Angry Squirrel
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Angry Squirrel – is the simplest platformer with surviving elements where you have to do the levels playing as a squirrel.
One of the purposes in the game is collecting nuts. There are five nuts on every level. If you find them all, the entrance to the squirrel’s house will open, and you are on the next level. You have three lives. When you waste your lives, you’ll die. You’ll need to do the level again. Be careful and watch out various traps on your way. Think of your every movement because every step can be the last for you. Good luck!
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Angry Squirrel is a small, minimalist platformer from LTZinc that offers a straightforward, almost toy-like experience centered on collecting acorns and navigating simple hazards. Its premise is immediately familiar: each level contains five nuts scattered across a compact, single-screen stage, and once you gather them all, the squirrel’s house opens and you can move on. You’re given three lives per attempt, but the game’s structure is forgiving—failure simply resets the level, and with no time limits or complex mechanics, the experience remains relaxed and undemanding. Angry Squirrel is built for very short sessions, leaning into simplicity as both its defining trait and its biggest limitation.
Visually, the game embraces a very basic aesthetic. The environments are plain, the sprites uncomplicated, and the hazards—broken glass, thumbtacks, and other small objects—are immediately readable. The lack of scrolling levels gives the game a stripped-down feel reminiscent of early, home-grown platformers. The simplicity extends to the controls, which offer only movement and jumping, with no additional abilities or advanced maneuvers. This design makes the game highly accessible, especially for younger players or complete newcomers to the platforming genre who may appreciate its uncomplicated structure.
The gameplay loop is light and repetitive, focusing on jumping from platform to platform and avoiding a few static dangers. The levels do grow somewhat more complex as you progress, but the overall difficulty remains low. For some, this creates a soothing, almost meditative rhythm: pick up nuts, avoid the few hazards, and progress through a series of quick levels. For others, especially players accustomed to modern platformers with layered challenges or mechanical depth, the experience may feel thin. The absence of audio—something frequently mentioned by player reviews—adds to this starkness and makes the game’s world feel emptier than intended.
Despite its simplicity, Angry Squirrel shows signs of ambition that the limited execution doesn’t fully deliver on. Sixteen levels are listed, but some players have noted that the final stages cannot be accessed due to bugs, restricting the game’s already modest content. The small variety of hazards means that gameplay rarely evolves, and levels begin to feel interchangeable after a short time. Still, its lightweight nature and very low system requirements make it an approachable option for practically any computer, and the tiny price makes it a low-risk purchase.
Where Angry Squirrel succeeds is in its suitability for very casual play. For young children learning the basics of platforming, or adults looking for a brief five-minute diversion with no stress, it quietly fulfills its purpose. Its straightforward mechanics and lack of punishment for mistakes offer a relaxed environment rather than a traditional challenge. However, for players seeking memorable level design, refined controls, or a variety of mechanics, the game offers too little to stand alongside more polished indie platformers.
Ultimately, Angry Squirrel is a simple, gentle platformer that works best when approached with modest expectations. It doesn’t attempt to be expansive or technically impressive; instead, it offers a tiny, uncomplicated slice of platforming where the stakes are low and the barriers to entry are almost nonexistent. For the right audience—beginners, children, or players seeking a very lightweight experience—it functions well enough. For anyone looking for depth, creativity, or lasting engagement, it remains a short, somewhat incomplete curiosity.
Rating: 6/10