Alien: Isolation
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Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance. As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.
Steam User 95
If anxiety was a game, this would be it, after finishing the game for the first time i told myself "i'm not playing this ever again", well here i am, after 5 years i decided to play again at the hardest difficulty, it was a very different experience from the first time, never felt so scared and vulnerable in a game before, the Alien is so fucking stressful, i hate this mf, but also love it at the same time, amazing game, an experience that is one of a kind
Steam User 67
There is a common problem that horror video games generally face. The ability to surprise the player and retain the horror when all of its tricks has been revealed. A horror game will inevitably become less scary, when all of its quirks have been unveiled, when the monsters have been documented, and the location of keys are mapped. When expectations are set in stone it becomes harder to scare and be surprised.
A magician never reveals all of his secrets for how else would he continue you to trip you up? Alien Isolation might feel like it shows its hand once you’ve gleaned a single playthrough, but the truth is that the relentless and surprisingly smart AI of its merciless Xenomorph means that no single playthrough will ever be the same. And the intelligence of the Xenomorph means that I could never let my guard down for a second.
Creative Assembly had done something truly remarkable, they’ve managed to adapt a beloved movie IP unto video games and evoked the claustrophobic retro-future vibes of Ridley Scott’s original film with extraordinary attention ro detail. The scenery, the constant chirping of computers and terminals will take you right back to the 1980’s charming retro vision of the future seen through such films as Ridley Scott’s Blade Runner and of course Alien.
The sound design, the lighting, it all resonates with the startlingly smart enemy AI to create a very unique and timeless horror experience. It keeps you on edge because you need to be on constant watch for the relentless killer that pursues you throughout the experience, which only gets more tense when the world around serves to distract you from the fact that there is dangerous killing machine stalking every nook, cranny and vents specifically to kill you. While trying to keep track of its movement using a motion sensor you also have to contend with other hazards on the station that keeps tension high.
The Xenomorph has a reputation for being one of the scariest monsters to grace cinema, so it’s only appropriate that it retains this visage for video games. In Alien Isolation the alien learns from how you avoid its presence, it will see through you if you try to repeat tactics to outsmart it, if you try to hide in the same places it will think to look there. And it of course responds to noise, and naturally it isn’t the only obstacle you will have to deal with onboard the Sevastopol space station and as such like any smart killer it will take advantage of your carelessness if you let it. The presence of hostile humans can also prove to be a boon for you to distract thr alien while you accomplish your task of fixing generators and make your slow way back to your ship to evacuate the death trap you’ve found yourself in.
You play as Amanda Ripley, daughter of Ellen Ripley protagonist of Alien who is traveling to the space station Sevastopol based on a tip given to her by her synthetic companion Samuels that the flight recorder of the Nostromo, her late mother’s ship, has been recovered. Seeking closure for her missing mother she decides to take a job to Sevastopol, which unfortunately puts yet another Ripley into contact with the terrifying Xenomorph and the corporate evil of Weyland-Yutani. Amanda has all the characteristics of her mother, her disposition feels very grounded and genuine for a civilian engineer being put into a life or death situation involving a killer alien monster, rogue Synthetics and crazed human survivors.
Alien Isolation thankfully avoids being the type of horror game where you spent all of your time hiding. The Alien cannot really be defeated, because of course not it is simply too strong and resourceful to be taken down like a common Resident Evil Licker. But it can be stopped. The game allows you ways of pushing the monster back, or distracting its attention unto other matters to give you time enough to push forward with your objective. When you get the flamethrower, the Hunter becomes the hunted!
More often than not your objective involves restarting some generators like an average AAA video game, thankfully the tension is at a constant high that it never gets boring.. Well, at least after the Alien shows up. The beginning hour of the game takes a bit of time before it ramps up, and the last hours of the game felt like the game refused to end where it probably should.
Looking past that, Alien Isolation is an all time brilliant survival horror game and a landmark achievement for horror games that I won’t soon forget. Now, bring on the sequel Creative Assembly!
Steam User 80
> See game on sale
> Remember hearing a lot about it
> Spent two hours on UI mod and AI tweaking mod
> Dark room, earphones and stuff
> Crawled around the starting location
- That looks beautiful!
> "Press X to hide in a locker"
- I think I played enough for today.
10/10, haven't yet seen the Alien, don't look forward to.
Steam User 62
This game was horrible, I loved it. I hated playing this. And I loved the game. Stressed me out so much that I just couldn't play it anymore after the first 1-2 hours. Then I came back to it 1 year later and finished it. It made me genuinely hate Sevastopol.
What an experience. Just hard to find anything else like it. I know there are many good horror games. But the cherry on top on this one is the SOUND DESIGN. The engineers that worked on the sound in this game were psychopaths. The way they mess with your brain with sound alone. And how immersive it is. It's just... I can't find the words. Sound = work of art in this game, in all departments. It's weird that so few games realize that with sound you can add a level of immersion beyond what graphics alone can achieve.
Oh, and the story, and progression. Once again, how it messes with your brain. Makes you feel safe at one point... What psychopaths. The team that designed this is something else.
I felt the game was expensive before knowing how it would make me feel. Now that I know, I'd pay even $100+ for it without blinking, because it's truly worth it. It DOES have so much value. I don't know where else you could spend $100 to give you this level of immersion, experience, FEELING.
Steam User 46
The moment I panicked and emptied a mag into an alien, then kept clicking even though the mag was empty, even though I knew it wouldn't help and didn't run instead like a logical person should—was the moment I stopped judging the movie characters.
Alien: Isolation isn’t just a survival horror game—it’s pure dread made playable. Every moment is tense, every hallway a trap, and the xenomorph isn’t just a monster—it’s a presence. One that can’t be killed, only outwitted. Mechanically, it’s brilliant. The AI is unpredictable, the stealth is brutal, and the sound design alone is enough to make you hold your breath. This is horror done with craft, not cheap tricks.
Visually, the game nails the retro-futurism of Ridley Scott’s original film. It’s faithful to the universe, down to the flickering terminals and claustrophobic vents. Amanda Ripley is a strong, grounded protagonist—capable, not overpowered, and never sexualized. That’s rare and worth noting.
But spiritually, this game is heavy. Alien: Isolation is about fear, not victory. You’re always outmatched, always hunted, always hiding. It puts you face-to-face with helplessness, and forces you to sit in it. That can be valuable. There’s something revealing about being unable to fight your way out—about enduring rather than conquering. But it’s also exhausting, and the spiritual tone is cold. God is absent here. There is no mercy, no hope, no higher meaning—just survival.
For players who want to be challenged emotionally and mentally, this game delivers. But don’t come here looking for comfort or redemption. Come ready to face fear stripped of spiritual context. It's not evil—but it is empty.
Steam User 39
thought it was a stealth game. turns out it’s a panic attack simulator with lockers
Steam User 100
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I grew up with the original Alien – and not in the casual “yeah I saw it once” kind of way. No, I was the kid traumatized by that scene on the table. The cat? Never cared. The creature bursting out of a chest? Burned into my soul forever.
So stepping into Alien: Isolation felt like crawling back into a very specific, very terrifying childhood memory – only this time, I had a motion tracker and slightly better motor skills.
It’s not just a game – it’s an atmospheric ritual. The creaking of the Sevastopol, the shadows, the absolute dread of hearing something move when you’re holding your breath in a locker... chef’s kiss.
Sure, the AI sometimes acts like it had one too many coffee refills in the reactor core, but even that doesn’t kill the immersion. If anything, it adds to the unpredictable terror.
Also, let’s be honest: just being on a ship like the Nostromo is half the dream/nightmare. I kept catching myself standing still, just listening. To the air. To the ship. To the silence before the shriek.
This game doesn’t just respect the original. It becomes it.
It’s terrifying, frustrating, gorgeous, and oddly comforting if you, too, were raised by VHS tapes and unresolved alien-related anxiety.