AiliA
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About the GameAiliA is a tricky puzzle game where mirror reflections are made real. Manipulate mirrors and guide Ail through a stunning, reflected world to save her long lost “twin sister” Lia, who was captured inside a mirror.
- Go into the mirrors and traverse through the reflections.
- Move, flip and rotate mirrors to manipulate the world around you.
- Navigate through 7 unique worlds inspired by Chinese mythology.
- Solve 70+ hand-crafted puzzles.
- Collect mirror shards in secret areas with impossible challenges.
- Recover your lost memory from mirror shards.
Steam User 27
An elegant puzzle game with a great concept that is deceivingly challenging, with lovely graphics and a cute story to go along with it. The length seems good too, with presumably 7 worlds split into 15+ levels each. (I might be wrong about this though; at the time of writing, I've only fully beat the first world)
Only issue I noticed so far is a spotty English translation, that I think wasn't done by a native English speaker. Normally it wouldn't be an issue, but the story is pretty front and center and I feel like I can't appreciate it fully as a non-Chinese speaker.
Besides that, I don't understand why there is zero controller support. Not that using the mouse is an issue, but I feel like it wouldn't be difficult to adapt the mechanics of the game to a dual-stick gamepad: one stick would move Ail, and the other the Mirrors. I hope the developer implements this in the future.
Still, I can't wait to keep playing and I will update the review accordingly.
Steam User 0
可能是个好游戏
但是撤销不能长按连续撤销也就算了还有最大撤销步数????
学学先进经验好吗……
(以上内容发表于2-16一次长考后发现撤销点半天停下来撤不到半程的暴怒)
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第五章结束后评价
谜题设计精巧,不管是意象上还是机制上都做得很好,有解法让人眼前一亮的关卡,而且关卡重复度不高,每关基本都有些新东西
走路同时动镜子的机制不做评价……其实我感觉给的暗示还是蛮充足了
缺点还是在于操纵手感上缺乏打磨,例如我上面说的撤回问题,机关运动和其它动画播放途中也没法撤回,误操作的打断感强烈;有时候收集品在地图上的标记会消失;因为是三维空间又缺乏网格,精确距离很难感觉出来(不过其实实操一下试一试也还好,目前的所有关卡总解法步数其实都没有很长)
另外有着所有这类点击控制移动的解谜游戏通病,相当一部分游戏时间都花在看着角色走路上了……急性子会有点难受(不过大部分能边走边想下一步实际感觉还好,总的来说都是一些细节问题。
目测全收集10h-15h,价格上挺好的了,我认为值得所有喜欢解谜游戏的玩家游玩
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写在全收集通关后
最后两章感觉有点未尽之意,一方面时长短了一点,一方面怎么说呢……感觉心里期待有机制更有深度的关卡?而且以为最终章会有更多结合前面各章节机制的综合关卡,但没有想象的多,而且水面在第五章结束后再也没有出现过、疑似作为“释怀”主题的炸按钮机制也只填充了第七章的一条支路
特别是好像只在7-11出现过一次的z-x轴映射的镜子,还有只在演出里出现的无限反射的对面镜子,感觉做一些复杂关卡都会很好玩的样子……
剧情中规中矩吧(虽然结局和关卡一样给人感觉言不尽意,就纯开放呗
(另外很好奇True End是锁在镜子碎片收集后面的还是随便选的,我是顺路全收集了完全不知道
总体还是保留推荐评价,瑕不掩瑜值得一试,尤其中间两三章设计相当精妙,其它章节也多有闪光点
Steam User 0
Please add controller support for steam deck. We really need this.