AI Roguelite
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ATTENTION: This game requires an NVIDIA GPU. Please be sure your system meets the system requirements before buying the game.
Introducing AI Roguelite, the world’s first text-based RPG where every location, NPC, enemy, item, and crafting recipe is generated completely from scratch by artificial intelligence. Describe your starting universe (e.g. "underwater city"), and the AI will figure out the rest.
- AI-generated entities: What weapons might you find in an underwater city? Which enemies might you find? Where else can you go from there? All these questions are answered by the GPT technology running on your GPU, so you can explore a truly infinite world.
- AI-generated crafting recipes: What item could you make if combining a wooden stick with a rock? What about a computer chip with a zombie brain? The AI decides which item should be produced, based on the names of the ingredients.
- AI-generated combat: What happens when you try to attack a "terminator robot" with a "raw salmon"? There are no traditional item stats. Instead, whether an attack is successful depends entirely on its AI-generated name and description. The AI then generates a plausible set of events following what happens when you use it as a weapon against the enemy. Finally, the AI is fed its own story, from which it tries to figure out whether the enemy was killed, injured, or unharmed.
- AI-generated illustrations: Every entity gets an illustration generated by VQGAN-CLIP technology running on your GPU. Each image takes 30-60 seconds to complete, but the game can still be played while they’re being generated.
Steam User 16
While I do recommend this game, and it is far better than AI Dungeon. I have a few complaints, and also recommendations.
Complaints:
Strange skills:
- Eating & Sleeping should not be a skill, I fail at doing these tasks more than I should, and this results in my character not being able to eat or sleep when I need to because my skill is too low. Making me not want to play with hunger and energy enabled.
Location Tracking:
- There needs to be better location memory, as sometimes if I leave a place and go home, it creates a new place called Home and forgets about the one I already spawned at. The locations need to have more synergy between them, and also the Unmarked Locations you can create need to be labeled a bit more, I didn't even know that I could do this until I double clicked and found out about it because I couldn't travel to any nearby locations, as they were too far away.
Item, People, and Location descriptions:
- These are often worded in ways that make the Images generated, into ones that arent actually related. For example, with characters, it tends to describe the characters personality and not appearance, leading to a weird generation. Same with items, it will talk about how eroded an item is, but not what the actual Item is, so images for those are also improperly generated. Locations arent as bad, but occasionally they are generated weirdly as well, but these are mostly good.
Now that I have complained about a few things, here are some things I would love to see in the game.
Recommendations:
Complex Relationship Dynamics:
- Instead of just the Happy, Neutral, and Angry stuff. I think there should be more complex emotions that collectively influence a relationship, maybe not a lot, but a few more at least.
Better Left-Hand Background Generation:
- Im talking about the Background that is behind the Relationships, Items, and Enemys section. The image for these is often very random, and doesnt look good as it clashes with UI. These should be lightly influenced by description, but always appealing to a more UI visual aesthetic instead of just random backgrounds.
Creative Mode Settings:
- I think this mode needs its own Settings, so that I can fine-tune how much of it I want to be enabled. I would like to be able to edit stuff when I need to, to make stuff more cohesive. However, I don't always want to be able to do actions even without specific items, I want the realism to stay intact. I only use this mode for editing stuff that doesnt make sense, I'd like all other features to remain the same.
Side Note:
Thank you for actively working on this, I love this game. I was going to buy an AI Dungeon subscription, but then i discovered this and tried it out, as I had bought it on sale for 5$. This is so much better than any other AI rpg type game out there. It just needs a little more time in the oven, but as is, I could play this for hundreds of hours and never get bored. I like it how it is now (aside from what I mentioned above), and I'm excited to see how the updates for this progress. Much love <3
Steam User 14
The current round of updates have essentially solved all issues for me. Holy cow, you can actually play a coherent story now. Like, for half my first game with the new update, until suddenly some kind of lich thing appeared as a quest plot, I wasn't even fighting, just walking around the city and talking to people, and learning how to do things such as summon money with magic. It is a nice change of pace to not have to be a murder hobo in a video game all the time. I only expect things to get better as time goes on.
Steam User 5
This is an RPG framework around an LLM, with image and optional video generation features. You will need to have a working knowledge of LLM roleplay and a creative mind if you want to have a good experience. While you only have control over your players actions, the framework gets around the unpredictability of LLMs by presenting the player with buttons above the response that "lock-in" game state changes. This is one hell of a smart idea, but could offer the player more options to modify the output within the framework.
LLMs aren't great at making satisfying stories, and so it's up to the player to drive the story in their preferred direction and prompt changes they want to see. With some careful dialogue, you can turn a schizo story into something interesting, so if you want a good story, you need to work for it
The game would benefit from a better onboarding experience. I struggled to not get killed every encounter, because my story was just too dangerous for a low level character. I also used the UI too much, like pressing Interact on the Things list, rather than telling the model exactly what I wanted my character to do. Acting cautiously in dangerous situations is critical, so the unpredictable behaviour of UI-based actions can lead to disaster. Explaining the different game state modification items and what triggers them would be valuable too.
I'd like for the game to have some nuanced story edit mechanics between the standard and creative modes. The model can push the story forward in really dumb ways, and having some way to make alterations without going into creative mode would be nice.
Overall, if you engage with the story and direct it, you'll have a good experience.
Steam User 8
This game is a lot of fun. I played the generic farmer start as someone who was physically strong but dumb. at some point I got a money ledger as a weapon and my guy had to become smarter and more convincing to show people that the mayor was corrupt and I started a resistance of local farmers to overthrow the mayor.
Steam User 7
TL;DR Really fun. A campaign unique to you, just the way DnD was meant to be played. You will have a lot more fun if you have a working knowledge of AI and DnD, or are willing to learn.
I play in creative mode, which I recommend for new players. Language models especially can be an unpredictable form of deep learning so it's worth understanding the way it thinks about player action and underlying mechanics before getting invested in an adventure that autosaves and can't be recovered from something that had an unintentional consequence.
That said, there is a lot of room for personalization and creativity, to me the best parts of DnD. The AI will dynamically offer skills, gear and quests based on what it thinks you're interested in and grant you something truly and deeply unique to you
Steam User 4
What can I say.... it is a very cool idea and something I've always wanted. A true RPG experience where you can be in quite literally any setting you could possibly want! The only issues I've had is I have to tweak settings occasionally to keep the Ai consistent with its storytelling, but to be honest that was always going to be a thing. We're not at the point of perfect, adaptive Ai, still gotta put in the manual human work to get it to do exactly what you want to do.
However, for what is here, I say it is well worth the buy. It includes a few free text generation options and a few free image generation options which are all ya really need, but if you want to use your own stuff there is an option for that too!
The developer is also extremely hands on with helping the community. I was trying to run a custom server for image generation and pics were not loading in game and the Dev helped me sort it out pretty much the same day! They were very pleasant and helpful and broke things down in easy to understand language, as well as answered any questions I had along the way.
10/10 I'd recommend giving it a shot. This game is getting better and better with each update!
Steam User 7
Not going to lie, this may be my new obsession.
AI is cool, we know, but aside from the legion of porn phone games, you don't see it used as much in video games as I think it should be. There are more games utilizing it, Vaudeville was a lot of fun. The tech isn't perfect because it doesn't really think as much as it just plays Yahtzee with text. The end result can be a really entertaining experience though, especially if you are as old as me and remember those days of 'Choose your Own Adventure' books. If you want to do X, go to this page, Y, go to that one. This is that concept at its base, but light years beyond the execution.
In this game, I can create whatever I want. Absolutely whatever I want. If I want to be a three-hundred-year-old Jewish Vampire fighting Muppets with the power of my Spatula to avenge the death of my Hamster, I can do that. If I want a LotR D&D experience, I can dictate to what degree I want my fantasy setting to be Dark or Light with Swords, Wizards, Cyborgs, or Super Soakers.
Sure, there are little things; "He gets out of the pool after swimming, stands, and straightens his jacket," Okay, sure, I get it, that's odd. But, when that happens, and honestly it's really not that often, I can edit the text and fix it. Or, I can just make like MST3K, and just relax.
The world is random, I can dictate aspects, generate fantasy worlds, save the setting, and put different characters in. Gear, NPCs, towns, all of it is RNG. It doesn't even know what's going to happen. Honestly, if you are even a little interested in what AI in an rpg can look like, I really recommend this. $10 price tag, and Steam refunds if you don't like something and haven't burnt more than two hours on it, so there isn't much reason not to at least try it.
My only real nag, is there isn't a tutorial, at all, about anything. However, after an hour, I kinda picked it all up. It's not hard to learn if you read and pay attention to prompts. If you love Choice meaning something in an RPG, are interested in AI or what it could look like in an rpg, if you enjoy fantasy world-building (D&D, Cyberpunk right down to Gotham City) then I really recommend giving it a try. If you really don't like it, worse you're out is the time you put in due to Steam's refund policy.