An Everyday Story
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An Everyday Story is a story-driven puzzle platformer with a heartfelt twist. A man holds dear three little trinkets; each one representing his bond with a loved one… play as a tin soldier, bat origami and wooden boat through an adventure to regain lost memories.
What do you think happens when our dreams become so real to stain our reality?
Experience the melancholy of life including needings and wishes, forgiveness, memories, nostalgia, and family across a diverse array of explorable locations.
Become agile and swift as an origami and use the tin soldier’s unique equipment to navigate dangerous environments
Can you overcome your nightmares and face your fears? Experience a man’s life from his childhood until his old age with story-driven exploration and platforming action.
Use your cunning to resolve puzzles with the mighty wooden boat
Resolve environmental puzzles and defeat unsettling enemies to reach catharsis and achieve peace.
Steam User 17
Hey Everyone,
I’m the Designer behind the game and wanted to give the most objective review possible for the game.
Hopefully, you’ll find it useful and helpful.
An Everyday Story was born with a simple idea: create a simple platform where the main protagonists were made of different materials like glass, wood or metal and have to face challenges tied to their fragility. It didn’t have a story at the beginning!
Then we started building up the studio, worked hard on alpha and got out there doing our best to create a simple yet functional game fueled by our passion and love for the medium.
Is the final game a masterpiece? I don’t think so, but I'm 100% sure we did our best and I genuinely think it can resonate with the player.
Surely it has some bugs we are trying to fix and Unity is not very helpful, to be honest, but I can guarantee we are fully committed to giving you the best experience possible.
Now I’m going to a short list of some key aspects of the game:
- Gameplay: it’s simple and that’s what we wanted from the start. There are no unique mechanics but we designed each level to feel a little bit different from the previous one, mixing up situations, characters and foolishness.
- Story: we depicted an everyday story filled with everyday actions, people and emotions. Is it more like An Everyday Sadness rather than Story? Just a little because indie developer, you know, but we also wanted to portray the concept of love in all of his forms.
- Aesthetic: for months I had the feeling that the game looked more like something made in 3D rather than a videogame. This was until people around me started praising the aesthetic of the game and I’ve to admit I like the final result.
- Music: this is the thing I’m most proud off. I’m made by 80% music and poured all my passion into the game. A big shoutout to our magnificent composer Rodrigo.
That’s it. Would I recommend the game?
Absolutely yes if you are into small personal stories, all over the place situations, cartoonish characters and are willing to accept indie problems.
No, if you are looking for longer experiences with complex mechanics and are not familiar with small imperfect indie titles.
I truly hope you’ll consider supporting us and hope you’ll have a great time playing our little creation.
Cheers,
Roberto
Steam User 4
Hey, y'all! I'm the other founding member of Cactus Production. Been playing the game these past few days and I have to say, playing it without all the major bugs encountered during playtesting feels like a breeze!
If you do encounter bugs (because yes, a few could still appear every once in a while), please, write them down in the form we have put in the main menu!
Speaking about my contribution to the game, I am the one who wrote the story, the dialogues and thought out the narration of our adventure, along with my partner. Lemme tell you, it was quite an adventure for me too! I took inspiration from my own personal experiences and I have to say, for being the first time I write something "officially", I'm pretty satisfied!
That being said, I thank each and everyone who will support us.
Long live the cactus!
Steam User 5
Full Walkthrough:
★★★★☆
Gameplay : Good
Graphics: Decent
Sounds: Good
Story : Very Good
Game Time: 2 - 3 hrs