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American Fugitive

Welcome to Redrock County, a sleepy American town with a booming criminal underbelly. You take the role of Will Riley. No angel for sure - but not a killer. Yet the cold-blooded murder of your dad is the crime they locked you up for. Fuelled by grief and a burning desire for vengeance, you’ll bust out of jail intent on finding the real culprit. Once outside, you’ll need to blend with the townsfolk to avoid recapture. Establish contact with the criminal underworld and stay one step ahead of the police dragnet.
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Game Discussion

Review by Anonymous
Review from Steam

I really like how this game is made. For an isometric open-world sandbox, it's really well-established. Especially if you try to compare it with other games alike, which were released after the '00s. However, I can't wholeheartedly recommend it to everybody. As much as it is good by the terms of the basic gameplay, as much as it is fun for some casual 'Wreak Havoc GTA-style!' random bashing around, as little it holds the player's interest in the story campaign and prolonged game time. And that sucks, really, because American Fugitive is supposedly a story-driven game.
The open-world part is surprisingly deep in many ways. The visual part is cool, the sound work is decent... Even while the list of music tracks is quite limited, the tunes are good. Especially if you like bands like Lynyrd Skynyrd. Speaking for the overall setting, AI reactions, and all that complex stuff... It works. The level of detalization, for so many small objects, and the overall simulation of the town life is spectacular. Sure, for such a small town, there should probably be much fewer police units, guns, and violence - but if you'll accept that game's demeanor, then you'll get the whole game rather quick and easy.
But, then again... The best part of American Fugitive is some time of free-roaming, with completing some basic challenges like races, old GTA-style rampages, and treasure hunting, with some challenges for searching for clues on how to unlock the locked safes. Some open-world gameplay time, in a nutshell. But yeah, it is really not the most addictive pastime you can think of. The major part of the gaming audience will consider that open-world experience as boring rather soon. All the while the other, story-related part, that could have been a proper driver for all the action, sadly, falls too flat. American Fugitive fails to create breath-catching moments, intrigue, or at least a decent proportion of empathy for the main character. Can't say that the game is not trying to do so, but... Alas, it is too shallow and not convincing.
Plus, there is a slight case of self-overvaluation, with some achievements expecting from the player to do some repetitive stuff way-over-the-given-game-longevity. So, if you're an achievement hunter, you can feel even bitter than just 'boring'. Especially if you're as 'lucky' as me, and have to search for some random dropping poster several hours after you've gathered all other game badges.
Still, can't hit 'Negative'. As I've said from the start, I really like the basic layout. As of mark, I'd say, 6.8/10. A bit more than 2/3 of the proper game. Considering the low price and possible occasions to get it in some bundle, and some portion of fun I've got from this game, I'm still somewhat positive about it. Close to gray 'neutral', sure, but still positive.

Review from Steam

This is a great little game to play for those who miss the old GTA top down games, it plays and handles well and was fun to play and not frustrating like a lot of these types of games can be.
It consists of driving around and doing errands for people while you try and find out who killed your father. It also has a burglar mechanic where you can rob people's houses which while basic was well done.
The game has 3 small rural areas that you unlock as the story progresses, i would have liked a more urban environment to explore, maybe in the sequel.

Review from Steam

Best top-down game I've played since GTA 2.

Review from Steam

Try to rob a store
Intimidate owner with baseball bat
"Owner not intimidated"
"You have been overpowered"
Get thrown 30m away from the store by a female through the door like a fucking ragdoll
Get arrested
10/10

Review from Steam

It's fun. Worth to play for sure, even though the story here is boring

Review from Steam

I remember before picking up American Fugitive that all it took was a mention of the development team being "ex-Timesplitters" to sell me on a first week buy. As a huge fan of that series, even if the the new game's genre was a Casino simulator, I'd probably give it a chance. A few small touches of TS' supremely fun aesthetics might be lurking somewhere in the graphics or writing of this game but mostly none of Splitters' infectious humor or silly rebel spirit are found in any one location that I can accurately point out. What we are left with is an updated take on the early GTA games that unleashes its loaded magazine on farm country Americana. Is it any good? Eh, I had a lot of fun but don't expect a perfect experience. It's all about what you're looking for when it comes to your enjoyment or hatred of American Fugitive.
You've just escaped from jail. Momentarily you think about blending in, hiding out and waiting for the coast to clear to plot your next move. Of course, that's the logic of sissies and it's not long before you're beating the hell out of everybody, fighting the cops, undertaking maniac missions to earn cash, leaping ramps over lakes and keeping a the kind of profile that's a fast track to the electric chair and 10 consecutive 99 year sentences. It's GTA with some downhome hospitality in terms of the delivery and world design...that and nothing more.
AF looks good for what it's going for. I got hit by a couple of instances of unfortunate slowdown though whenever the screen was crawling with cops and panicked citizens but for the most part the rural vibe is nailed with a pleasing to the eye aesthetic. It won't blow your graphics card out of the tower but it's pretty for a top-downer. You'll bounce across a few different maps, each town with its own design and numerous houses to break into, police stations to raid, businesses to buy from as day/night cycles and citizens go about their daily business. An unobtrusive soundtrack presides over the action and everything looks/sounds, for the most part, how I hoped it would. Animations for the wee characters are well-done and the only issues I had with the presentation was some slowdown, a few clipping/jank issues and the biggie...NO voice acting. AF screams for voice-acting and it's really a shame that the budget (presumably) couldn't include it. It really takes a way a layer of character that the game could have had to ooze even more authentic atmosphere. I understand these things but I do feel it's a hit on the experience.
Gameplay is the important part here and though you'll never mistake AF for a serious innovator, if you know what to expect coming in, you'll hopefully be satisfied. You'll meet a cast of eccentric characters across the decently stuffed campaign, each with different motivations for employing you. You're going to be robbing, stealing cars, assassinating sobs, trying to undermine local politicians and doing about every and any task that you can think of. There's a good variety of both vehicles to drive and they all handle differently (some are a pleasure and some are El Diablo in the flesh). You'll unlock perk points to apply, amass an impressive if standard arsenal, equip disguises, find secrets...you know the drill. The gunplay was a simple blast and I had a good time shooting whenever the mission called for it. There's plenty of moments of derring-do-bad where you'll be chased by your enemies and the cops alike, scrambling to find your H.Q. and taking your ride for a spray paint job if need be...though if I could shoot it out, I would.
Everything controls fine. A little float-y with its own quirk to get used to but aside from a couple of vehicles, most of the driving was fun if not fluid. It was always a pleasure hitting that next manmade or natural ramp, skipping over a hedgerow, greasing around a corner and leaving the cops in the dirt. Although the shooting is basic, no frills stuff the guns are satisfying to use when stacked up against other pint-sized shooters. Not the best but certainly above-average. Sadly, the challenge of the main missions is a mixed bag. There's a couple that felt spot-on, though the fairly dumb A.I. was a letdown at times as you'd bowl over the cops and anything in your path relentlessly until there was nothing left in your way.
To increase your loot and elevate your rap sheet, there's also a variety of side missions. From extra objectives given by the cast of characters met to finding hidden objects/landmarks to tackling racing and jumping missions, there's enough to see and do that cleaning up some of the achievements should take at least a few good sessions. A few months after the game's release a military themed campaign was released but honestly, at that point I had put a lot of time into the game, to the point where I feel like I had ground AF's dirt roads into powder...I simply didn't need anything out of this title at that point.
The game crashed 2 or 3 times and I also left it on pause for a pretty decent length one afternoon. All-told, I put about 15 actual gaming hours into American Fugitive and cleaned up as many achievements as I could. As stated though, when my interest in the game finally evaporated it was gone for good. So once you get all that you need out of it, there's a fair chance that you won't be back.
American Fugitive for me was just a solid, back to basics open world blaster that I really had a good time with. The aforementioned problems do detract from the experience (it wasn't frequent but the slow downs were a pain and some of the cars handle like absolute trash) but I'm glad I grabbed the game overall and had a blast on Will's criminal adventure. I still find it hilarious that the original goal of the protagonist was simply to find who set him up and keep a low profile. He's never gettin' out of a prison for a sequel. That's all I know.
Since I been crunchin' numbers with decimals lately, this was a 7.5 for me personally. Check it out on a sale and see how you feel.

Review from Steam

A very interesting and entertaining top-down GTA-like game, with a twist.
The Good
- Challenges: they are military-oriented and quite challenging. Causing mayhem with the tank is one of them.
- Time Trials: they are racing-oriented and quite challenging. Sprint racing with a buggy along the train is one of them.
- Side activities: they vary from being a burglar or a robber to collecting stashes and paintings and even car jumps. Everything is fun, except when you have 5 or 6 stars with police and you drive a minivan...
- Upgrades system and money spending: they had a really great idea of having less 'upgrade points' required for all upgrades than the maximum amount that you can make. Money-wise, you will keep it rolling on cars, military ordnance and various items.
- While melee fighting is relatively OK but nothing to brag about, the shooting feels really good because it has RightMouseButton aiming, so none of that WASD-oriented spray and pray.
- A nice and rather relaxing soundtrack.
- Nice visuals.
The Bad
- The main story, if you can believe it... 75% of it is a repetitive, boring as hell fetch quest fest. Worst part is that you cannot explore the whole map until you've advanced enough in the story.
- Enemy placement design: You start a mission in which you are under attack. You get out of the house. Five enemies surround you in a 2 meter perimeter. In one second they all shoot. You are dead (unless you have some very specific upgrades unlocked).
- NO cooperative game mode.
- NO voice acting (only chat bubbles).