Pathway
Niedawno zaktualizowano
Adventurers Wanted is a free update to Pathway which introduces exciting changes and all new content to the game.
Changes in V1.1.4 – Hardcore Mode Update:
Hardcore Mode is a new and challenging way to play Pathway! All adventures play in one long sequence one after the other. Everything carries over to the next adventure and you have to survive with only the equipment and characters you find during your travels. Beware: If a team member dies, they are gone for good!
Changes in V1.1 – Adventurers Wanted Update:
- Tactical Improvements: The update adds 18 new unlockable character abilities bringing a range of new tactical options to the combat. The AI as well as the general balancing have received lots of tweaks.
- New Loot System: The loot and item system has been reworked to be more rewarding and satisfying!
- New Combat Arenas: Adds more variety in combat scenarios including farms, airfields, nubien pyramids and other fun surprises.
- More To Explore: The update adds numerous new adventure-specific events to better flesh out the story context. A lot of existing events have been reworked to present more interesting (and dangerous!) choices.
- New Languages: Pathway is now also be playable in Chinese and Japanese!
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The year is 1936…
In a time of global turmoil, Nazi influence spreads inexorably across Europe and the Middle East. Rumors are abound of secret excavations, mysterious artifacts, and even the odd whisperings and tales of gruesome occult rituals…
It’s up to you to assemble a team of bold adventurers to journey through the desert. Explore bunkers and temples of Northern Africa to discover their hidden treasures and secrets before they fall into the hands of Nazi forces.
Pathway is a turn-based strategy game designed to provide players with approachable, fast-paced and fun squad skirmishes in an early 20th century pulp-adventure setting. Quickly run for cover, flank enemies and utilize your team’s special abilities to turn the tide of battle in your favor!
On the way to the mission objective, your team will trek through a randomized map, encountering a series of brief, ‘choose-your-own-adventure’ stories. The key to a successful mission will be to manage the risks that you take during these encounters, but remember that missions can be repeated at any time – with a new series of events to encounter each time you restart.
Features:
- DYNAMIC ADVENTURES – Discover 5 different campaigns of varying difficulty, each attempt generating a new web of events…
- TOUGH CHOICES – Explored locations often present a brief, hand-crafted story event. Search the well? Save the villagers? It’s up to you!
- DECISIVE CONFLICTS – Use cover and positioning in exciting turn-based squad combat. Learn to make the best use of your team’s abilities and equipment in order to defeat the enemy!
- BUILD YOUR TEAM OF ADVENTURERS – Each of Pathway’s 16 unlockable characters has their own set of skills and quirks which can impact combat and story encounters.
- HIDDEN TREASURES – Trade-in your high-value loot in order to upgrade your team’s arsenal with increasingly rare weapons and armor.
- RECOVER & REPLAY – Experiment with different team combinations until your foes have been vanquished!
- THRILLING VISUALS – Classic 16-bit pixel art enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology.
With soundtrack by the critically-acclaimed composer, Gavin Harrison of Halfway fame!
Steam User 1
This game is a gem, and actually a hidden gem. It surely deserves more popularity than it really has.
It is a tactical, turn based shooter game with RPG layer mixed with roguelike climate. Game is bit small'ish - I guess finishing it is possible within 10 or 12 hours, but in the same time it does have a lot of replayability. From what I see so far playing it is not about finishing the story, but rather taking multiple attempts, replaying and generally having fun.
And believe me, this game is fun. It has strong Indiana Jones vibes, very nice sounds and cute pixel deco. Most important part of Pathway - that is: a combat - is bit simplified, easy to learn, though bit more difficult to master. We have limited number of characters to use, each one has its own speciality: one can use sniper riffles, other one small guns. Some use knives, some not. Some can heal or repair equipment, some not. We can use up to four characters in our team - proper configuration is a key to victory, as well as smart tactics, since in almost all cases enemy will come in bigger numbers, and sometimes will be generally stronger from any perspective.
With permadeath implemented into a game our losses are permanent, but in the same time, whatever we do does some sort of meta progress - we gather better weapons, parts of equipment ect, and all these items remain with us even after loosing (or winning) a game. Loosing early on is not a problem, we just start again. And again. This is the element of roguelike - loosing progress is not the end of the world, but rather an option for better start.
Having said all this: I dont think Pathway is solid enough to deliver 100+ hours (though some people here soaked much more than that into this game) but it is really worth playing.
Steam User 2
Spoko gra. Jedyny mankament jest taki, że odkryłem wszystko co gra ma do zaoferowania w pierwszym akcie, a jest ich 5.