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Armello

Armello is a grand swashbuckling adventure that combines three styles of play The deep tactics of card games with the rich strategy of table top board games, combined with a character role-playing system. As a hero from one of the clans of Armello, you'll quest, scheme, hire agents, explore, vanquish monsters, cast spells and face off against other players, with one ultimate end goal in mind — storming the palace and becoming King or Queen of Armello. The Kingdom of Armello is as dangerous as it is beautiful, perils, banes and bandits hide around every corner and a spreading corruption known as the Rot is leaving no creature untouched.
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Game Discussion

Review by Anonymous
Review from Steam

It can be a great game but the downsides to this is that people hardly play this game nowadays so it takes a long time to find a public match and there is also some bugs, I wish that the developers put out more content as well. Other than that I do recommend as it is fun with friends.

Review from Steam

Came for the cute animals, stayed for the engaging gameplay, art and lore. Armello is a game with layers to discover, and one that strikes a perfect balance between story and mechanics, with neither fighting for attention, but there for you to explore at your own will.
When I first started playing most of my attention was on learning the different play styles of each animal faction. Over time I became more invested in the story and lore of the world, which is hinted at through flavour text, random encounters, questlines and even a few novellas that delve deeper into character backstories. This has become one of my favourite aspects of Armello and what keeps me coming back, not to mention the dedicated fanbase who sometimes share extremely niche memes and amazing artwork.
In my opinion Armello is the perfect game to play to wind down in the evening. I find the length of a standard game to be just long enough that I scratch the brain itch of wanting a fun strategy challenge, but not so long that I lose focus. I love that there are multiple win conditions and you can decide what kind of playthrough you want, sometimes it goes to amazingly to plan for a satisfying win and other times you'll find yourself pulling all the rot cards when you're going for a peaceful spirit stone victory, but that's all part of the fun.
All in all Armello is one of my favourite games. Thank you to League of Geeks for creating it -except for whoever came up with the Cry us a River achievement, that was just uncalled for.

Review from Steam

Given my playtime in Armello, I guess it's high time to finally post a review for it. While I do definitely recommend it, this game is also not without its flaws which maybe be a no-sell for some.
As evidenced by the fact I have played way too much of this game, it is incredibly fun... at least in multiplayer. The single player is unfortunately lackluster, but this being a digital board game so focused on interaction it doesn't measure up. The tutorial is fantastic for teaching the basics, and the singleplayer good for achievement hunting or maybe testing some builds, but that aside I would highly advise going for multiplayer.
Speaking of; the multiplayer itself can be an absolute blast. The game gives you enough communication options to let others know of basic intentions (please don't kill me, truce, threatening, thanks and more) which allows for a diplomatic playstyle if that's more your pace. It depends heavily on who you're playing with, but you'll often be able to work out of they're receptive to that pretty quick. Outside of that, while there are a *lot* of DLC characters, anyone is perfectly capable of winning with any character, even the eight from the base game. You'll probably often hear complaints about Fang as an offensive behemoth or whatnot, but in my experience that can be mitigated. That said, some of the rings are DLC, so be aware of that.
A common complaint I've seen is how RNG heavy the game is, and to an extent I would agree. I don't think it's anywhere near as egregious as some say, but an aspect of randomness and luck is present. Combat is resolved by dice, equipment, spells and other actions are determined by cards (drawn from three separate decks, each with a distinct category) and even the game map itself is random. However, a huge part of this luck can be mitigated, or at least turned to your favour. Combat modifiers like items (and to a lesser extent, certain spells) become increasingly relevant in the mid- to late-game and while you could get unlucky and not manage to draw any good items *or* succeed in any quests to earn you a decent treasure, that's pretty rare. The randomness of the decks is mitigated by a mechanic where you can 'burn' cards to lock in a result on one of your die. This serves the purpose of making combat/peril resolution more reliable as well as offering a means of emptying your hand of cards so it doesn't stagnate.
Despite how much I love the overall game system, there is one particular random part of the game that I absolutely despise. The Stranger. He's a follower that will be rarely auto-equipped upon exploring a dungeon, and if you have a full party of followers he *will* overwrite one of them. Followers are more often than not hard-earned rewards from quests, so losing one is frequently a pretty huge blow. As if that weren't bad enough, at the beginning of every turn he will move you in a random direction. The number of times I or someone else in a game has been outright killed by being moved onto a swamp while on low HP or into a stone circle while corrupt and therefore losing their entire turn before it truly begins is, while low, high enough for it to be a point of frustration for me.
Overall, I'd highly recommend this game if you'd like a solid digital board game with a fun mix of strategy and RNG.

Review from Steam

I should've posted a review long ago, considering how long I've had Armello as my profile background, and one of my favorite heroes Scarlet as my avatar, but better late than never I guess.
Armello is a fun and thrilling hybrid dice/board/card/video game. There is definitely a bit of a learning curve, and playing through the prologue tutorial at least once is highly recommended, but once you get a feel for the rules, it is surprisingly intuitive gameplay. There is a complex board of message options that can be used, with everything from greetings & boasts, to truces & threats for specific rival players' heroes. This setup allows for basic communication across different languages.
Cards are dealt at start of turn, used during and even off-turn, depending on its tactic: items for instant use or boosting your equipment, spells to change stats or cause long-range damage, and Trickery to screw over heroes or setup perils on spaces, though all 3 card types can have more complex and specific effects. There are also rare and unique treasure and follower cards that grant much better passive boosts for a player's hero.
Dice are used during battles with other players or the NPCs (king's guards, banes, and the king himself), six-sided with special roll symbols that affect attack and defense. The movement and tactical locations are based on a hexagonal board-game, usually allowing up to 3 movements per turn.
It's one of the most creative and fascinating game of it's sort I've played, and it's impressive how every aspect works together fluidly. The goal of the game is to become the new king or queen of Armello, replacing the mad, corrupted lion lord in charge, who will either eventually die from the Rot, or be defeated directly by a challenging hero that manages to infiltrate the highly guarded palace walls.
Each turn goes through a day/night cycle, with changes to gameplay during each. Dawn brings gold for each settlement claimed, and the king's guards go out on patrol and pursue heroes with bounties. Night replenishes mana/magic points, and the corrupt bane birds arise from dungeons and go terrorize settlements.
There are four strategies to win, and which one is ideal can change as the game evolves: having the most prestige (aka status/honor) by time the king dies, defeating the king in a regular dice battle, finding 4 spirit stones and insta-killing the king, or most challenging but satisfying, becoming even more corrupt than the king and beating the shit out of him with the bonus dice that grants in battle.
It should be noted that this is not a quick instant-win type of game, not usually anyway. Most matches last at least 30 minutes, sometimes as long as 90, but usually somewhere inbetween, though single player games can be much faster if you enable 'quick AI' turns. New stylized dice and hero customization can be unlocked at the end of each game, even if you don't win the match. Patient strategy and scheming tactics can reward those who seek the throne, one way or another. But be prepared for agonizing humiliation sometimes, too.
Highly recommend for anyone who loves board games within video games, a unique and satisfying experience. And yes, if you like GoT-style dark fantasy &/or Redwall-style furries, that's always a plus, too.

Review from Steam

The game's pretty complex and takes some time to master. I think I played like 2 or 3 games with my friends and hadn't played since then because waiting for the turn was super boring for me back then. I hadn't played it enough to say this is my cup of tea but it deserves thousands of thumb-ups for keeping the game alive for over 6 yrs. Whether the gameplay sucks or not, that's a really, really impressive feat considering somewhat unpopular board game genre.
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게임은 약간 복잡하고 이해하는데 시간이 걸리는 편이다. 아마 친구랑 2,3판정도 하고 안했던거같은데 턴 기다리는 시간이 넘 지겨워서 더 안했던걸로 안다. 그래서 뭔가 게임이 내타입이라고 말하기엔 충분히 플레이하지 않았지만서도 이미 6년간 이 게임이 아직도 업데이트와 함꼐 지속된다는 점은 수천개의 따봉을 받을 가치가 있는거 아닌가 생각한다. 게임 자체가 별로인거랑 별개로 별로 대중적이지 않은 보드게임 장르에서 그런 업적을 이룬것은 정말 정말 놀라운 일이다.

Review from Steam

I absolutely, unreservedly love Armello.
I saw this game when it debuted in 2015 and immediately added it to my wish-list. About a year and a half later, I picked it up. It was very inexpensive and worth every penny. I have logged 93 hours over the past four years from a game that I think I didn't pay more than $15 for. But besides thrift, Armello has a lot of strengths.
League of Geeks have been tweaking and refining this game since its release. Nerfing some aspects while highlighting others. While I'm not a fan of all the tweaks (teleportation not being an unlimited range spell, for instance) I appreciate how much time, love, and attention they have put into this game. So much so that they have not delivered another game since Armello's debut. There attention to detail shows through with how balanced the game is. Even as they have added playable characters, equipment, and followers, From beginning to end, a game of Armello is never a done deal.
I highly recommend purchasing this game. A strategy board game made video game at it's heart, if you have time, Armello is a fine way to spend it.

Review from Steam

Not sure why I find this game so satisfying. Its mechanics are pretty solid, and the variety of cards and characters lends a lot of replay value, but I don't have a history of enjoying digital board games. Nonetheless, I find myself returning here when I want a game I can play while side-watching television.