Anna’s Quest
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Dragons, witches, trolls… No one can stop Anna. With her telekinesis, unorthodox use of torture instruments, a knack for improvisation and the help of a shady fox she just makes her way. She communes with the dead, shuts off the local taverns beer supply and gets old ladies behind bars… The world of author Dane Krams' debut on the game development stage isn't as cuddly as it may seem. Anna however, is actually perfectly nice – or is she? It all starts with freeing talking teddy bear… Anna's Quest unfolds a hand-drawn, grim tale with a good dash of self-irony.
Steam User 3
Nice classic, old-style, adventure game. I got a bit annoyed by the long dialogues and voice overs, but since I paid literally a few cents for this game I can't help but recommend it (if bought during sales).
Steam User 10
Sweet fairy tale straight out of the children's books — carrying a serious message alongside it
Very simplistic art style shouldn't and it won't distract you from the principles of life many of us had abandoned. Making your life revolve around money and fame, 'specially when you have neither yet, is one way to make your life miserable. What's it got to do with the game? Probably nothing. But Anna is a great child and her grandpa did a wonderful job on her upbringing. At no point in the game did she ever put anything above her one and only goal of securing the cure for her dearest; willing to go the lengths and endanger her own life just to save her only relative. Family is what your life should orbit around and always come back whenever anyone who's a part of it in danger. Anna hasn't had to live three quarters of her life to understand such a simple concept; something that many others couldn't grasp with one life lived to the fullest. She's a good child and all, born with a curious mind and is yet lucky enough to never deal with the issues and encounters that a demeanor like the one she's got typically causes. Possibly someone else might have put it in the pros but one con I've found has really ached throughout and I'm talking about humanization. It's the most dull aching pain that I usually feel during the playthrough. The devs don't seem to put enough emphasis on it or deem it not important enough to really up their level on that one and I just cringe at it with how poorly it's done. Firstly, the girl won't ever shut up, like never ever. She feels the need from the far beyond, apparently the place that she's got her powers from, to really comment on literally freaking anything that ever happens on the screen. Like it is indeed skippable but to progress further into the plot is to put the hurt on your little finger, it really do be pushing the mouse button non-stop. Secondly, the girl's voice actor mismatch the picture, setting, emotional state, time period and everything else in between. I see a young gal by the castle's gates and once she opens her mouth I hear a spoiled little teen pretending to be a queen smoking by the Walmart main entrance. What is that voice even? The voice is so average of nowadays, it's basically a sign of the times of today. It's fake, it's modern, it's unsettling. Had she been given a more fitting voice this would probably not have any cons at all. I could somehow stomach her never shutting up if it was pleasant to listen to in the first place me thinks. Apart from that the story was rather beautiful and captivating, I'd say this has a better plot than most AAA games today (they don't even try anymore). It kept me invested into it and like the oldfashioned tales go the ending had to put everything in its place and it did. You get to learn more about every single character you meet on your walkthrough and most of them will open up by the end of it. The ending was cool and sentimental, too, I think it was very wisely put together, quite fitting.
Achievements are easy but some might make you look twice and make sure you don't sleep at the wheel, nothing too crazy.
All in all it was an enjoyable experience, I've only truly endured one serious con to it and it might not even be that way for someone else so there comes your own thinking in there. Digest all that I said and I believe you'll do the well weighed decision.
Steam User 2
I enjoyed the fact that the game was narrated because it truly felt more involved that way and a way to connect to the characters especially all the silly things that were said when you interacted with certain things.
I love puzzle games so the fact that this was point and click game where you had to connect the pieces to figure things out in order to progress was something I found fun to say the least.
If you like figuring out small puzzles and story like games than this is a game for you.
The ending of the game is what really got to me. It is a bit confusing if you don't pay attention to the story throughout the game and connect all the pieces but if you do it makes it all worth it.
Steam User 1
"Anna's Quest" is an adventure and puzzle-focused game developed by Daedalic Entertainment. The story revolves around a young girl named Anna who embarks on a journey to save her father from evil sorcerers, requiring her to explore various solutions.
One of the strengths of "Anna's Quest" lies in its engaging and contradictory storyline. The game is full of unexpected events and mysteries that keep players constantly searching for new solutions.
The beautifully designed graphics are another highlight of the game. Additionally, the exceptional and captivating soundtrack enhances the emotional experience and gameplay.
However, one of the weaknesses of "Anna's Quest" is the sometimes complex and difficult-to-understand controls. Some puzzles may leave players stuck, lowering the overall gameplay experience.
Overall, "Anna's Quest" is an engaging adventure game full of mystery and intrigue. With its compelling story and beautiful graphics, it provides a good experience for fans of this genre.
Steam User 1
A fun, cutely designed adventure game. Likeable characters and decent humour. Game is not particularly long (about 10 hours), and the puzzles were challenging enough to not insult your intelligence yet not enough to make you feel stupid, even if a few of them felt a bit long-winded to me.
The only major problem the game had is the voice acting direction. In the English version it's terrible. Only a few characters sound like they have actually trained actors, and the rest feels as if they are actually reading their lines instead of performing - emotional lines delivered in a deadpan manner. Unless this is a deal-breaker for you, you would probably enjoy the story anyway.
Steam User 1
Daedalic really is lacking the intuitive sense what actors to pick for voice overs, have to pick average voice in most of the cases. The only good voice overs I find in Deponia and in Night of the Rabbit. Other than this I have enjoyed the game, love simple art and animations! ♥ Technical side taken care too, no issues with game play, haven't encountered any moments where you fight the game instead of focusing on the puzzles and they are properly commented by character and the eye icon indicator so you never lost what are you doing or what to do.
Steam User 1
A solid point&click adventure game. I wasn't fan of the voice acting at first but I got used to it. The art style is very childish and it felt a little weird playing this on my Steam Deck outside, not gonna lie.
Other than that I enjoyed the story and the puzzles, they were very reasonable - I only got stuck once and only for a little while. I also have to praise the native controller support, that's something only a fraction of p&c adventure games has.
I'd say this is worth well playing if you're into this genre and it regularly goes for as little as 2 bucks.
It's really sad that Daedalic didn't just stick with p&c and instead made Gollum and completely ruined themselves. You were really good at this one thing, you know?