As Far As The Eye
Build a mobile village and travel with your tribe toward the center of the world, called The Eye. This roguelike turn-based resource-management game is made of procedural situations, natural events, skill-trees and hard choices. Ready to move? You play as the wind guiding the Pupils, a tribe that must reach the center of the world. You’ll have to manage their resources, their buildings, and their lives. Help them grow wiser through agriculture, crafting, scientific and mystical research before the world is submerged. Be careful though, you have to manage your tribe perfectly and make sure they’re not starving or taken by surprise by the waters. The game is a nomadic turn-based city builder. Begin a procedurally generated journey and survive halt after halt, as far as the Eye.
Steam User 12
i am having fun, but there is a dev oversight problem. I encountered an unwinnable scenario where i couldn't progress to the next "halt" because the current one only had 300 stone and progressing required 360.
This programming error in the procedural generation made continuing impossible and forces me to fail, losing all the time and energy put into the campaign. It is a clear oversight and needless to say very annoying. I hope the devs see this comment, but i will still give the game a thumbs up despite this problem.
Steam User 1
really fun game would recommend, though it can be a little difficult at times.
Steam User 1
Personally I like the game. Tho I feel like it has its flaws. Readability for one, which is a problem that cant be easily fixed without completely changing the artstyle.
Its also a big overwhelming, especially creating food, juggling making permanent additions and a dozen other things.
EDIT 1:
Played a bit more of the game, however I found that I REALLY dislike the food mechanic, packing up rations for the next journey is fine, fun even, but trying to fight your own consumption on top of already juggling everything else is plain frustrating.
Luckily! It can be turned off in a custom game, which I appreciate. Its just not a fun mechanic
Steam User 2
Super cute turn-based resource management! I love playing the looooong journeys. Doesn't allow saving, but you can back up save files ;)
My only complaint, if you can even call it one, is that the last journey besides custom game is really hard, maybe impossibly so (or maybe I'm just bad at the game)
Steam User 0
This game can be very challenging, but it is a rewarding experience when a run comes together. The maps look great, the pupils are nice, and guiding a tribe through its tribulations can be very fun. Sometimes the game requires a little too much from you, to the point where using any of a certain resource from a map can mean you are forced to use the marketplace to buy what you need at an exorbitant exchange rate. And unlucky events can really derail a run. But careful planning gives you the tools to accomplish the tasks required.
You will need a dedicated cook and food supplies to have any hope at surviving, along with specialized pupils that make gathering resources much more efficient. Looking ahead at what will be required to move to the next Halt also lets you prefarm some materials and lessen your burden at the next stage. Choice usage of your Knowledge on Council decisions and Caravan upgrades can really help smooth out your run to give you more storage space, reroll the worst Pupil traits, and prepare for and handle bad events.
It would be nice to be able to restart stages at least, as some random events can be extremely punishing. But runs aren't too long overall and are pretty fun with different challenges every time. Recommended if you like these kind of strategy roguelikes.
Steam User 0
Very good cozy-vibe game. Pretty challenging when you get started. I still lose after 10 hours of play. I absolutely love the art style and chill soundtrack. The little whispers of the dudes can be weird after several hours of hearing them shush at you, so I turn them down to more background noise. I like the world-building of the story behind everything. Felt unique enough to be something different but similar to other board games (worker placements) or management sims. I really liked it.
Definitely worth the $5 sale price. I don't know if I'd pay $25 for it. My one negative is that while the maps are different and generated rather than static (campaign mode is static and campaign is basically their tutorial)--and you can play custom maps too--there's not a lot of content. It would have been cool for the devs to add more to this: other challenges/campaign style mode, a tutorial that's more helpful, multiplayer or some kind of co-op situation, or really just other map or pupil (character) variants/mechanics. As it is, it's a $10-$15 game, $5 sale is very worth it.
Updated this review to add more details after additional play time. Highly recommended.
Steam User 0
It is a steep learning curve but I am slowly learning it. I am a very slow learner. The only thing I could ask for is the time you have to compleat requirements was a touch longer, and if you have to have an item to move on then it has just enough or is you have good skills you can get a touch more. I keep dying to the wave because the item it states I need is not available any longer but I am missing like half of the stuff. No there is no other spot I could change to on the majority of the maps.