Alien: Isolation
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Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance. As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.
Steam User 141
This isn't your typical "run and gun" alien game where you blast your way through hordes of extraterrestrials with a smirk and a cigar. No, Alien: Isolation is more like a game of hide-and-seek, except the seeker is a space monster with murder on its mind, and you're hiding like a scared kitten who just knocked over a vase.
The premise is simple: survive. You play as Amanda Ripley, daughter of the Ripley, whose decision to explore a creepy space station feels like an extreme case of “following in mom’s footsteps.”
Now, about that alien. This is not your average video game enemy who just follows a script. Oh no, this Xenomorph has a PhD in Psychology and has read every survival guide you’ve ever skimmed. It lurks, it learns, and it’s apparently mastered the fine art of trolling. You hide in a locker? It checks the locker. You throw a noisemaker? It stops, thinks about it, and then proceeds to investigate directly where you’re standing. It’s like it knows. And it’s terrifying.
But fear not, you’ve got tools! Useless tools. Sure, you get a motion tracker, but all it really does is beep loudly enough to alert the alien. And flamethrowers? Great in theory, but it’s like trying to scare off a lion with a hairdryer. The real hero here is the locker. You will spend hours in that thing.
Every corridor is dimly lit, filled with steam vents, and makes random noises that seem specifically designed to trigger your fight-or-flight response. The whole place just screams, “Maintenance overdue,” and the humans on board are somehow worse company than the alien. They’re either trying to shoot you or giving you that “I’ve been stuck in space for too long and I might snap” vibe.
The game's visuals capture the Alien film's aesthetic in stunning detail, giving you that perfect 1970s vision of the future. The CRT monitors, clunky machinery, and chunky, analog-style tech on the Sevastopol Station feel nostalgic, yet entirely immersive. The game’s art direction really nails the "lived-in" future feel, where everything looks worn down, grimy, and used, a stark contrast to the sleek, high-tech environments often seen in other sci-fi games.
The game’s sound design is a perfect partner to its visuals, enhancing the vibe. The ambient noise of the station, the hum of machinery, and the distant sounds of the Xenomorph in the vents all combine to create a sensory experience that constantly keeps you on edge.
In conclusion, Alien: Isolation is the perfect game for anyone who wants to know what true anxiety feels like. It’s a masterpiece of stealth horror, where your greatest accomplishment is not beating the game, but surviving long enough to reach the next save point.
Steam User 95
If anxiety was a game, this would be it, after finishing the game for the first time i told myself "i'm not playing this ever again", well here i am, after 5 years i decided to play again at the hardest difficulty, it was a very different experience from the first time, never felt so scared and vulnerable in a game before, the Alien is so fucking stressful, i hate this mf, but also love it at the same time, amazing game, an experience that is one of a kind
Steam User 62
This game was horrible, I loved it. I hated playing this. And I loved the game. Stressed me out so much that I just couldn't play it anymore after the first 1-2 hours. Then I came back to it 1 year later and finished it. It made me genuinely hate Sevastopol.
What an experience. Just hard to find anything else like it. I know there are many good horror games. But the cherry on top on this one is the SOUND DESIGN. The engineers that worked on the sound in this game were psychopaths. The way they mess with your brain with sound alone. And how immersive it is. It's just... I can't find the words. Sound = work of art in this game, in all departments. It's weird that so few games realize that with sound you can add a level of immersion beyond what graphics alone can achieve.
Oh, and the story, and progression. Once again, how it messes with your brain. Makes you feel safe at one point... What psychopaths. The team that designed this is something else.
I felt the game was expensive before knowing how it would make me feel. Now that I know, I'd pay even $100+ for it without blinking, because it's truly worth it. It DOES have so much value. I don't know where else you could spend $100 to give you this level of immersion, experience, FEELING.
Steam User 61
I have gifted this game to friends and family who would of otherwise been too scared to play it, then guilt trip them into playing it because "i bought you a 40 dollar game" (I lied to them, it was on sale) then watch as they struggle in horror.
Steam User 46
The moment I panicked and emptied a mag into an alien, then kept clicking even though the mag was empty, even though I knew it wouldn't help and didn't run instead like a logical person should—was the moment I stopped judging the movie characters.
Alien: Isolation isn’t just a survival horror game—it’s pure dread made playable. Every moment is tense, every hallway a trap, and the xenomorph isn’t just a monster—it’s a presence. One that can’t be killed, only outwitted. Mechanically, it’s brilliant. The AI is unpredictable, the stealth is brutal, and the sound design alone is enough to make you hold your breath. This is horror done with craft, not cheap tricks.
Visually, the game nails the retro-futurism of Ridley Scott’s original film. It’s faithful to the universe, down to the flickering terminals and claustrophobic vents. Amanda Ripley is a strong, grounded protagonist—capable, not overpowered, and never sexualized. That’s rare and worth noting.
But spiritually, this game is heavy. Alien: Isolation is about fear, not victory. You’re always outmatched, always hunted, always hiding. It puts you face-to-face with helplessness, and forces you to sit in it. That can be valuable. There’s something revealing about being unable to fight your way out—about enduring rather than conquering. But it’s also exhausting, and the spiritual tone is cold. God is absent here. There is no mercy, no hope, no higher meaning—just survival.
For players who want to be challenged emotionally and mentally, this game delivers. But don’t come here looking for comfort or redemption. Come ready to face fear stripped of spiritual context. It's not evil—but it is empty.
Steam User 43
One of the best survival horror games ever made. You already know this.
But I have a tip for newcomers: don’t start on Hard difficulty, at least not for the first half of the game. The devs are serious when they say Hard is the intended experience. It really is. But it’s also relentlessly hard.
The first time I played, back around 2015, I chose Hard (as recommended) and couldn’t finish the game. I was literally taking two hours just to get from one room to the next. I think this is why many players back then thought the game felt too long. When you’re dying over and over, losing progress because of the manual save system, it can start to feel like a drag. NORMAL mode “fixes” this by giving you a bit more breathing room between Xenomorph encounters. It lets you learn the game’s systems and develop strategies to counter the Xenomorph in slightly less stressful scenarios.
Once you get the flamethrower around the game’s midpoint and complete a mission using it, that’s the perfect time to switch from NORMAL to HARD. You definitely do want to experience the game on HARD. That’s when it really becomes something unique, capable of building a level of tension that’s remained almost unmatched all these years. By then, you’re armed not only with the best anti-Xenomorph tool in the game but also with a deep understanding of the game loop, which lets you enjoy the intensity HARD mode brings without the frustration of learning everything from scratch.
In the end, Alien: Isolation isn’t just about surviving the Xenomorph. It’s about immersing yourself in a hostile, terrifying world that constantly tests your patience, resourcefulness, and courage. It’s a rare game that stays true to its horror roots while rewarding players who stick with it. If you want an experience that’s unforgettable and genuinely tense, this game delivers like few others can. Just remember, there’s no shame in starting on NORMAL. It’ll only make that transition to HARD all the more satisfying.
Steam User 66
Mid-30 male with three decades of video game experience. These overviews focus on how games fit into an adult life full of responsibilities. More information at the bottom of the page.
━━Resonance Score━━
☑️ A personal all-time classic
⬜ Will probably play this again
⬜ Finished it once and that's OK
⬜ Didn't finish, but fine with my purchase
⬜ Just not my thing
━━Breakdown━━
Initial Feel
☑️ Instantly hooked
⬜ Fun from the start
⬜ Slow burn
⬜ Never quite clicked
Mechanical Flow
⬜ Perfectly polished
☑️ Satisfyingly smooth
⬜ Takes getting used to
⬜ Actively frustrating
Schedule Flexibility
⬜ Perfect for micro-sessions
⬜ Easy to pause and resume
☑️ Needs dedicated time blocks
⬜ Requires long uninterrupted sessions
Hook Level
⬜ Regularly loses track of time
⬜ Balanced engagement
☑️ Natural stopping points
⬜ Easy to walk away
Mental Engagement Required
⬜ Podcast Game
⬜ Split Focus Friendly
⬜ Active Focus
☑️ Full Concentration needed
Learning Curve
☑️ Intuitive flow
⬜ Rewarding challenge
⬜ Complex, but you'll get it
⬜ You might need to watch some videos
Break-Friendly Design
⬜ Easy to remember mechanics
☑️ Needs refresher time
⬜ Steep re-learning curve
⬜ Like starting from scratch
Aesthetic Impact
☑️ Sensory Masterpiece
⬜ Artistically Cohesive
⬜ Mismatched Elements
⬜ Notably Lacking
Further notes
I don't like horror games or movies. I love this game. Makes sense, because the only horror movies I enjoy are sci-fi horror movies. That being said: playing this game definitely stressed me out and the fact that you can't freely save but need to use save stations didn't make it easier.
━━Review System Updates━━
I recently made several refinements to this review system to enhance its effectiveness. One key change was shifting to (mostly) four options instead of five, eliminating the middle choice that often becomes a default selection. This change encourages more decisive and thoughtful feedback. It's crucial to understand that each review statement stands independently and shouldn't be translated into a numerical score. While some statements may carry negative connotations, these aspects aren't universal drawbacks – they might actually be positive features for certain players or simply reflect personal preferences rather than objective flaws. I've also introduced a new sections to provide a more comprehensive evaluation. "Further Notes" addresses important aspects that don't fit the other criteria but deserve attention.