As Far As The Eye
Build a mobile village and travel with your tribe toward the center of the world, called The Eye. This roguelike turn-based resource-management game is made of procedural situations, natural events, skill-trees and hard choices. Ready to move? You play as the wind guiding the Pupils, a tribe that must reach the center of the world. You’ll have to manage their resources, their buildings, and their lives. Help them grow wiser through agriculture, crafting, scientific and mystical research before the world is submerged. Be careful though, you have to manage your tribe perfectly and make sure they’re not starving or taken by surprise by the waters. The game is a nomadic turn-based city builder. Begin a procedurally generated journey and survive halt after halt, as far as the Eye.
Steam User 10
a prewarning now: this game is intentionally difficult, there are definetly strategies and ways to succeed, but it will take many tries to, and despite the tutorial, there is minimal guidance on how to win
this game is a true roguelike
in which to say, you win by dying
if you do not enjoy difficult games or roguelikes, i would not recommend this game
however, if you want to try a roguelike with an interesting twist, i would highly recommend this game
as far as the eye mixed ecological concepts and environmentalism with the reality of survival
as a tribe you must balance caring for the land (both spiritually and physically), or decide to decimate the world, but expect consequences
it relies on time and resource management, as every turn the clock gets closer and closer to the end of your people
i would prefer more information on what the traits themselves are in-game, but ultimately overall it is a well made and interesting game, which utilises its premise against the player (in a good way)
Steam User 10
i am having fun, but there is a dev oversight problem. I encountered an unwinnable scenario where i couldn't progress to the next "halt" because the current one only had 300 stone and progressing required 360.
This programming error in the procedural generation made continuing impossible and forces me to fail, losing all the time and energy put into the campaign. It is a clear oversight and needless to say very annoying. I hope the devs see this comment, but i will still give the game a thumbs up despite this problem.
Steam User 4
Never have I had so many mixed feelings about a game. It's fun. It's impossible. Imagine a roguelike game in which you die a lot but never actually get stronger. The game relies heavily on RNG that is outright terrible at times, like sticking you in a halt with zero wood and giving you the goal of gathering 500 wood. Or giving you a pupil with the cooking specialty, but then giving them a trait that forbids them from cooking.
The "campaign" is a brief tutorial that doesn't teach much, and a lot of things are left unexplained. There are lots of ways to put points into things to make your life easier, but none of this is discussed in the tutorial, and the margin of error is such that you don't have time to experiment and figure stuff out. When I got to the last tribe I kept dying of hunger despite having lots of food. Took me several runs to realize I was dying from lack of wool. The main game would really benefit from a sliding difficulty scale or the ability to add more difficulty modifiers (you can do this in a custom game, just not standard).
And yet, I keep playing. I'm not even frustrated. I can't say why. Maybe because the music and tone are relaxing? It's harder than Frostpunk and yet I feel no tension, not even when I'm about to lose.
Is it worth it? I think so. Just know what you're getting into and don't expect updates. The game doesn't appear very popular and I was able to find plenty of comments complaining about many of these issues back when it was released. I doubt the RNG will get fixed.
Steam User 4
Like the game, but it can end in deadlock quite often. It is a hard game to get through as a lot is thrown at you and at time you just get to a reign that don't have what you need and you can't progress. Despite this I still like the challenge.
Steam User 1
I am grateful for this game, because it is a quality game that doesn't seem to involve violence at least as far as I have played it. Yes, if you do not feed them they die but that isn't the same as dying from a battle. It is relaxing and calming the sounds help that as well. If you are looking for a game that doesn't involve too much violence you may want to consider games like this one as I have yet to see any in this game other than my people dying from starvation due to my negligence to feed them properly by mistake. I wish there was a way to find games like this one by simply stating to the search engine "games like this one" but specifically pick what aspects you like about the game and which ones you do not. Thank you to all of you for all that you do in life whatever it is I am sure that you have yet to fully understand just how much you are important because this world doesn't involve itself enough in the love that each person is capable of to anyone else under normal circumstances and am sure that you have unlimited potential to help others within the boundaries of finances and emotional health, basically don't overdo it but just know that your efforts to play games like this one will be noticed by the persons you involve yourself with.
Steam User 1
Personally I like the game. Tho I feel like it has its flaws. Readability for one, which is a problem that cant be easily fixed without completely changing the artstyle.
Its also a big overwhelming, especially creating food, juggling making permanent additions and a dozen other things.
EDIT 1:
Played a bit more of the game, however I found that I REALLY dislike the food mechanic, packing up rations for the next journey is fine, fun even, but trying to fight your own consumption on top of already juggling everything else is plain frustrating.
Luckily! It can be turned off in a custom game, which I appreciate. Its just not a fun mechanic
Steam User 1
It is a really nice game and idea. but the difficulty is not balanced out well and there are no options to regulate it. SO: Yes i like the game a lot but i loose all the time. Frustrating. but there is a lot of fun and imersive elements that i really enjoy