Afterdream
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THE GAME
Afterdream is a 2D psychological horror adventure game.
Get lost in a lucid dream, bending the lines between reality and fiction. Utilize the strange camera to navigate through the ghosts’ mysterious residence. Find the purpose of your nocturnal visit in a vivid and dreamlike setting.
FEATURES
Navigate the obscure location populated by ghosts, and collect items to solve puzzles as you move further through the intriguing story. Look through the lens of your strange camera and photograph highlighted objects to interact with them.
- Side-scrolling 2D with unique art-style
- Interact with hidden objects through the lens of a strange camera
- Atmospheric music and sound design
- Delve into a lucid dream, bending reality and fiction
- Minimalist yet efficient interface so the focus stays intact
- Hand-made in Finland, no asset flips or cheap tricks! 🙂
looks Interesting?
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Steam User 12
Jesse Makkonen's games always have the best looking pixel art around, and they're always little melancholic stories that are a pleasure to play. Here we live a lucid dream in some sort of anti-chamber of the Otherside, and there is a chance there is a reason for our dream.. and that we may meet for the last time a person we loved and we miss. It's moving and delicate, absolutely worth your time.
Steam User 6
I don't say this very often, but this game is literally perfect. The story is moving, the puzzles are fun and satisfying, the artwork is beautifully spooky, the sound effects are pleasing to the ears. I played it all the way through in one afternoon and was so delighted the rest of the day. It made me smile, it made me cry, it made me feeling introspective. It's just so inspiring and heartfelt. Thank you, Jesse, for putting your beautiful work out into the world for us to enjoy!
Steam User 3
I quite liked this game! I was invested in the story. I loved the visuals, and I especially loved the attention to detail. I liked how it was pretty straight-forward, and, for the most part, puzzles/mechanics did not get in the way of progressing the plot. The game was short, sweet, and to the point. It's the first game I've played by this dev; I guess I'll have to keep an eye on them now.
Steam User 2
its not really as scary as i hoped but i love the tense/psychological features that are added at all. art style and music are beautiful. maybe a bit too much humour is added imo for such game (i get that the game may be trying to make you feel safe, but its not really my taste, but it was still kinda cute in a way). i guess i just longed for a more proper horror, like i stated earlier.
i really like the confusing and surreal parts too and i realized that this game is more intellectual than it first seemed.
its a great game and it was definitely worth playing it (i played it twice where i got last couple achievements on my second playthrough)
Steam User 1
I didn't like it as much as the Distraint games and its hard for me to place why, I think part of it is I haven't experienced much grief in my life, thus making it less easy to connect with compared to Distraint personally. Afterdream does share a lot in common with Distraint and I will never tire of experiencing Jesse Makkonen's unique world building through gritty atmospheres, satisfying hits of tension, and terrific sound design.
Steam User 1
A amazing game if you are looking for a few hours to kill this is well worth it not very long but its still very good and great music and art style.
Steam User 1
Solid game. The outstanding aspect of all of Jesse Markkonen's games has been the terrific atmosphere, and that remains the case with Afterdream. The base foundation of the story (a woman laments not spending more time with her recently deceased father) is as conventional as could be, but the dream setting and quirky characters allow an interesting story to be told from such a basic starting point in a weirdly David Lynchian-light sort of way, similar to the intriguingly dreamlike settings of Jesse's other games. Otherwise, sort of middling from a strictly gameplay perspective. The magic camera is interesting but isn't used to its full extent it seemed to me. Usually the thing you need to use the camera on is pretty obvious, or, at other times, you'll hit a roadblock that can be quickly cleared by scanning the camera around all the locations (of which there are only a small number in each of the six "worlds") until you find something the camera reveals. No real puzzles involving the camera, and generally all the puzzles are easy and straightforward. I've been playing adventure games for 40+ years, and my tastes have changed over the years such that I generally prefer easier puzzles these days and don't have the patience I used to have for tougher, more moon-logicky games, and the number and mechanics of the puzzles here certainly qualify Afterdream as a P&C adventure game and not a visual novel or walking sim. But somewhat more challenge probably would have improved the game.