Ad Infernum
X
Forgot password? Recovery Link
New to site? Create an Account
Already have an account? Login
Back to Login
0
5.00
Edit
An upcoming survival-horror/immersive-sim from the studio that brought you Heliophobia and many more. Still in early development. Feel free to wishlist and check back here soon for much more!
Features:
- Immersive World – Go anywhere, climb anything, and interact with just about any object you come across.
- Horrific Encounters – Utilize stealth to avoid powerful demonic pursuers, or face them head-on with a wide array of guns and melee weapons.
- Player Freedom – Instead of being railroaded in to a linear story, players can fully explore the world at will. Choose where to go and what to do, on your own terms.
- Arcane Transmutation – Perform dark rituals to break down items in to base materials. Use these materials to transmute completely new items.
- Secrets Around Every Corner – Find hidden loot, shortcuts, lore, and numerous secrets in every nook and cranny. Exploration is rewarded, but not required.
- Multiple Objectives – Stick to the main story, or break off to complete optional objectives that will aid you along the way
Steam User 4
Most of the game plays similarly to Granny or the early part of Resident Evil 7. Combat is very limited as you are instead hunted by an unkillable zombie while trapped in a small map for most of the game. It really didn't appeal to me but the aesthetic of the game is amazing, as is its soundtrack, voice acting, and atmosphere. What an underappreciated gem.
Steam User 2
Great horror Imm-Sim, lots of viable ways to get through the game, there's even some nasty skips (I got clipped through a wall by a monster and skipped a quarter of the game, then I jumped from a bridge and skipped another one. Standing on top of cars is a bit OP though.
Steam User 1
Short but well-made ImSim horror game. The atmosphere and sound is great, while graphic is acceptable (it's has its own charm though). Interestingly, this game also has lots of replayability due to its Extra and New game+ (you keep weapon upgrade level and purchased powerup to next run).
Story is bit weak in my opinion, and the feel and music choice of the last section of the game is a bit out of place (but I welcome it, since it feel like a relief after the horror part of the game).
Overall 8/10. Worth your time and money.
Steam User 2
Neat little imp sim, survival horror experiment. Short but fairly well executed. Be aware that there is some jank and the the game does have a very "default unity engine" aesthetic; all shiny plastic surfaces with crispy normal maps. And it does feel like it has been cobbled together from various store bought assets.
Steam User 1
A decent little horror game with an immersive sim design for it. I don't consider "immersive sim" a genre, more so a design philosophy. It's not quite as fleshed out (pun intended) as Amnesia: The Bunker or System Shock. I believe it's more an issue with the game having too much for so little. The entire map is pretty small with only a few branching paths. Not sure why the game has crafting, customization, health/nerve upgrades, and so many items/weapons for a game that can be beaten in about 3 hours. It feels like a game that was supposed to be bigger. There's only 3 enemy types and very little story to get invested in. It certainly has a bizarre ending(s). I enjoyed the sanity system, but it could have been better implemented. Food, pills, medkits are way too plentiful for nerve to ever be a concern. It doesn't help that you can easily craft these items. The low sanity effect is way too intense. I couldn't see at all and that's a problem when just being in the general vicinity of an enemy lowers your nerve even if you're not even aware they're around. Combat and movement are very clunky. There's no impact to melee weapons and animations are stiff. Enemy designs are largely forgettable. The graphics aren't great, but that's fine. The atmosphere is there and the game scared me at several points. The final gauntlet at the end was just out of place and the eye enemies that spawn around you just undercut the stealth focus of the previous portion of the game by forcing combat. I found Ad Infernum still refreshing nonetheless mainly because it's an actual game. Too many horror games that are linear walking sims with cheap jumpscares and dull "you went crazy and killed your family" plotlines. I see the vision with this game. I just wish it was developed more or more focused on its strengths instead of just having a bunch of mechanics that are underutilized. For example, acid used for dissolving rust is rarely used or needed. I recommend the game for its low price. (6/10)
Steam User 2
This game is good. It's a short horror-themed immersive sim, but on a very small budget.
I finished a first playthrough in around 2.8 hours. I died a lot since I tend to play these types of games pretty recklessly.
There were a few times I got stuck for a short period, and a few puzzles it took me a while to figure out, but nothing annoyingly obtuse. I didn't have to look up a walkthrough on YouTube at all.
Progression felt pretty smooth overall, and it was usually pretty logical what to do next.
Areas are fairly small, but also fairly dense with smaller areas to explore or move through. There's a bit of nice inter-connectivity between a couple areas.
For a very small team, this is a good game. It encourages more runs through the game, offering various rewards for meeting challenges.
I haven't started a second run yet, so I'm not sure how much changes, if anything. I'm sure it's not SaGa Emerald Beyond levels of wildly different outcomes in subsequent playthroughs, but I wouldn't expect that.
While I liked the developer's earlier game Heliophobia and also recommend that one, Ad Infernum is more mechanically dense, although also a bit smaller in scope.
It would be interesting to see what the developer could do with a decent budget, because this is already very solid and a worthwhile experience.
Steam User 2
Interesting game about exploring an abandoned gas station, getting chased by a guy covered in flies, and then turns out you were being radioed by a biblically accurate angel the entire time. Story is confusing other than the fact you're supposedly checking out a vast underground system place thing under the gas station itself. It's whatever, as said, interesting and cool game. (Pro Tip: when using your inventory, you can see your objectives on the left)