Armageddon War:Old Era Wreckers / 大鏖战:旧时代的残党
Important note
Players please carefully consider buying, the game is not fun, and difficult to solve by updating patches, the author decided to re-overturn and redo most of the structure, when the reset will be released in the form of two generation, before this has the game players will be free to get the reset version, because it can not be fully developed, is expected to at least 2 to 3 years, that is, at least until 2025
Game Introduction
This is a turn-based historical warboard game that simulates major battles between 1840 and 1920
Play Mode
The game mainly includes three modes: commander mode, Battle mode, legion mode
In Commander in Chief mode, you play as a commander in chief who controls the military and diplomatic powers of your country, controlling its fate over 150 rounds
The Hegemony mode is a simplified version of the commander in Chief mode, which will be used mainly in imperial campaigns and future historical campaigns
The Legion mode is the simplest version of the game and is used for fast play
Game Content
Contains 8 empires, each empire 5 levels total 40 levels
Contains 25 campaign maps
Four main scripts
Custom Battle mode between 1840 and 1920
Come with script modifier
Steam User 3
Well, I came here to give my feedback to the creator, both to show what the game has to improve and to congratulate him for doing it alone.
Well, at first I can not say, that the game looks in many ways with the games Mobile European War and World Conqueror of the company EasyTech, but also has an exception itself (at the moment still small, but exists).
The main mistakes on the basis is more about why the game is unfinished, examples of this are the menu screen with a strange quality, the button for the commander screen still does not take the commander screen (in fact it does not yet have this aspect); Within the game itself still a little confused, because even for me, someone who has already played the games of EasyTech and also plays Hearts of Iron, Stellaris and others, it took me a few good minutes deciphering how to make the economy and the game itself "walk together”; and one thing to emphasize and diplomacy, because it does not seem like diplomacy, for some reasons:
1- It is practically useless, in fact it is useless, because in less than 5 shifts all the adjacent countries already declare war on you.
2- Need to spend resources, this is a BIG mistake, because the player will never use diplomacy if they need to choose between spending the limited resources on improving their country or spending them with the possibility of becoming friends with another country, obviously choose the 1 option,
so I recommend you change the mode of diplomacy, 1 creating a better screen/tab for it, and exchanging, instead of resources, create Diplomatic Points or D.P and they will be used to improve diplomacy with other countries, how to achieve D.P? 2 ways:
1- Build Ministry of Diplomacy in your country (one building per province) each giving +1 D.P per turn.
2- Asking the country in question if he lets you build an embassy in his country, if he accepts, you, the player must pay the costs (this will be the only option that will spend resources to be made) to build the embassy, it is made to give you +10 D.P every 3 shifts in the relationship with that country where you built it.
In addition, the Embassy had released more diplomatic options with the target country, because without an embassy, the only options available with the other countries will be: Declare War, Improve Relationship (without embassy can only be improved the ratio up to a maximum of 50 Points out of 100) and ask to build embassy. Now for the country you've built, all options will be released.
Other than that, in general is very early in the game, which I know well about it, I bought knowing this, this part in question so far, I'm not talking in the bad sense, on the contrary, the game has a lot of potential, and if you follow the path you have in your mind, I guarantee that the game will have a great future, but for now obviously it's as if the perfection of the game is a beautiful wearing a glamorous dress, meanwhile, the game at the moment is only cotton in the still on the field.
Unique sides that until the moment i only saw in this game and found incredible:
1- The fact of being able to choose which cities focused on what type of production, this is very useful, do not need to do every holy turn the hassle of going one by one and choose.
2- The military mechanical, it is something simple but well done what makes the game even being war, be something relaxing and calm to play, without having to fry the brain trying to learn 500 military taticas, but still need to improve, because some results are not so clear and understandable.
3- The map is big, VERY LARGE, I simply love it, not to mention the fact that we can choose any civilization.
4- The concept of construction tied to the researches. From feeling the evolution of cities and country in general as the game goes on, because we improve things and this and good, BUT, something that can be added in conquest mode is a symbol for each construction, so that after being built, the symbol appeared in the state on the map equal to the Fort, because at the moment, you always forget what has built in that state / province and to remember need to enter the tab every time, if it had on the map would be easier, and to know the level of these buildings, put a simple number (equal to the existing for more than 1 military unit join) or a star equal to that has in the construction tab itself showing the name.
For all who have read even here I say, buy the game, I guarantee you will like, but as i have had several times above, keep in mind that the game is in the beginning, but playable and with a vision of the future that we can even see each other.
Dear developer, if you read it here, I thank you, and Also come with a question, if you like and leave, I would like to give you more ideas, I'm studying Game Design and one of the reasons I like the game so much is the fact that much of the ideas I have in mind for a future game, You already put them in yours. So if you want ideas, help in refining the concepts of your game, please tell me, I will be happy to help and I will not ask for anything in return, since I thank you for your time.