Airships: Conquer the Skies
In Airships: Conquer the Skies you'll need to use all of your creativity and skill to design and build fearsome airships and land vehicles to give you the edge in massive aerial battles. Construct your vehicles by piecing together a vast array of modules, choosing weapons, armour types, structures, equipment and resources in near endless configurations to allow you to prevail against even the toughest foes. The vehicles are highly detailed, teeming with sailors moving around performing their individual tasks to stay in the fight. Your choices of vehicle layouts are crucial, exploring the design space of different crafts and their matching tactics to make sure your fleet emerges victorious. Once your vehicles are ready for the fight, you’ll give high-level commands to your small fleet, swooping, soaring, ramming and boarding others to gain the upper hand in battle. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall, so you’ll need to choose your tactics wisely. Face off against giant aerial kraken, fleshcracker mechs, huge venomous spiders, clockwork wasps, and more. Defeat them and reap the rewards. Play across three distinctly different modes: taking on (or creating your own) bespoke Missions; building a mighty empire in Conquest, or destroying your friends in Multiplayer matches online or via LAN.
Steam User 19
A literal blast.
Build intricate airships, defensive structures and giant tanks that are simulated to the extent of pathing the crewmen to carry resources like ammo and water around the structure. Build beds and sickbays, targeting computers that run on coal, enormous single-use rockets, ballistas, mechanical tentacles to rip out enemy crew from other ships, or just giant tank treads that let you run over castles. Even air resistance, weight-to-lift and distance-to-keel are part of ship design. And much more!
Then you fight a realtime, pausable, 2D battle where ships can be riddled with cannon holes, have whole sections broken off, boarded with marines and hijacked. The scale of the conquest game is like a 4X civilization-building game where you take over towns and develop them, conquer enemy cities and engage in diplomacy. You can even risk your fleets against enormous mythological monsters or mad scientists with robot armies.
It's so much fun and well worth the price.
Steam User 51
> Buy Airships: Conquer the Skies
> Only design and build landships
> Never move more than 5 metres off the ground
> Conquer everything with hordes of tracked vehicles
> 10/10 would play again
Steam User 23
I like this game because you can make cool and normal looking airships, but you can also make the horrors.
Steam User 17
Airships: Conquer the Skies is great for a number of reasons:
1. The shipbuilding and design part of the game is very intuitive and well done, with many possible ship designs ranging from little fighters to gigantic flagships spewing rockets and bullets. The ships you use for each play through usually have to be designed for each situation due to rapid changes in resource availability and new research into better ways to kill people, with everything from just dropping rocks to cannons the size of a small apartment to steampunk laser beams , you will always be finding new weapons and other tools to redesign your ships around. This is great because the ship building is arguably the best part of the game and most everything in game revolves around it.
2. The combat is very engaging with fights not being determined by who has the best ship and fleet make-up but also tactics play an important role. you can't just build a giant stack of gigantic city dwarfing destroyers and march them right up to the biggest defensive building on the map, because that's how you get ripped apart by flack cannons. for every fight you have to consider how to best maneuver you ships so all of your weapons can hit them and few of theirs can hit you. beyond staying out of range of enemy fire, you can also command your ships recourse use to an extent, choosing to conserve or quickly rush through ammo depending on the situation. both of these considerations in tactics are amplified by random weather effects and the occasional monster fight, which challenges you to think differently about how you fight, sometimes even requiring a small fleet built just to clear one giant nest in a few of the more end game monster infestations cough cough moon disk cough so the fights never get old because there is no one strategy you can use to triumph over every situation. This is probably further expanded on by the DLC, but I don't have it (yet) so I cant speak on it, but just know you do not need it for the fights to be very varied and fun.
3. The style and art in this game is amazing, and the game does a great job taking advantage of the simplicity of pixel art while also making every bit of the environment, ship, and character design feel detailed and in line with that 1800-1900s brand imperialism, especially with the little details like the sea monsters and blemmyes on the campaign map. The monster design is also great with some of them literally towering over head making all but the biggest of ships look like mere ants in their wake.
the biggest problem I have ever had with the game is during end game fight where some of the AI decide to just spam rifles on their defenses, which can in very very large numbers start to make the game slow down, bu I have never had any problems with crashes and it mostly only slowed down in 3x speed.
Overall, great game, very empire, would recommend.
Steam User 16
I was sort of reluctant to get this at first due to the price and the rather convincing negative reviews.
I decided to wait until H&V DLC released so I could pick both up for a discount and I am glad I did!
This game is great if you have always wanted to wage wars in a Build Your own fleet strategy, a decent selection of weapons to choose from, mini-missions, diplomacy system, monster/pirate raids and lots of explosions.
It can be hard to figure out what you're doing at first so I recommend playing a few missions and only playing easy/very easy for campaign.
I am in the endgame of a campaign, there are three other factions, two allied ones who I'd happily slaughter if I had enough resources and one faction whom I have been allied with since the start of the game, even though I could easily crush it, they've been so loyal that I would rather give up the campaign than attack them.
Although this game is brilliant....there are quite a few problems:
Collision avoidance seems selective, your ships will happily throw themselves into each other, or ram into a sky island, but they will instantly try to slow down if they come close to an enemy.
Research tree is very linear: I like having a research system as it gives a sense of progression as well as allowing for more variation in gameplay, unfortunately the research tree in this feels awfully linear and short. Instead of it branching into several weapon categories it just gives you a few options of upgrades that will exclude the one next to them (e.g: Safe cannons OR Faster cannons) It needs more smaller upgrades that can branch off into something such as accuracy or damage.
Some weapons kinda suck: Certain weapons are just useless, especially in the late game, muskets and rifles start off ok but later on are only useful when it comes to shooting down planes or monsters, even then, the gatling gun is much better. Suspendium beam looks like it would demolish enemy ships but instead just zaps them a little. Trebuchet, hussar rifles, mortars and grapeshot all seem a bit pointless.
Massive ships are just not remotely cost effective as the maintenance is high and the chance for them to turn into an incredibly expensive fireworks display is just not worth it.
I know.... it looks like I just told you not to get the game because of all these problems, whoops.
Good game, hoping to see some nice feature updates and also music tracks ( Curtis Shcweitzer is a great composer)
Steam User 7
Awesome game that has a great sandbox for building and fighting aerial vehicles AND a very cool Conquest mode that is more like a 4x game.
Steam User 12
In truth i have played for many years..never multiplayer..cant deal with the rudeness of people...not i know in this game but in general ...but this game just keeps giving...I have played since it was in development...lost the plot come back..played again..its the whole package..love it..