Airships: Conquer the Skies
In Airships: Conquer the Skies you'll need to use all of your creativity and skill to design and build fearsome airships and land vehicles to give you the edge in massive aerial battles. Construct your vehicles by piecing together a vast array of modules, choosing weapons, armour types, structures, equipment and resources in near endless configurations to allow you to prevail against even the toughest foes. The vehicles are highly detailed, teeming with sailors moving around performing their individual tasks to stay in the fight. Your choices of vehicle layouts are crucial, exploring the design space of different crafts and their matching tactics to make sure your fleet emerges victorious. Once your vehicles are ready for the fight, you’ll give high-level commands to your small fleet, swooping, soaring, ramming and boarding others to gain the upper hand in battle. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall, so you’ll need to choose your tactics wisely. Face off against giant aerial kraken, fleshcracker mechs, huge venomous spiders, clockwork wasps, and more. Defeat them and reap the rewards. Play across three distinctly different modes: taking on (or creating your own) bespoke Missions; building a mighty empire in Conquest, or destroying your friends in Multiplayer matches online or via LAN.
Steam User 24
10/10 bigger cannon better
also dont just armour the front of your ship they can shoot anywere in a ship so just armour the important stuff not jut the front as thye dont have to go through the front to shoot at your ammo
Steam User 23
I like this game because you can make cool and normal looking airships, but you can also make the horrors.
Steam User 11
Strikes the right balance between maneuvering in combat, shipbuilding, and strategy. Some systems are a bit simplistic (e.g., income buildings) and in my personal opinion there are some areas that can use some additional balancing, but in every other respect it is a very enjoyable, fast paced, relatively short strategy game, despite straddling several genres known for being very unapproachable.
Steam User 17
Airships: Conquer the Skies is great for a number of reasons:
1. The shipbuilding and design part of the game is very intuitive and well done, with many possible ship designs ranging from little fighters to gigantic flagships spewing rockets and bullets. The ships you use for each play through usually have to be designed for each situation due to rapid changes in resource availability and new research into better ways to kill people, with everything from just dropping rocks to cannons the size of a small apartment to steampunk laser beams , you will always be finding new weapons and other tools to redesign your ships around. This is great because the ship building is arguably the best part of the game and most everything in game revolves around it.
2. The combat is very engaging with fights not being determined by who has the best ship and fleet make-up but also tactics play an important role. you can't just build a giant stack of gigantic city dwarfing destroyers and march them right up to the biggest defensive building on the map, because that's how you get ripped apart by flack cannons. for every fight you have to consider how to best maneuver you ships so all of your weapons can hit them and few of theirs can hit you. beyond staying out of range of enemy fire, you can also command your ships recourse use to an extent, choosing to conserve or quickly rush through ammo depending on the situation. both of these considerations in tactics are amplified by random weather effects and the occasional monster fight, which challenges you to think differently about how you fight, sometimes even requiring a small fleet built just to clear one giant nest in a few of the more end game monster infestations cough cough moon disk cough so the fights never get old because there is no one strategy you can use to triumph over every situation. This is probably further expanded on by the DLC, but I don't have it (yet) so I cant speak on it, but just know you do not need it for the fights to be very varied and fun.
3. The style and art in this game is amazing, and the game does a great job taking advantage of the simplicity of pixel art while also making every bit of the environment, ship, and character design feel detailed and in line with that 1800-1900s brand imperialism, especially with the little details like the sea monsters and blemmyes on the campaign map. The monster design is also great with some of them literally towering over head making all but the biggest of ships look like mere ants in their wake.
the biggest problem I have ever had with the game is during end game fight where some of the AI decide to just spam rifles on their defenses, which can in very very large numbers start to make the game slow down, bu I have never had any problems with crashes and it mostly only slowed down in 3x speed.
Overall, great game, very empire, would recommend.
Steam User 20
I bought Airships: Conquer the skies back in December of 2018. I couldn't run it on my crappy dell laptop back then and the developer offered a refund. I denied it because I hope for the game and I'm glad I did, it's turned out to be a wonderful game to play either alone or with friends.
Steam User 8
This game in amazing.
Ever since the young age of four, I've been infatuated with ideas such as imperialism, militarism, industrialism, and above all... AIRSHIPS
This game has quenched my unending thirst for destructive dirigible. The idea of giant metallic glories laying hell upon there enemies from the heavens no longer sits at the back of my mind but it is something I can engage in thanks to this hidden gem made by the honorable developer DAVID STARK!
Steam User 6
I've known about Airships since I was like 8, I've always been interested in it and now that I have played it, it does not disappoint 10/10