fast and keep the bullets flying, blending the gameplay of western styled arena shooters with aspects of Japanese style bullet hell as you charge head first through transforming stages, massive boss battles and an eclectic cast of characters on the way to saving the day. 9 playable androids, each with a distinct play style and personality 25 stage campaign spread across five areas of the ship, face down giant bosses, earn characters and uncover the story of the Genki Star
Steam User 3
Fun arcade style game. It's very short and I don't plan on hunting for every achievement.
Cons:
1. Your game might crash. Mine crashed thrice and I have no idea if there's anything that could be done from my end.
2. Mashing button to revive is annoying. That coupled with many one hit K.O. stuff makes it a bit annoying.
Steam User 2
Very solid twin stick shooter. I played in co op with friends and we have been able to blast through most of the game by now. The difficulty definitely scales up in the last 1-2 areas and its very fun.
Steam User 2
I'm currently playing through a backlog of games on steam and this one really surprised me in a positive way. I really should have played this one earlier because even if I really suck at these type of games, I really had super fun time with this one. I highly recommend this game.
Steam User 4
Assault Android Cactus is a vibrant and relentlessly energetic twin-stick shooter developed and published by Witch Beam that stands as one of the most finely tuned arcade-style action games available on Steam. From its opening moments, the game establishes a tone that is fast, playful, and unapologetically focused on pure mechanical excellence. Rather than relying on grim sci-fi tropes or heavy narrative exposition, it opts for a colorful and expressive presentation that immediately communicates clarity in combat while giving the world a charming personality of its own. This balance between accessibility and depth is what allows Assault Android Cactus to appeal equally to newcomers and seasoned arcade veterans.
At the heart of the experience is a combat system built around constant momentum. Movement is fluid and responsive, shooting feels precise, and enemy patterns are designed to keep players in near-constant motion. The game’s defining battery mechanic replaces traditional lives or health bars, forcing players to stay aggressive to survive. Energy drains continuously, and the only way to sustain it is by defeating enemies and maintaining combos, which transforms every encounter into a test of efficiency and spatial awareness. This design discourages passive play and ensures that even brief lapses in focus can have immediate consequences, making every stage feel tense and exhilarating without ever becoming unfair.
Character variety adds another substantial layer of depth. Each playable android comes equipped with a distinct primary and secondary weapon set, altering not just damage output but overall playstyle. Some characters excel at crowd control, others reward precision or positional mastery, and learning how to adapt to each android’s strengths becomes a major part of the game’s long-term appeal. The ability to switch characters between stages encourages experimentation, while the scoring system subtly pushes players to master all of them rather than relying on a single favorite. Over time, the differences between characters feel meaningful enough to reshape how entire stages are approached.
Level design further reinforces the game’s arcade sensibilities. Stages are compact yet dynamic, often shifting layouts mid-battle, introducing hazards, or altering enemy spawn patterns in ways that demand rapid adaptation. Boss encounters are particularly memorable, blending spectacle with mechanical challenge and clear visual telegraphing that rewards pattern recognition over brute force. While the overarching narrative serves primarily as a framing device, it succeeds in providing just enough context and charm to keep the journey cohesive without ever interrupting the action.
Audiovisually, Assault Android Cactus excels at reinforcing its gameplay goals. The bright, high-contrast art style ensures enemies, projectiles, and pickups are always readable even during the most chaotic moments. Character animations are expressive, enemy designs are varied, and visual effects strike a careful balance between spectacle and clarity. Complementing this is a pulsing electronic soundtrack that mirrors the intensity of combat, driving players forward and heightening the adrenaline rush without becoming distracting or repetitive over long sessions.
Replayability is where the game truly shines. Beyond the main campaign, additional modes and difficulty variants provide increasingly demanding challenges that test mastery rather than raw reflexes alone. Scoring systems, rankings, and performance medals give completion-minded players ample reason to revisit stages repeatedly, refining routes and optimizing combos. While the difficulty curve can be steep, especially in later stages, it is consistently rooted in learnable mechanics rather than randomness, making improvement feel earned and satisfying.
Taken as a whole, Assault Android Cactus is a masterclass in focused game design. It understands exactly what it wants to be and executes that vision with confidence and polish, offering a pure arcade experience that feels both modern and timeless. Its blend of mechanical depth, visual charm, and relentless pacing ensures it remains engaging long after the credits roll. For anyone with an appreciation for skill-driven action games and tightly crafted systems, it stands as one of the most rewarding twin-stick shooters available on Steam.
Rating: 9/10
Steam User 1
I loved this game back on xbox360, and still love it now, simple but challenging and addicting. The best sound track than any other game I have ever played.
Steam User 3
One of the best twin stick shooters available on steam, lots of content!
Steam User 1
I don't play the widest plethora of games, but I have the odd favorite that I come back to frequently, AAC is one of them.
I was drawn to it during the time I followed what games were getting added to PS+, and though Cactus didn't make the list, I remember watching the trailer and being enthralled, I'm Sci-Fi and arcade-y-biased, and the cute characters in this setting was novel to me for its time.
The experience I had back then, on PS4, where I S+'d the campaign all the way through as Holly, then as the first unlockable character who has a Piss Laser and micro missiles, then (until the last boss) as the third unlockable character, who is a favorite, uses a railgun & deployable mines. This, the character/weapon selections & their play styles, was just fun & compelling enough for me to want to get it on PC. Strangely, I don't think the PS4 version got the 'plus' update?
Anyway, this was probably one of my first experiences where, when I need to blow off steam, or calibrate my reflexes, starting this game on a dime just to shoot things in infinite mode feels therapeutic, daresay relaxing, and I'm thankful for that. And I do give credit to its 'battery' system that, as long as you keep it charged, permits any number of deaths & revivals, as something that opens accessibility(?), as I feel it may have for me.
Playing this game feels smooth, and playing it well is satisfying.
The environments, all* taking place on a spaceship-*sometimes outside of it manage some variety, but you will still largely be looking at metallic, if tastefully colored and patterned, interiors. Sometimes the environments change their visual and physical shape (or attributes, like conveyors changing direction, speeding up) around your presence, even in infinite mode, which looks well (though you can get caught behind walls a couple times) and does well to keep you on your toes to continue chains.
I don't know if the game won awards for visuals, but if not serviceable for its time (2015), does largely compliment the gameplay IMO (a compliment as much as the game feels good to play, which it does Very Much, and its performant I think, I may have used it for laptop benchmarks??)
The extra options are wonderful, so is Gamepad support, even simultaneously with someone on KB+M.
The soundtrack is banger, I bought & listened to it during paid work, and it stills occupies my mind, please give it a listen.
Cons-
There's no online multiplayer. Though there's scoreboards, if you're looking to play this with another, you may have to rely on couch-play-netplay services and hope the internet quality is sufficient.