All Walls Must Fall – A Tech-Noir Tactics Game
Berlin, November 2089: The Cold War never ended. For 150 years both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching a breaking point, as a rogue nuclear strike will send the world into turmoil. All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. All Walls Must Fall takes inspiration from genre classics like X-Com, Syndicate and REZ, as well more recent indie games like The Banner Saga, Braid, SUPERHOT and Crypt of the Necrodancer.
Steam User 9
It’s hard not to recommend a game that just went free, but I also think being free is not enough reason to spend your time on a particular game. If you are an XCOM fan, you will enjoy this game. It is an indie game, so don’t expect the best graphical settings, but the storyline is compelling. The only reason I won’t give a higher score than 7/10 is that the game is a bit unbalanced; very soon in the campain you find missions that are very difficult to complete; I’m guessing the choice of upgrades you pick is absolutely fundamental to pass certain missions, and you if made a bad (somewhat random) choice a few missions before, you’re stuck and need to repeat the campaign. Yes, because even if you do not play with permadeath, there are no save games that allow you to return to a previous stage – a bit poor design.
Steam User 4
All Walls Must Fall is a fun tactical turn based game.
The game is pretty straightforward with a 1 mission for each level.
You can either Speech 100 your way through the stage by convincing guards you are meant to be there.
The dialog options are a bit janky, You have three emotions; fear, flirt, and respect; that increase or decrease depending on your dialog choice but what you say doesn't always match the emotion that it has an effect on, it feels pretty random.
The combat is turnbased. Every action has a cost in the number of turns, moving 1 turn, shooting 1 turn, reloading 2 turns. And you have the option to rewind time if you didn't like the outcome of a turn like taking damage or realising an enemy was able to flank.
It's pretty simple. I didn't have many bugs but the few I did were when the story was progressing and It didn't move on to the next stage causing me to restart the game.
Fun game for a few hours and best of all it's free.
Steam User 3
Fun little game to waste a few hours on.
Please redesign the RNG-based dialogue. That is so not fun.
Steam User 2
All Walls Must Fall is a hidden gem in the tactics genre, blending turn-based combat with time-manipulation mechanics to create a unique experience. Set in a neon-lit, cyberpunk version of Cold War-era Berlin, the game impresses with its standout techno soundtrack and striking visual design, perfectly capturing a dystopian, high-energy vibe. The time-bending mechanics offer a fresh twist, allowing players to rewind and adjust their actions, creating intense moments of strategy and decision-making.
However, while the game's concept and atmosphere are fantastic, there are some drawbacks. The procedurally generated levels can feel repetitive, and the camera occasionally obstructs important decisions. The gameplay, while innovative, can also feel somewhat chaotic at times, especially for players looking for more traditional, clear-cut strategies.
Despite these issues, the game's accessibility (true free-to-play) and its strong, unique themes, make it a worthwhile experience for fans of tactical RPGs and cyberpunk narratives. If you're after a deep, high-difficulty challenge, this might not be for you, but if you enjoy a fresh, quirky take on strategy with a lot of style, All Walls Must Fall is definitely worth a look.
Steam User 1
It was fun for a couple of hours until the missions started bugging out because of bad dialogue options and at some point only dialogue options which will lead to a mission failure. Very strange.
The gameplay and combat feels like a mix between the early fallouts, X-COM, jagged alliance and some of Hotline Miami or Mercenaries, it definitely works and has room for tactic and planning whenever you like to, even though brute forcing through the levels was the most effective atleast for me. The effects and how the enviornment reacts to the battle is cool, I don't really like the mix of cyberpunk and comic in artstyle though, the graphics and the enviornment seems to bug out sometimes aswell.
The NPC'S they seem absolutely brain damaged, they don't react at all to the events around them, completly oblivious. When you think about it a nice representation of us humans as a whole.
The maps look clustered and claustrophobic, that makes the combat instances incomprehensible sometimes - which is why I appreciated the replay of the combat encounters. At first they were also pretty cool to look at but after a while they unfortunately got pretty repetitive, there is also no option to skip these. Not a fan of techno or futuristic music but it definitely fits the theme of the game and the beat flows absolutely well with the gameplay.
All in all it's definitely not a bad game but could have used some more polish. (6/10)
Steam User 1
very interesting gameplay and world, especially after living in berlin for 5 years now! the only thing that bothered me was that you could barely see what was happening on the last health state. all that static made it really hard to see enemies or even the environment
Steam User 0
We have to give the studio inbetweengames sincere credit for the originality and flare of this game. To be clear, I do *not* highly recommend it, but it is fine for a short 5 hour long game and it has many qualities.
First, luckily the game does not impose timers on decisions, because I would probably not have played it otherwise (though it is an option, off by default. Likewise permadeath is off by default). I personally *hate* time limits in games, yet the time resource in All Walls Must Fall did not annoy me at all. It even grew on me and became fun since you can buy time manipulating powers. In fact, there are very different ways of doing missions: guns blazing, persuasion, stealth, hacking, etc.
You have a wide variety of weapons, cyber-augmentations, and time powers you can buy. It is impossible to get them all in one playthrough. For fun, buying the cyberfist does open some new strategies (i.e. breaking walls to avoid needless gunfights).
That said, if you play cleverly, you probably only need to buy the time manipulation powers.
You can also avoid combat in missions, especially as you can redo them.
I don't want to oversell it : the gameplay systems are similar from one map to another, though new enemy types appear that can use some time manipulating themselves, and the difficulty increases later in the game. All in all, it should take about 5 hours to complete based on polls.
In the last missions, failing any dialog mini-game results in massive fights, which I found fun actually.
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TIP : if you think you are failing one of the first missions, just press Escape and abort / restart the mission. You will also get the option, later, to redo missions to get more Credits (you can time travel, so...). I redid missions mostly to get pacifist achievements (there is one for each mission, which I think is a nice touch).