Amnesia: Rebirth
You can’t let out a breath. The creature is only inches away. Its sole purpose – to feed off your terror. And so you crouch in the dark, trying to stop the fear rising, trying to silence what lies within you. “I know you. I know what you're capable of.” In Amnesia: Rebirth, you are Tasi Trianon, waking up deep in the desert of Algeria. Days have passed. Where have you been? What did you do? Where are the others? Retrace your journey, pull together the fragments of your shattered past; it is your only chance to survive the pitiless horror that threatens to devour you. “Do not allow yourself anger, do not allow yourself to fear.” Time is against you. Step into Tasi’s shoes and guide her through her personal terror and pain. While you struggle to make your way through a desolate landscape, you must also struggle with your own hopes, fears, and bitter regrets. And still you must continue, step by step, knowing that if you fail you will lose everything. First-person narrative horror experience Explore environments and uncover their histories. Overcome puzzles that stand in your way. Carefully manage your limited resources, both physical and mental. Encounter horrific creatures and use your wits and understanding of the world to escape them.
Steam User 29
I had to replay this great game on PC even though I already played it on the Xbox at the start of the year. It has some annoying elements, such as the low number of matches in some areas or the need to quiet down the baby every second, but other than that, it was a fun and intense game. I also really like the character Tasi; you can relate to her during the entire game because she has been through a lot.
Steam User 12
No clue why this gets the hate it does. Runs fine, story and atmosphere are good. Great game - give it maybe a 8.
Steam User 10
There’s a particular kind of fear that doesn’t rely on monsters jumping out of the dark. It’s the fear of being alone with your thoughts, of remembering things you’d rather forget, of confronting the parts of yourself you don’t fully understand. That’s the feeling that stayed with me throughout the journey.
At first, the desert felt vast and silent, almost peaceful in its emptiness. But the further I walked, the more that silence became suffocating like a reminder that no matter how much space surrounds you, there are memories that never leave. Every cave, every shadowed corridor, every faint whisper felt like an echo of something buried deep inside. Not all of it was frightening in the traditional sense; some of it was simply uncomfortable in a way I wasn’t prepared for.
Experiencing Tasi’s memories was like looking through a fogged window: glimpses of tenderness, grief, love, and guilt, all tangled together. There was something painfully human in the way her past unfolded, not dramatic, not exaggerated, just fragile. Her fear wasn’t only about survival; it was about responsibility, about the weight of making choices when everything you care about is at stake.
And then there’s the theme of motherhood, woven through the story with a kind of raw vulnerability you rarely see in horror. It shifts the whole experience from “escaping danger” to something quieter but far heavier: protecting something that feels impossibly fragile while the world around you crumbles. Every step forward felt loaded with the anxiety of not being enough, of failing in a way you can’t come back from.
What truly intrigued me wasn’t the supernatural elements, even though they are eerie and beautifully designed, but how the game magnifies the fear of losing yourself. The darkness distorts more than your vision. It distorts your sense of safety, your confidence, even your perception of reality. There were moments where I wasn’t sure whether I was reacting to what was on the screen or to something it made me remember.
When it all ended, there wasn’t the usual rush of relief I get from finishing a horror game. Instead, there was a kind of quiet heaviness, as if I’d just closed a chapter of someone’s diary that I was never meant to read. It made me reflect more than I expected—about memory, about identity, about the fragile threads that keep us moving when everything collapses.
What stayed with me wasn’t the fear, but the way it stirred emotions I usually try to avoid reminding me how easily we overlook what’s fragile inside us when we’re too busy pushing through the world.
What a journey! I recommend it 10/10!
Steam User 9
Honestly, it is not bad as people say it is. It has some good horror sequences, puzzles, sound, and story telling. There was some frustrating bits like having to watch long cutscenes when you die.
Steam User 10
I did enjoyed this game and I actually can't see where the game deserve its "hate" if I may say so. Well, this said, I even enjoyed A Machine for Pigs eh...
I hardly manage to dislike games anyway. To me a game is a good game if you manage to have good time with it by itself, as simple as that. That's why comparing things to things is the worst way to understand the potential of a single game, and is just a bias of conformism for those unable to exercise discernment. This game is objectively not a bad game, just don't try to find in it something that isn't what it is, obviously. It's not A Dark Descent.
Steam User 6
The gameplay was a bit bland and frustrating.. mostly navigating big dark levels, looking for the hidden lever/key/etc. And then frequent "hide in the locker" style scenarios when a spooky enemy shows up.
However, the game is super quirky. The story and the setting.. it's interesting and original. A plane crash survival situation becomes a Lovecraftian nightmare as you're teleported to a Scorn-style shadow realm. Also you're a pregnant woman for the whole thing, and the game dips its toes into the body horror of pregnancy and the emotions of an expectant mother.
It would have been better as a book or a movie, rather than a game. But I enjoyed it. I played it on normal, but this is a rare instance where I'd expect playing on easy/story mode would be the preferred way to enjoy this, keeping the gameplay to a minimum and just enjoy the interesting story and setpieces.
Steam User 5
Hush now, Lullaby
You play as Tasi, a woman who wakes up after a plane crash with no memory of the events leading up to it. As she searches for her missing team, Tasi discovers she’s pregnant and begins experiencing terrifying visions and encounters with otherworldly forces that intertwine with her trauma. In other words, she’s a woman struggling with her past and a mysterious pregnancy.
Tasi’s fear of darkness and her pregnancy aren’t just plot devices but key mechanics that shape the gameplay and narrative. Fear and darkness affect her physical and mental state, so you need to manage your matches and lantern carefully. Save your matches.
You also need to check on the baby by physically feeling her stomach, calming both Tasi and the child. This bond adds emotional tension, making survival feel urgent and personal rather than just mechanical. A small detail can be seen during loading screen, you can see the infant growing as you progress through the story.
The game has a few puzzles, but they’re not too difficult. It also offers multiple endings, each based on how you protect Tasi’s child. I was shocked by the ending I got on my first run, I didn’t expect it to work but it felt beautiful.
My ending, killing the Empress and dying with the baby, felt like the best possible resolution. In this ending, you save all the tortured souls, prevent yourself from becoming a monster (which I think is worse than death), and save the baby from living a life of suffering due to her illness.
Death was the best outcome for both Tasi and her child, granting them eternal peace rather than endless suffering. And Tasi would finally be able to reunite with her husband, wherever the dead go. A mother and a child. A mother that would do anything, risking her life for his lovely child.
Soon
Amnesia: The Dark Descent
Soon