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Anima: Gate of Memories – The Nameless Chronicles
Anima: Gate of Memories is a third person action RPG that tells the story of two beings bound by an unwilling pact, an ancient monster and a girl who lost her past...
Forced to stay together, their lives will take a unexpected turn when both discover that something darker than they could imagine is about to start, a war in the shadows in which they will have a leading role.
Anima: Gate of Memories brings to videogames the world of Gaia from the Anima: Beyond Fantasy RPG table-top books. You will enjoy a deep and multifaceted story where your choices and actions directly impact the journey and decide the fate of the characters.
Dual characters
In Gate of Memories you control two different characters, Ergo and The Bearer of Calamities, and you can exchange from one to another thanks to the special synergy they have. What makes this system truly unique is that both are not "physically" present at once, but we can invoke the other even in the middle of any action, continuing the movement and creating spectacular combos. Each character also has at its disposal a large set of special skills that you will be able to develop and customize as in a traditional RPG.
Steam User 2
tl;dr Western-made, anime-inspired budget Darksiders
Upfront if you cannot stand cringey anime dialogue, tropes or poor English dubs this will be a painful experience. I thought the dialogue was typical bad localisation but turns out people just watch a lot of shounen. Search "singing with ergo" and you'll get the worst of it.
In terms of gameplay it's a fairly interesting hack and slash that allows you to unlock and change how you chain moves, typical launching, air combos, missiles etc. You gain levels to unlock points for that and increase stats, you can equip accessories for defence and other bonuses so nothing insanely complex there but competent. I don't know if I just didn't read the tutorials well enough but the Link mechanic was interesting for the short time I used it. Lots of platforming but the only somewhat frustrating sections are for strong items/side quest stuff.
The bulk of the game is spent in combat either against mobs or bosses. There are a lot of gimmicks and the enemy variety is good, most are themed for either the area or the hub itself. You will be doing plenty of missile dodging which can be annoying when you're against several enemies (which is part of the reason the worst part of the game is so bad) but generally you're given the tools to get by. Apart from the missile spam some enemy attacks seem to track far too much or have very little startup and the stun mechanic is annoying the few times it appears.
The best part of the game is exploring the world and doing side quests & other completionist type things (not collect 200 feather tier nonsense, quite sensible and enjoyable stuff that gives you story information and colour). It's not a massive size but falls in that sweet self-contained spot of reasonably finding everything in a run through if you remember to revisit areas when you get new ways to open paths. For £15 or the equivalent I'd buy it full price as I got about 20 hours out of it, but if you think the appalling VA or script will turn you off I'd wait for a sale.