Angels Fall First
Angels Fall First is a first person combined-arms sci-fi wargame.
AFF focuses on team-oriented tactical gameplay and objective-based scenarios with a high degree of replayability, featuring:
- Wide selection of weapons and tools, ground vehicles and spacecraft to fight with.
- Diverse combat opportunities – assume point to clear a building, hunt with a frigate wolfpack as a lineship captain, issue orders from the bridge of your battleship.
- Fully operational and pilotable capital ships with playable interiors.
- Unique combination of spaceship and infantry combat – board spacestations, shipyards and vessels to capture or destroy them from the inside.
- Dogfighting using space interceptors and bombers, launched from capital ships and stations.
- Gameplay mechanics designed as a mix of modern elements (customization, loadouts, persistence) and inspirations from classic shooters (frantic, fast-paced firefights).
- Commander mode for issuing orders to your squadmates and teammates.
- Full AI support – all scenarios can be played both offline and online identically, supporting up to 64 players or bots filling in for the players if required.
- Rich science fiction universe setting.
Another space game?
Well, we’ve been doing this a long time – AFF has been a rich universe of fiction and art since 2005. We made a Homeworld mod, and kept building from there. Work started on an Unreal Tournament 2004 mod, but was then ported over to UT3 in 2007, culminating in a 3rd place grand prize in 2009’s MakeSomethingUnreal contest.
Angels Fall First as a standalone game is, for us, a mission to enable the player to do as much as possible in a vast environment – whilst still retaining the focussed, fun experience of match based FPS games.
Way back in the back-whens, we loved Tie Fighter. A little later on, we loved Battlefield. We waited patiently for the game which would inevitably unite the vast scale and spacefights with the close and personal firefights and thunderous vehicle battles…
But it never really appeared. Many games came close, but there was always some part missing. You couldn’t get out of your spaceship, you couldn’t get into your spaceship, you had big spaceships but you couldn’t run around in them, you could run around in your big spaceship but you couldn’t fly it and so on and so forth and gahd damMIT! Where was our spacefight groundfight game?
So, we set ourselves to work. AFF exists because it MUST exist. Only in AFF can you spawn in your crew quarters, run to the bay watching the space fight out of the windows, launch a dropship, fight through the defenders to the enemy flagship, breach the hull, run and gun your way to the bridge and SHOOT THE ENEMY CAPTAIN IN THE BACK OF THE NECK.
Calm Down!
Ok. But it’s this slightly twitchy passion which has driven us to create such a monster. We grew old making this, and we got grumpy watching everyone else release their cool games or whatever. We’re from a time when games were about blowing stuff up for points and glory and now FINALLY we want to go out there and share this crazy passion with all of you!
Steam User 76
Angels Fall First 充满即视感的小品级游戏
闲来无事,逛逛商店,AFA正好促销,36元的价格非常OK,购入。
简单来说,这是一个战地-like游戏,原作品是UT2004的一个mod。
游戏的过程中,你会在这里那里找到到很多熟悉的感觉。
我还蛮喜欢的
Pro:
+ 充满特色的太空战(其实很像UT2004)
+ 没有特色的地面战(其实很像战地2)
+ 有bot,适合没有朋友的你。
+ 64人对战营造的战争场面
+ 20+ 张地图,多少可以让你玩上一周吧。
+ 配件系统,可以自定义手上的武器。
+ 36元,两杯奶茶的售价。
Con:
- 没有中文算么
- UI杂乱,却又get不到什么信息。
- 画质的确是10年水平。
- 射击手感微妙,武器种类少。
- 驾驶手感微妙,尤其是那个炮台转的飞快的坦克。
- BOT的AI感人
- 多人服务器鬼了
我估计这个游戏是等不到正式版了,
但这个EA版还不错。
Steam User 64
2016.01.21:
64人大战场,陆战+太空战,很多武器载具,总之就是某种大型对肛
反正饼很大,概念上有和战爹/行星边际一战的潜力,就看开发商给不给力了;虽然目前看着是比较lowB,主要是UI太烂,每次回到主界面也有谜の卡顿
我自己暂时还没空仔细玩,写评测其实只是为了吹一波自己瞎搞出的服务器,算是先解决国内延迟问题吧,方便大家怼(然而国内真有人玩?
也在问厂商能不能授权汉化,但我毕竟只是个萨比所以听天由命吧毕竟人手不够,开发商表示暂时不考虑本地化……
所以大哥哥们来“国内乃至亚洲首个AFF服务器” Eastern Frontier打bots好不好?
2016.01.22:
打了两把陆战,规则和战地很类似的,去地图上黄色的点做任务,大多是攻占/破坏,可是无线电语音太low了,听不太清
枪感和动作很糙,UI也很难辨认……虽然不是不能玩,但我还是有点方,只能祈祷今后更新,不过游戏去年10月才开始EA,还有时间嗯
Steam User 27
英文不好,估计官方也不会看中文建议,我就在这说说现在的情况吧
+这种科幻射击题材不错。
+载具多,和单兵装备一样可以自定义部件。
+pvp和pve一应俱全。
+人多很欢乐。
+前途很光明。
-优化差死了!!!!!
-射击手感还需调整,可以的话再添加些击中提示。类似COD那种就很好现在我拿枪打人感觉中不中全靠运气。
-陆地载具驾驶起来的手感也需调整,开起来像是抹了油一样真的好么?
-地图再多点就好了。
-为什么这么快节奏的游戏我近战和扔手雷还要像cs那样切出来啊!!!建议加入快捷键。
-建议重做HUD,做的简便易看。
-游戏音频和部分贴图比较粗糙。
-能加入翻窗子的动作么?
我认为这个游戏之后的发展前景还是蛮大的,还是值得支持的。别变DLC地狱就行
另求一波小伙伴一起玩游戏。不过我蛮noob的就是了
Steam User 8
游戏太空战模式新颖,可玩性比较强,优点很多多的数不过来,所以我提点缺点上的建议:载具驾驶缺少第一人称驾驶舱视角,驾驶战斗机飞出战舰的场景切换比较生硬,代入感不足,战舰结构细节做的很好,但是缺很难进入登舰作战的阶段,各种战斗机除了机动外形以外没有明显特征,地面陆战平庸,和行星边际没有什么差别,作为一款射击游戏,枪械的射击太过于生硬,枪声大同小异,射击感基本都一样,还有糟糕的UI,一没代入感,二排版混乱消息繁杂,这些希望制作组能在今后改进,我对这个游戏抱有很大的希望,稍稍努力就能成为3A级作品
Steam User 3
游戏是好游戏,但是每次我按主菜单上的按键的时候,游戏都会卡住一会,如何解决?
Good game! But every time I press the button on the main menu, the game will get stuck(pause) for a while, how to fix it?
Steam User 0
好玩耐玩,游戏内容丰富,不像现在的半成品游戏,没内容没性价比。太空登录,飞船对轰,星球征服。玩法像战地,风格似光环,题材如星战,但我觉得这价格真有性价比,更新这么久真的是奇迹,我给你好评,请给我中文。
Steam User 5
最近狠狠地玩了几天AFF,感觉需要给这款游戏重新写一篇好评,而且是头一次觉得删一篇好评再重写那么必要
这游戏看上去像是战地翻版,但是,如果玩过,你就会发现这个游戏绝不仅仅是战地,或者红管,第八分队以及老星战前线2那么简单
地面战或许差不多,都是大地图占点或攻防模式,有地面和空中载具,丰富的武器
但是太空战是在太牛逼了,可以说是老星战前线2太空战的终极进化版本,双方既有作战空域的战舰和战机,又有远离前线的空港,玩家可以操作大小战舰战机进行舰队战,同时其他玩家可以在战舰或空港内自由活动并选择战机出击,甚至可以驾驶登陆艇携带队友进行登舰作战,从内部破坏甚至是夺取(不知道是否可以做到)敌舰,而且这些和太空中的战斗是完全同步的。而且根据战舰大小,战舰被完全破坏后还会留给船员弃船逃生的时间(战列舰是一分钟,驱逐舰好像是30秒,登陆艇只有10秒但是因为登陆艇没有舰载机所以就是看着倒计时等死)
另外玩这款游戏需要熟练的使用“锁定”功能,锁定敌人后,在你使用一些有弹道时间的武器时,在敌人附近会显示一个根据敌人目前移动状况和当前武器所计算出的提前判定圈,地面战时主要是载具战使用,除此之外就是使用等离子步枪时候用了,太空战的时候几乎就是全程在用锁定功能,否则你根本不知道打哪里(只用导弹除外)
缺点不是没有:一来优化不是很好,最牛逼的登舰作战的优化最烂;二来因为缺乏宣传,人少,不过好在还可以离线打bot,而且离线游戏的玩家等级可以随便自定;第三就是等级压制过于严重,三项等级都只有1级的时候三种负重(指挥负重,支援负重和战斗负重)都只有150,25级(目前可调整的最高等级)则高达550,这就意味着,新手可装备的武器道具很有限,要么纯战斗,要么纯支援,而老手则可以左手满改轻机枪右手满改轨道炮,腰里别着维修工具,背上背着俩哨炮,还带着个弹药包,这可以说是极度不公平的对战思路,所以说排位服的可玩性还不如自定义