Arhaekon

  • Arhaekon Screenshot 1
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5.00
تعديل

لم يزود المؤلف بعد وصفًا بلغتك.لم يقدم المؤلف وصفًا بلغتك بعد.

Become an Arhaekon, bind warriors to your will and fight your way through the corrupted world. Recover lost treasures & knowledge, bleed your minions and forge them into something more, rebuild what has fallen into decay and lay waste to the abominations holding the world captive, in our Tactical turn-based dungeon crawler.

Features:

– Dark, bleak atmosphere

– Roguelike elements including procedural dungeons, character & units perma-death and more

– Thematic regions with specific dungeons & enemy units

– Encounter-based, turn-based tactical combat system

– Four unit classes with highly synergetic abilities to fight your battles

– Unit experience and level progression (each with upcoming unique development trees/specializations) (currently, stat bonuses are automatically allocated on unit level up)

– Corruption System – your unit’s health is not your only concern. They will slowly lose their faith and become corrupted by the power of the horrors they encounter

– Unit management – restore your unit’s faith decisively by committing them to the Purgatory and mend their broken bodies by assigning them the Medical Ward – if it isn’t already full

– Camp management – Upgrade and manage your ragged refugee camp & facilities

– Loot – loot essences, augments, map coordinates to special dungeons, recover pages of lost knowledge containing lore & bestiary-like compendiums, find ritual rites and perform them at your Sanctum

– Multiple currencies – Earn the favor of demigods by making sacrifices at the scattered altars found in your righteous path, for only their favor can fuel your rituals

– Crafting system – The knowledge of upgrading the level of augments or essences or obtaining new ones was lost, but the compendium of shaping is still at your disposal

– Game progression – Unless you seal the regions you’ve fought to cleanse, abominations will come back. Ignore the dangers further, and they will invade your camp

– Punishing decision-making – Augments are bound to your units! They may only be removed or replaced, but never re-used.

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