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All Walls Must Fall – A Tech-Noir Tactics Game

Berlin, November 2089: The Cold War never ended. For 150 years both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching a breaking point, as a rogue nuclear strike will send the world into turmoil. All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. All Walls Must Fall takes inspiration from genre classics like X-Com, Syndicate and REZ, as well more recent indie games like The Banner Saga, Braid, SUPERHOT and Crypt of the Necrodancer.
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Game Discussion

Review by Anonymous
Review from Steam

Let's start with the bad.
It's short. Very short. I beat it in under 4 hours on my first playthrough. Every single map takes place at a club - not that I mind clubs as a venue for this game, but there's not really a change of environment throughout the game. Mission types technically vary, but still not really - it really largely ends up being the same. All of these things keep the game from feeling expansive, varied, and interesting. Though I hate to use the word, there's basically little "content" in this game.
But what is there is amazing. The fights are amazingly fun to play through, and watching them back in real-time is almost always awesome. Enemies provide interesting variation, and there is *NO RANDOMNESS*! I cannot emphasize that enough. If you fail, it's pretty much on you. You can get unlucky still with enemy placement, but you won't ever fail a shot or get hit by bullets from randomness. In fact, there is so much in this game to keep you alive - you can take only 3 shots, but you're warned every time you're about to be hit before you take an action. The result is an incredibly satisfying combat where your choices actually completely matter. This is such a breath of fresh air, I can't say enough good things about it.
If they make a sequel with a more fleshed-out metagame, more missions, more environments, etc., I'll be here to buy it immediately. Even as it is, this is a game worth your time and money. It's interesting, quirky, and an absolute hoot. Procedural generation help keep things interesting and replayable, too.

Review from Steam

Mix Invisible Inc with Crypt of the Necrodancer, toss in some time-control powers, and you get this brilliant gem of a game.
You play as an agent hired by time-travelers to perform hit-and-run missions in nightclubs around futuristic Berlin, with the aim to steal stuff, kill people, etc. Every mission is a little different, every building a little different - they're all procedurally generated, with the aim of giving you new puzzle boxes every time you play.
See, everything you do takes time: every move, every gunshot, everything. You have to get in, accomplish your objective, and get out before you run out of time. Which initially seems like a lot, but when you accidentally walk into a bullet and unwind time so you can skip that damage, you burn through it fast. Because it's not just your agent's time your using, it's time as a resource, as a healthbar. I love how it works in motion, where it pushes you to keep moving - but doesn't make it so tight that you get frantic and stop thinking. Like Crypt of the Necrodancer's demand that you stay to the beat or lose the rhythm.
Combat! Combat is turn-based, and if you can't explain your presence to the guards hanging out in these clubs, they'll break out their shotguns and smgs. You can do a light attack that doesn't take much time, or an aimed shot that does. You can dash to another square to evade a bullet, you can worry about cover, you can reload. It's pleasing - just enough XCOM to make it feel crunchy, just enough slick to keep you moving. And oh! When you win, you're asked if you want to drop the combat - finalize it, make it permanent. If you do, you get bonuses...and the game drops down into a super-close replay mode where it shows off your shots and dodges, where you get to watch the nightclub come gloriously alive as you're no longer floating above it thinking in terms of tactics, but just watching your burly agent bust down doors and flip his little cut-out (think paper mario!) avatar around as he meets guards and pushes past club-goers. It's a fantastic little touch that makes you really feel satisfied after combat, and gives you a breather before you get on with the mission.
Gosh, it's slick. But I digress: talking! Talking is simple and hilarious. Guards refuse to let you inside the club, guards demand to know who you are, and you can - as a burly aging man of an agent with a cybernetic arm - be gruff with them, tell them to fuck themselves, or try to flirt with them. And sometimes the flirting works! I haven't spent enough time with the chatting to tell you how deep the system goes, and there are emotions at play as well as picking logical answers, but it works, it adds a pleasantly human layer to these paper dolls. And if you get a guard mad, you get to swap to combat, which is fun.
So - let's see. There's a campaign structure, with different missions to do around Berlin. There's a shop, where you can trade currency (gained by completing missions with extra time) for upgrades, new weapons, new powers. There are complications like drones and security cameras.
There is, alas, the fact that this game is still in early access. The devs aim to have it done by early next year, which is exciting: what's here in the game is solid already, and any expansion to it would be wonderful. For now there's a handy little feedback button in-game that you can use at any time to send the devs a complaint or comment - the most seamless way I've ever seen to tell a dev what you think.
Let me wrap this up: I think this game is brilliant. The atmospheric is astounding, the political overtones add that edge to this cyberpunk title, and the gameplay hits just right. I really, really like this game and want it to do well!

Review from Steam

I really wanted to give this game a middle ground vote rather than a thumbs up, its just not quite good enough, but its more good than bad id say.
So as you might know its a tactical turn-based game with a little time travelling mixed in, it reminds me a lot like the Shadowrun series but I feel they were much better, this feels a little cheaper made if that makes sense and a little too easy.
The reason i find it too easy is because of the features that make it a little different which is the reverse time/undo, which is pretty cool but removes any kind of difficulty with tactics etc so you can breeze through the levels no problem especially when stuff gets upgraded, that also includes reversing dialogue options so you can never fail, whilst it does come at a cost to reverse/undo each time it doesn't cost enough from my perspective.
The maps and graphics/art style look good but one thing I didn't like was the maps felt far too cluttered, which at times got in the way of gameplay or just general movement, the maps are also fairly small which didn't help.
As for dialogue, well I'm not much of a story guy but some of it was a little weird and a bit OTT at times? I'm not sure but it could be worked on a little methinks.
However, the biggest annoyance that stopped me playing this was the game crashing, at times the game would crash halfway through a mission and you have to start it again, which is fine for smaller missions but when you spend a long time in the more difficult missions it's not very nice to lose your progress in an instant, that one certainly needs fixing.
Aside from that, I do like the idea of the game, it has fun elements to it and certainly room to improve, but because of the above, right now it works out a deal breaker for me, I have to give a 6/10.

Review from Steam

ALL WALLS MUST FALL means I have to buy a cyberfist to punch in walls of course, suitable for dramatic entrances and so on.
Diplomacy is an option for dealing with potential hostiles, but really it's when you've got to get violent is when things get silly.
You have the ability to rewind time for everyone, for yourself, or for everyone but yourself. This can lead to stupid situations like you blow up a wall, shoot your way through to the target, then rewind everyone else's time so that everything is fixed again, only you're standing in front of your unsuspecting target with no one the wiser.
Or fill someone with bullets, rewind your personal time so that your gun is full of bullets again, shoot more, rewind time so that you're standing back in the doorway, which is where all the mooks are pouring into the room from, so that you can punch them all in the head with your cyberfist.
Even if you get killed you can rewind back to a point where you're alive again. This all costs time. You get time from exploring, combat, interactions, mission objectives. As long as you have time, you can do pretty much anything. If you have no time left, you're dead permanently.
Then once you're happy with the outcome, you fix the timeline in place and the game replays all of your actions. Walls explode and un-explode while a giant communist cyber-bear blows through a gay nightclub punching his way through heads and furniture while appearing in every corner of the building all at the same time then everyone's dead and he's driving off in his car.
All backed up with moody electronic music and grimy visuals. Having a fun time fucking up time so far.
Tip for anyone trying it though, save up for the rifle rather than buying the shotgun or smg. That and the fist will carry you all the way through if you arent trying for a pacifist run.

Review from Steam

So, first this is a game that charmed me into coming in, but sadly kept me from enjoying it as much as I feel i should have. This doesn't make it a bad game, but also... it leaves me wanting.
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So lets break this down to 3 segments. Because this is not a bad game, in fact, its a really good game - but its also missing segments that lift it to something I can enjoy longer than an hour or two without becoming bored.
Technically this is a competent title, with no bugs in sight, and a solid set of options and settings. It doesn't take an extra mile with things like color blind mode, but neither does it shrink away from allowing you to customize your visual / audio experience. But the problem that rises is the camera implementation where I've got some problems where it clips through walls making it hard to see and objectives that don't. Its not the biggest issue for sure, but when you've got tension broiling... a camera that annoys is not the least annoying part.
functionally there are two parts: Talking and Shooting. And while both have their strength, they both suffer from issues that bleed into one another.
With the speech system large parts of the game can be played in pacifist mode with dialogue, the ability to turn back time removes any challenge from this segment due to the trial and error nature it allows, instead of a well reasoned approach to interaction.
BUT - this very time turning and shifting mechanic, allows for such a diverse combat interaction that makes it shine above and beyond.
Sadly, the combat system, with all its options and available tactics is shackled by its beyond easy difficulty that results in a lack of any requirements to think beyond a few basic steps. With no harder difficulty available, it remains a simple step forward to keep them beyond the need to consider.
I hope early access continues to add more depth - but for now, its just missing that last step into amazing.
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Review from Steam

Really enjoying the game so far, its a little early to tell where it will go, and I hope it will run smoother on my potato of a computer in the future, still getting a lot of choppiness on the lowest settings. I can run games like Deus Ex Human Rev on medium, so I don't see why it won't be ironed out for a game that seems like it probably requires less resources. Then again I know nothing about what goes into making a game. But kudos to the makers of this for making a scifi turn based, which seems to be a left out entry into the genre for the most part.

Review from Steam

If you were to take the turn-based combat of the XCOM series and then place it in an alternate history where the Berlin wall was never torn down and the Cold War still rages on, you'll end up with inbetweengame's All Walls Must Fall.
However, unlike XCOM, the combat might be similar but this isn't squad based, its just you against several enemies, thus making combat rather intense. This can be somewhat cheesed though, by parking yourself by a doorway or similar cover then your opponents can be easily picked off, choosing to stand there for the most part as you gun them and their cohorts down. Another thing to remember, which I constantly forgot myself, is that you have to confirm each action before Kai acts it out, an option to disable this and set it to auto-confirm would be a neat addition.
Taking place in the Berlin nightclub scene just a few hours before a nuke wipes it out, you play as STASIS agent Kai, who has been sent back in time to gather info on and either interrogate/assassinate key figures linked to the explosion, in an attempt to prevent it.
As a result of frequent time travel, some of the people you meet throughout the game are ones you previously killed under the organisation's orders, only to be sent back to interrogate them instead. This leads to paradoxes where Kai sometimes encounters people who know him from another timeline where he didn't kill them and this happens to be one of those timelines.
Time travel is weird, thats all you need to know.
After each mission is successfully completed, and to be honest, they are pretty short, you can choose to replay them for better scores and thus higher rewards. I quite enjoyed the short length of the missions, as I could do several in one session, whereas with the likes of XCOM just one mission could take an hour or more.
Considering that you can only take three hits before you die and don't have enough points to rewind, a good strategy is an absolute must when it comes to each fight. Thankfully the game gives you a heads up if there's an incoming hit during movement. With the right power you can rewind time but only for yourself, resetting enemy positions and health, or simply rewind your health among others, presumably with more to be added in the future.
You also have your standard weapons, shotguns, smgs, rifles etc to use, shotguns for close range and smg/rifle for mid to close range, as per usual. However I ended up sticking with the pistol and spending my cash on powers, which meant enemies took longer to kill but I could stun them with tap shots and manipulate time to an even greater extent.
At times you will be forced into conversation with a doorman or guard, with each option affecting how you succeed or fail, like for me during the second mission, I unintentionally seduced the target and got him to take me to a private room after deciding to seduce him a second time. The second time around however, I opted to scare him into giving me the info and shooting my way out of the club.
At the moment the game is only a third completed, as per the disclaimer you see when first playing. So yes, there is a good amount of content yet to be added but for fans of XCOM and the like, definitely worth getting, or waiting the 6-12 months that the devs have stated to be when it leaves early access. For now though, regular updates will be dropping every month or so.