Anna’s Quest
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Dragons, witches, trolls… No one can stop Anna. With her telekinesis, unorthodox use of torture instruments, a knack for improvisation and the help of a shady fox she just makes her way. She communes with the dead, shuts off the local taverns beer supply and gets old ladies behind bars… The world of author Dane Krams' debut on the game development stage isn't as cuddly as it may seem. Anna however, is actually perfectly nice – or is she? It all starts with freeing talking teddy bear… Anna's Quest unfolds a hand-drawn, grim tale with a good dash of self-irony.
Steam User 3
I like the game. The story is exciting and not as predictable as expected, the characters are well developed. Sometimes you have to puzzle over how and where things will continue.
And you don't have the typical ending that most games like this have. The only negative point is that the game is played very quickly. Apart from that, I recommend this game.
Steam User 2
I enjoyed the fact that the game was narrated because it truly felt more involved that way and a way to connect to the characters especially all the silly things that were said when you interacted with certain things.
I love puzzle games so the fact that this was point and click game where you had to connect the pieces to figure things out in order to progress was something I found fun to say the least.
If you like figuring out small puzzles and story like games than this is a game for you.
The ending of the game is what really got to me. It is a bit confusing if you don't pay attention to the story throughout the game and connect all the pieces but if you do it makes it all worth it.
Steam User 1
"Anna's Quest" is an adventure and puzzle-focused game developed by Daedalic Entertainment. The story revolves around a young girl named Anna who embarks on a journey to save her father from evil sorcerers, requiring her to explore various solutions.
One of the strengths of "Anna's Quest" lies in its engaging and contradictory storyline. The game is full of unexpected events and mysteries that keep players constantly searching for new solutions.
The beautifully designed graphics are another highlight of the game. Additionally, the exceptional and captivating soundtrack enhances the emotional experience and gameplay.
However, one of the weaknesses of "Anna's Quest" is the sometimes complex and difficult-to-understand controls. Some puzzles may leave players stuck, lowering the overall gameplay experience.
Overall, "Anna's Quest" is an engaging adventure game full of mystery and intrigue. With its compelling story and beautiful graphics, it provides a good experience for fans of this genre.
Steam User 1
A solid point&click adventure game. I wasn't fan of the voice acting at first but I got used to it. The art style is very childish and it felt a little weird playing this on my Steam Deck outside, not gonna lie.
Other than that I enjoyed the story and the puzzles, they were very reasonable - I only got stuck once and only for a little while. I also have to praise the native controller support, that's something only a fraction of p&c adventure games has.
I'd say this is worth well playing if you're into this genre and it regularly goes for as little as 2 bucks.
It's really sad that Daedalic didn't just stick with p&c and instead made Gollum and completely ruined themselves. You were really good at this one thing, you know?
Steam User 1
~8.5/10
I have truly enjoyed playing this game. I found it artistically, intellectually, and even a little philosophically stimulating. You play as Anna, an endearing and kind-hearted young girl with a very special gift, whose good nature and innocence is at odds with the grim reality of the world she finds herself thrown into. It boasts a cartoonish art style, but one that fits exactly how a child would see the world, esp. one heavily inspired by fables and fairy tales (the likes of Brothers Grimm), such as this one. Where it does differ from a fairy tale is in the subtle exploration of the idea that the world is not, in fact, one of extremes, one of black and white, where good is good and evil always evil. The truth of things... is not always clear cut.
I did not find the game overly humorous (neither does it try too hard to come across as funny), but I did chuckle a few times (mostly on account of Ben, such as with the Guards scenes in Wunderhorn). The voice acting is excellent, consistent with the themes and the "feel" of the world, and I found Anna's voice particularly soothing. There is variety in how you progress, and the quality of the puzzles is good. They are well thought-out, and of decent difficulty. As a tip, if you feel stuck (and have inspected and tried to use all "hot-spots" in the world), you either need to combine certain items in your inventory, and/or give an item to some character. Do not forget about telekinesis either! (on both hot-spots, and items). For some achievements, you may need to turn to a guide.
Where I felt the game weakest was in its middle (or Chapter IV to be specific). By this point in the game, I have thoroughly enjoyed Chapters I to III, but the IV. quickly became somewhat boring. In addition, I was quite baffled by some of its features, struggling to fit them into the in-game world. Upon orders from the royal family, Anna is taken to the Dungeon that is, in essence, an underground prison. This prison, however, is headed by none other than the literal Devil. Yes, it's got torture devices and all but... since when would the Devil satisfy himself with a "lowly" bureaucratic office, much less abide by the decrees of some royals (humans)? Furthermore, being the benevolent person she is, Anna also takes it upon herself to release every soul she encounters. She does solve the Devil's puzzle, but him just letting them all go in the end without some suitable devilish reaction such as attempting to trick her, or still demand they ought to prove their innocence like he did with herself - ...just seemed a little too much for my suspension of disbelief. It seemed like they wanted a Devil character, but didn't know how best to incorporate him into the game (or did so in a "best fit" with what they already had designed). In my opinion, the Dungeon should have had an "evil" but human Warden (since it is no actual Hell), with the Devil being a "pop up here-and-there" character, to play with Anna's mind as she tries to do good and see the good in the world. In addition, this is the first time you are completely without Ben in a Chapter, and that just felt weird. Paradoxically, Chapter IV felt the "shortest", despite being rather an uninspiring slog. I felt like I lost some of the "love" for the story and, at some point, just wanted to complete the game for the sake of it. Given that Chapter V has a somewhat slow start to it, I feel like this is a "danger zone" where players may abandon the game. Please do not, as the second half of Chapter V and Chapter VI are so worth it.
If Chapter IV were a little bit better, I would have given the game a higher ~9/10. That said, the ending itself is not perfect. Things are left rather open for a sequel (and it's been some 9 years since release). There are many unanswered questions... such as, for example, what was in it for Reynard (when this was even heavily hinted at)? Who was the Princess in the Castle? One is left wanting as the "other side" of Winfriede, that we finally get to witness in Chapter VI and that, as a result, makes us sympathize with the character, simply gets brushed off to the side after she falls to her doom, when this is largely what the game's been about since the beginning.
It is as much Winfriede's, as it is Anna's story.
Steam User 1
Straightforward point-and-click game with simple story and pretty art style. Most of the puzzles are easy to solve and I only got stuck 3 or 4 times. Completing the game takes around ~5-6 hours.
Steam User 1
Really enjoyed this game, I like the fairy tale theme and it matches the surprisingly dark story. The antagonist is also one of the most interesting I've come across in adventure games along with other great characters too. The fantasy world is quite charming too, full of witches, ghosts, dragons, talking animals, trolls, creepy mermaid siren things etc. The telekinesis feature ends up solving most ranged puzzles but there are many creative applications we wouldn't have had without it. I guess the one problem I'd have is that it ended quite anticlimactically but that's not enough to take away from the enjoyable experience.