Aragami
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You are Aragami, a vengeful spirit with the power to control the shadows. You’ve been summoned by Yamiko, a girl imprisoned in the city fortress of Kyuryu. Embark on a dark journey full of blood and secrets to discover the truth about aragami. Infiltrate the occupied city of Kyuryu with your supernatural powers and fight Light with Shadow. Uncover a story about twin souls bound together by destiny that surpasses time and memory.
Steam User 6
In Aragami you play a summoned warrior made of shadows, and shrouded in mystery that you will slowly uncover throughout the game. There are 13 Chapters in total, and a multitude of ways to traverse the many night time landscapes that lay ahead. Try to be a saint and finish each level without a single death, or leave no witnesses.
Pros:
Timeless Art Style
Captivating and Immersive Soundtrack
Steam Deck/Linux Friendly
Uncapped Framerate
A Gripping Storyline
Includes Level Editor and Steam Workshop
Multiple ways to play
Fun to play Handheld, at the desk, or in front of a TV
Cons:
None?
Aragami is definitely worth considering if you like stealth! Highly recommend!
Steam User 6
After completing this game 100%
Summary: Aragami is a must buy for anyone who enjoys the older "more stealthy" stealth titles. At it's core the gameplay is very fun with a lot of flexibility, pair that with the overall atmosphere + customisation options and you have a really solid game that lets you be the shadow ninja you dreamed of. It's a shame the studio has shut down but I am grateful to them for creating such a memorable experience :)
Overall rating: 4/5
✅ I liked...
The progression. You are quickly introduced to the bread and butter mechanics that will remain key throughout the entire game. As you advance through each mission, new features will pop up that will keep you thinking of different approaches; this is normally through the introduction of a new enemy type, map feature to work around or ability to add to your arsenal. Each level also has 3 badges that you can obtain by either killing every single enemy, killing no enemies or never being detected. Collecting these badges was a lot of fun as you get to play through the game at least twice with a completely different playstyle.
That they made this an actual stealth game. It sounds weird to say but in my opinion, games nowadays treat stealth like an option where it doesn't matter if you get caught since you can just fight your way out of it. In this game you don't even have an "attack" button, so you really have to take a step back and think about how you're going to proceed. It adds a nice reminiscent, almost tribute feeling to the older stealth games I would play as a kid.
The care that went into the design of this game. The overall aesthetic was very satisfying to me, from the music & art style to the abilities you could unlock, it all just clicked together really well.
The customisation. Not really a lot to say on this point I just liked the diversity in gear you could equip and then all the colour options on top of that. You can make some really cool looking characters in this game.
How rewarding the gameplay was. This wasn't a particularly difficult game but after playing for enough time to get comfortable with the mechanics and the different abilities this game does a great job at making you feel like an unstoppable shadow assassin.
The co-op experience. Adding onto my last point, the only thing that could top being a unstoppable shadow assassin is having other unstoppable shadow assassins that you can team up with. If you're able to play this game with someone else I would highly recommend it.
❌ I didn't like...
The boss battles that much. Every now and then you would encounter a boss level which would play more like a linear puzzle, as opposed to the more freeing standard missions that would allow for more creativity. I can sympathise with the difficulty of making a boss fight for a game like this though, you can't have the boss getting one-shot like other enemies, but the lack of an attack button means you have to take other measures to do damage to them. It just didn't feel as fun to me personally.
How short it was. I think the base game took me around 20 hours to 100% which is normally fine, but I really enjoyed this game and I wish it had more baked into it.
The DLC as much as the base game. You have less abilities and the map design was a bit too open for me. It almost felt like you should play the DLC first so that the experience gets better as you progress and you conclude the title with a better aftertaste.
Steam User 7
Live in shadows-emerged from a dreams I will be the one who put you to sleep. Im birlliantly crafter ninja with nothing to see and nothing to hear.
Artsy shell shaded graphics, slow-fast pasted gameplay action with mistery and magic of shadows. Call back to older era titles where fun and engaging gameplay was first on the line. Nothing will feel more powerful than you skill on executing perfect moves.
Craftmanship on its finest form
Steam User 6
A stylish dainty quiet serene stealth.
The design philosophy seems to have been: what if we take Dishonored magic, and remove the ability to spam it ad nauseam. Plus, limit player movement so that they plan their steps. Plus, let enemies instakill them.
Played it dry (ghost+pacifist), and it was like those chance encounters one occasionally has. You meet a person at a bus stop. You two talk. You discover the other as not a complete alien. You two have a better time conversing than standing there like two rocks in a dry garden. Then the bus arrives, and you never see each other again. Nor do you seek repetition.
Aragami does not transcend the barebones straightforward patrol route galore much of indie stealth defaults to.
Does it need to?
No.
Like any exciting stealth game, it's a qualiy playground for experimentation. Enemies are effectively props to serve as links for your level traversal: clean or less so.
I cannot help but half-wish it was a board game so I had a good reason take it off the shelf twice a year and have a small hour-lomg run with so neat style and strats.
Aragami is a goodly toy.
Steam User 12
Great Stealth/Ninja game. story is good (could've been better). cool abilities
Steam User 3
Really fun stealth game that is easy to understand but can be pretty tough at times, the level design is consistently pretty good and you're often unlocking new abilities. My only complaint is that if you're aiming to kill all enemies in a level, there's no indicator that you've killed everyone so I occasionally wasted 30-50 minutes. So if you go for the Oni badges then be VERY thorough.
Steam User 2
Game was amazing.it was an amazing take on ninja stealth games and I had a blast. The worst part of the game is the difficulty. As someone who completed every main game achievement, playing the game on hard difficulty was an insane challenge and took me just under 2 days to fully complete the game. solid 8/10, I loved this game and now it's time to move to the second game