ADR1FT
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5.00
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ADR1FT is an immersive First Person Experience (FPX) that tells the story of an astronaut in peril. Floating silently amongst the wreckage of a destroyed space station with no memory and a severely damaged EVA suit slowly leaking oxygen, the only survivor struggles to determine the cause of the catastrophic event that took the lives of everyone on board.The player fights to stay alive by exploring the wreckage for precious resources, and overcomes the challenges of an unforgiving environment to repair the damaged EEV and safely return home.
Steam User 3
(NON-VR REVIEW)
This is a game I wanted to really like, and I didn't dislike it. It just didn't grip me.
Be very clear this is basically a walking sim - mostly at a very slow pace at that - with a bit of survival mixed in for peril. I suppose that's realistic for the backstory which is that you are a stranded astronaut following the destruction of your space station.
Graphically, it is very good to look at although the UIs are a bit confusing at times. Gameplay wise you'll be trying to navigate set routes in your spacesuit which is (purposefully) difficult to control, exploring portions of the broken station to collect items for backstory or suit improvement, avoiding dead ends and hazards, and ultimately trying to save yourself.
Progress is hit and miss, and you will die and use checkpoints a lot. But there is some validation as you learn bits and pieces about what happened to your crewmates and piece the story together. It's not the longest game, but any longer and it probably would get tedious.
It's a thumbs-up but qualified - and I definitely suggest you browse a few reviews before making your mind up.
Steam User 3
Middle of the road review. I've gone with recommend, as it's not BAD, just lacking.
Adr1ft is quite an visually appealing game. You play as a lone survivor of a space station disaster, floating amongst the zero-g wreckage, completing tasks and refilling your dwindling oxygen, until you're able to evacuate back to Earth.
Positives:
*Great visuals
*Believable physics
*How I'd imagine movement in an EVA suit would be (despite complaints of it's difficulty)
*Audio Logs
Disappointments:
*It felt like a tech demo rather than a complete game
*Objectives were bland and repetitive, like they were tacted on at the last minute to turn a tech demo into a game
*Despite enjoying the audio logs, there were far too few of them to make them worth adding as a feature
*Minimalist HUD/interface. This I imagine was a design decision, to have the interface/messages appear in the helmet to make it more immersive. I felt it limiting, like I was missing a lot of messages/info, while at other times it felt underutilised
*A lacking in a sense of purpose in my actions/objectives. For the most part, I felt less like I had to get X to do Y, and more just following the waypoints blindly.
*This game had collectables, but the "just follow the waypoint" approach to objectives, combined with a ticking clock of constantly needed to refill my oxygen supply, made me feel like I didn't have an opportunity, or the game didn't want me to, explore.
*Lack of agency. I guess this is a minor thing that felt off a little. I know this isn't a RPG, but I never really felt in control of my character, just railroaded to follow the waypoints, but at the same time it felt like I should have some impact on my world and surroundings more.
Steam User 2
Valve Index Implementation is bad.
I give a good review because it looks like a decent game which - with the right hardware - is probably awesome.
Steam User 2
Overall, ADR1FT captured the feeling of weightlessness and awe of a space walk beautifully but failed on some basic elements of game design and user options. For its time as an early-ish adopter of VR, it gets a pass. Playing with the zero-g environment was entertaining and the vistas were both beautiful and haunting.
ADR1FT could have been a masterpiece. It started off really strong, but sort of failed to deliver in the end game. I still think the first 30 minutes are something everyone should experience. Floating off over the Earth on your first big jump, listening to the 2nd Movement of Beethoven's Pathetique sonata was breathtaking and awe-inducing and it brought me to tears.
Environment:
Physics 95.00 - Almost perfect. Deceleration that abrupt in a vacuum felt a little weird. Other objects followed Newtonian physics, but the player character did not entirely.
Graphics 60.00 - Aliasing is bad on VR. No graphics options.
Visual Design 95.00 - Nearly perfect. Where is the sun?
Audio 100.00
Soundtrack 90.00 - Beautiful, though some parts have repetitive tracks for long periods.
Level Design 65.00 - Lot of backtracking. Slow. Sometimes unclear objective.
VR:
Motion Sickness Prevention 80.00 - Still experienced some motion sickness, but the relief system was clever and immersive.
Immersiveness 95.00 - No motion controls, but otherwise really immersive.
UI 85.00 - Using the inside of the helmet as the HUD was really unique and cool. Could have used a better map, though. And markers are useless. Often felt disoriented in the later half, unsure where to go.
Game:
Story 70.00 - Started off perfect, then sort of fizzled out poorly.
Progression 70.00 - Gained four quality of life repairs for the suit throughout the game.
Exploration 90.00
Accessibility to New Players 100.00
Engagement 65.00 - Became repetitive after the halfway mark.
Replayability 20.00
General Entertainment Value 85.00
Overall Rating 79.06