AI Roguelite
X
Forgot password? Recovery Link
New to site? Create an Account
Already have an account? Login
Back to Login
0
5.00
Edit
ATTENTION: This game requires an NVIDIA GPU. Please be sure your system meets the system requirements before buying the game.
Introducing AI Roguelite, the world’s first text-based RPG where every location, NPC, enemy, item, and crafting recipe is generated completely from scratch by artificial intelligence. Describe your starting universe (e.g. "underwater city"), and the AI will figure out the rest.
- AI-generated entities: What weapons might you find in an underwater city? Which enemies might you find? Where else can you go from there? All these questions are answered by the GPT technology running on your GPU, so you can explore a truly infinite world.
- AI-generated crafting recipes: What item could you make if combining a wooden stick with a rock? What about a computer chip with a zombie brain? The AI decides which item should be produced, based on the names of the ingredients.
- AI-generated combat: What happens when you try to attack a "terminator robot" with a "raw salmon"? There are no traditional item stats. Instead, whether an attack is successful depends entirely on its AI-generated name and description. The AI then generates a plausible set of events following what happens when you use it as a weapon against the enemy. Finally, the AI is fed its own story, from which it tries to figure out whether the enemy was killed, injured, or unharmed.
- AI-generated illustrations: Every entity gets an illustration generated by VQGAN-CLIP technology running on your GPU. Each image takes 30-60 seconds to complete, but the game can still be played while they’re being generated.
Steam User 17
While I do recommend this game, and it is far better than AI Dungeon. I have a few complaints, and also recommendations.
Complaints:
Strange skills:
- Eating & Sleeping should not be a skill, I fail at doing these tasks more than I should, and this results in my character not being able to eat or sleep when I need to because my skill is too low. Making me not want to play with hunger and energy enabled.
Location Tracking:
- There needs to be better location memory, as sometimes if I leave a place and go home, it creates a new place called Home and forgets about the one I already spawned at. The locations need to have more synergy between them, and also the Unmarked Locations you can create need to be labeled a bit more, I didn't even know that I could do this until I double clicked and found out about it because I couldn't travel to any nearby locations, as they were too far away.
Item, People, and Location descriptions:
- These are often worded in ways that make the Images generated, into ones that arent actually related. For example, with characters, it tends to describe the characters personality and not appearance, leading to a weird generation. Same with items, it will talk about how eroded an item is, but not what the actual Item is, so images for those are also improperly generated. Locations arent as bad, but occasionally they are generated weirdly as well, but these are mostly good.
Now that I have complained about a few things, here are some things I would love to see in the game.
Recommendations:
Complex Relationship Dynamics:
- Instead of just the Happy, Neutral, and Angry stuff. I think there should be more complex emotions that collectively influence a relationship, maybe not a lot, but a few more at least.
Better Left-Hand Background Generation:
- Im talking about the Background that is behind the Relationships, Items, and Enemys section. The image for these is often very random, and doesnt look good as it clashes with UI. These should be lightly influenced by description, but always appealing to a more UI visual aesthetic instead of just random backgrounds.
Creative Mode Settings:
- I think this mode needs its own Settings, so that I can fine-tune how much of it I want to be enabled. I would like to be able to edit stuff when I need to, to make stuff more cohesive. However, I don't always want to be able to do actions even without specific items, I want the realism to stay intact. I only use this mode for editing stuff that doesnt make sense, I'd like all other features to remain the same.
Side Note:
Thank you for actively working on this, I love this game. I was going to buy an AI Dungeon subscription, but then i discovered this and tried it out, as I had bought it on sale for 5$. This is so much better than any other AI rpg type game out there. It just needs a little more time in the oven, but as is, I could play this for hundreds of hours and never get bored. I like it how it is now (aside from what I mentioned above), and I'm excited to see how the updates for this progress. Much love <3
Steam User 14
The current round of updates have essentially solved all issues for me. Holy cow, you can actually play a coherent story now. Like, for half my first game with the new update, until suddenly some kind of lich thing appeared as a quest plot, I wasn't even fighting, just walking around the city and talking to people, and learning how to do things such as summon money with magic. It is a nice change of pace to not have to be a murder hobo in a video game all the time. I only expect things to get better as time goes on.
Steam User 8
Got myself reborn as a nobel child. Learned to use the system. Learned to use magic. Went on a adventure to collect companions and shadow spirits that increase my might. Found a Castle with a leviathan beneath it. Used magic engeneering to build a floating castle. Now I have a Magical-Technical world where I spend my time with improving my Floating Lybrarie to safe the unverse from interdimensional beeings or something like that.
This game is insane. If you know how to manipulate the AI into giving you the story you want, then this is better than any Anime or Movie or whatever. I have roughly 90 hours now. I play only Adventure mode, beceause permadeath sucks, but if you're here for the story and for checking out AI possibilities go for it!
The Pirce is fine. But for better AI models you will need to spend some more... Well, its awsome to give it a try for 10€ if you're getting into it... well, then it's to late anyway.
Strongly Recommend for Story and AI Content lover!
Steam User 13
Does AI Roguelite share the same limitations that all LLMs do? Yes. Because it uses LLMs.
Is AI Roguelite getting better as those limitations are being smoothed out over time? Yes. Because LLMs are getting better.
Do you have to pay to get the most out of the experience? Maybe. It depends on what you want. If you are looking for a sizable adventure with chapters of lore, you will either have to fork over some money to get the higher context token tiers, or use an alternative LLM host, which the game allows for. If you are looking for shorter "one shot" kinds of adventures, the free model works just fine.
So why not use an LLM directly? This provides a good framework for creating and retaining Items, NPCs, Quests, and stats that are kept in memory and are track-able, affecting the gameplay and storytelling. Anyone who has messed around with LLM's directly to run adventures knows that it requires a lot of babysitting to keep it from forgetting any of those things as the game progresses. AI Roguelite requires far less, if any, babysitting because of the way it tracks those elements.
Ai Roguelite also uses a roll-system to determine plausibility and success of actions, that have varying affects on how the game/story progresses based on the level of success or failure, so there is granularity and gameplay involved similar to a traditional game.
Are there areas the game can improve? Absolutely.
- I would like to see the stat system be less about how they generally affect rolls and instead directly impact the context. For instance, if I have a very strong character, stat wise, I would like the gameworld to recognize that and react accordingly at appropriate times.
- I would like to see more traditional game systems integrated into the AI that affects how the storytelling adventure progresses, like time, weather, etc.
- I would like a more coherent world map that doesn't use themed "threat zones" as regions for all the locations to be spawned in. Something graphical that shows forests, mountains, oceans, rivers etc and has locations that make sense. As it is now, it is just region blobs that fit a theme.
I want to be clear that the above areas of improvement are a wish list, not some "The game sucks if it doesn't have these" demand. I'm well aware of the current limitations of AI, and that the dev is one person, and that this game is still a WIP. I still recommend it to anyone who doesn't have an axe to grind against AI in general and who sees the potential that AI can have in the future of games.
Steam User 10
Its kinda good, an endless adventure in whatever world you and the AI can think of... just censorship is a pain in the neck... not NSFW but just in general. Sometimes you just wanna eviscerate a minion, ya know?
Edit: True to the Dev response, one reinstall later I can in fact eviscerate a minion! All is right in the fantasy world! :D
Steam User 7
This is more of a cautious recommendation. As a game, it's fun yet frustrating. Most of my issues with the game stem from the AI being an AI, I don't blame the dev for the majority of the stuff. For context, I had the 15$ optional subscription while playing the game. It makes the AI think faster but I didn't notice a huge quality increase in the story compared to the non-subscriber experience. While I bring up a lot more negatives than positives, I'd still recommend the game for people who like messing with AI stuff. It was worth the money for me.
THE GOOD
------------
1. Freedom
You can be pretty much anything you want and create a world fit for your characters. Some of the characters I've been include a fallen god, a wuxia healer, a regular highschooler and an incubus. The world and NPC characters inhabiting it will react appropriately to your backstory and the powers you wield, making for a fun roleplaying experience.
2. Crafting
In the game, you can find a variety of randomly generated items by searching an area, harvesting gathering points, opening containers or as rewards from NPCs or trading with them. Any item can be combined with anything, and the results will vary depending on the ingredients. Using three items of the same quality will guarantee that the result is one tier higher. You can also specify what you wish to create, though the result will depend on the crafting station you're using and your ingredients. It's very fun, and when you're kitted out in full legendary gear you'll feel like a god.
------------
THE BAD
------------
1. The Companions
While an interesting idea, your companion's main purpose seems to be to constantly berate you. When you inevitably fail roll after roll, they'll call you an idiot, a fool, or a variety of other insults. I'm not joking, this is what they'll spend 90% of their time doing. Also, the affection system seems to have absolutely no impact on the companions or NPCs. They'll still turn heel and attack you at the drop of a hat, even at max relationship levels. Their one positive feature is that they will SOMETIMES help you in combat, but more often than not even if you're playing a backline squishy character you'll be the one to take all of the damage. My only actually good companion has been my fallen god's sentient sword. He didn't complain or berate me at all turns, he actually encouraged me and helped me out in combat numerous times. (I believe part of the reason is that my fallen god character is incredibly OP and he can't fail many rolls, so it doesn't cause reasons for my sword to complain.)
2. The combat
There are two levels of power for your character. Either you're beyond weak, or you're godlike who can't die to anything(not really, but we'll get to that). Starting out, it'll be very hard to best anything in combat and you'll be relying in your one single skill you start out with to deal damage or charm the enemy. Unless you get a lucky crit and instakill your enemy, the damage you take builds up and eventually leads to your death, or knock you out if you aren't playing with permadeath on.
3. Healing
As I mentioned, you'll be getting damaged in and out of combat very frequently. This is where healing would come in handy. Problem is, it's incredibly inconsistent. Any food items or bandages and such that should heal you might damage you instead if you fail the roll. If you have a healing skill(I heavily recommend this), you'll fare better. Another huge issue is that sometimes, even if you beat the roll, you just won't get ANY health back. The story output states that you succeeded and healed yourself, but your actual health bar won't move up at all.
4. Death loops
When you get knocked out, you'll usually wake up in a completely different location. Your enemies might have captured you or a passing stranger decided to help you out. No matter what the case is, sometimes you'll take damage again from some random idiocy right after waking up. Every turn, something completely random will make you lose health. Fail a roll to ask for help? The guy you asked got mad and shoved you, bruising your shoulder. And now you're dead again. You wake up in ANOTHER completely random place and get to repeat the process all over again. It's possible to escape this damage loop but the fact that it happens is still incredibly annoying.
5. The constant action
The AI has one concept: to drive the story forward no matter what and constantly bring action to the player. No matter where you go or what you do, inevitably some creature will stalk you and emerge from the shadows. You'll constantly be getting chased by enemies, and the AI loves to invent absolutely bullshit reasons for people to want to hunt you in the first place. Oh, you picked up a broken piece of glass from the floor? That was actually the shard of an incredibly important artifact and now you've got an entire faction after you. The peak example of this is when I cleared out an outpost and took it over for myself. I was intending on rebuilding the place and make it my base, but the AI does not like that. Wave after wave of convoys of enemies began arriving on the scene. No matter how many I put down, my companion would inevitably say "Oh no, I can hear the roar of engines approach!" These enemies are skyrim bandit tier dumbasses. Oh, that guy that single handedly just massacred a few armies by himself? Let's assault his camp! Peak idiocy. Even when the setting of my story was a completely average high school, the AI just cannot take a story at a casual, normal pace. It didn't take long until I was forced to unearth some corruption scandal involving the principal and some of the students. It's tiring, you can't have a moment of peace in this game.
6. Instant deaths
Remember how I mentioned your character is godlike and can't die? Well, you actually can. In fact, the AI can decide to kill you instantly with no way to save yourself. It's as if your DM from dungeons and dragons decided "oops rocks fall and everyone dies." And it can do so at any time with no warnings. Luckily, this didn't happen too often to me, and I didn't play with permadeath on so it didn't end my run.
7. Inconsistency
The largest problem with the game, and it stems from the fact that you're not actually playing a game and just talking with an AI. Details will constantly be forgotten, and using the same skill twice will never guarantee the same result. Trying to use your healing skill again because the first time didn't restore any health? The AI blocks your action and says it's impossible because "you already healed yourself". Want to leave an area? Nope, you're busy with (bullshit quest you already completed 30 turns ago). Another example is when I was playing as a gunslinger, I had an ability called "Fan Hammer" which empties three bullets in quick succession to an enemy. Guess what attributes this ability uses to check if I succeeded? That's right, strength and mechanical repair. Makes total sense. I assume the AI didn't check anything else except the name and thought "Hmm, hammer? Clearly using a hammer on something!" The weird thing is that in the story, my character doesn't hammer anything and actually shoots his revolver..
8. Status bars
They suck. That's it. They don't enhance your experience in any way and they're a constant annoyance you have no way of dealing with. Even at their optimal values, they don't do anything to aid you, only hinder you if they're at minimal values(and they'll usually be locked at minimal values because ways of increasing them are almost nonexistent). The only saving grace is that you can disable status bars on world creation.
9. Names
A very minor gripe but an annoying thing nonetheless. If you've played this game, the names 'Hollow', 'Maw' and 'Iron' should be pretty familiar by now. In every game you play, no matter what scenario, factions and locations will use these same naming patterns.. Over, and over, and over, and over again.
Steam User 8
This game is a lot of fun. I played the generic farmer start as someone who was physically strong but dumb. at some point I got a money ledger as a weapon and my guy had to become smarter and more convincing to show people that the mayor was corrupt and I started a resistance of local farmers to overthrow the mayor.