A.W.O.L.
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Are you ready to go A.W.O.L.?
Step into the combat boots of Dwayne Allen, a recently discharged special forces soldier, as he joins his former squad mates on their hunt for their missing C.O.
A.W.O.L. is a first-person, mil-spec shooter developed using the Build engine (Duke Nukem 3D, Ion Fury).
Features
- Command your squad – A.W.O.L. features three A.I. team mates with unique behaviors to support Allen in combat.
- Intelligent enemies – to bring the retro FPS forward in time, A.W.O.L. features sophisticated enemy A.I. for a more modern challenge. Enemies will take cover, hide, ambush, and work together to try and take your team out.
- No procedural generation – 9 uniquely-crafted levels for a tailored, bespoke experience!
- Hand-drawn heroes – Bespoke sprite and texture art with serious retro FPS style!
- Pick your playstyle – Players will be able to choose from “action-movie” style play, or amp up the challenging with more realistic combat modes!
Steam User 10
This is a lukewarm recommendation
What an incredibly bizarre title. The gunplay is pretty good, the sprites, the animation, music is fun as it looped and finally and most importantly to myself, the mapper's the understanding of the Build engine seemed very acceptable. Unfortunately while I think this passion project gives a great impression by setting a high bar as a free game (!), I can't help but think this game has such an identity crisis at a distracting frequency and at it's core commits to mechanics that should have been chopped much earlier in the development process.
I won't beat around the bush with my biggest gripe but the "story" gets in the way of the game and should have stayed in intro / in-between cut scenes and does not say anything engaging or interesting at any point which warranted me wanting to pause and read except the fact that it was in the way. This problem is even evident in the store page's gameply trailers lol. Additionally, the Build engine is famous for it's interactivity and I found that the mappers involved could have used more opportunity in that regard, especially if you're in urban environments.
TL:DR
The story, hyperactive broken ai and some of the mapping design layout towards the middle to later halfs of the game makes it feel more like you're playing Tom Clancy's Sonic Heroes: 3D. Some will like the sounds of that, others may understand what I mean and get a quick chuckle. I give it a solid 6/10 and hope that everyone who participated in it's development goes on to work on more in the future with lessons learned in hand.
Steam User 9
Definely worth a try, the shooting feeling is really good, you don't find new games with that kind of engine anymore.
The game is mostly linear and that is great for this kind of experience, except for the Dubai level (nivel 5), where the game becomes really hard to keep you aware of what to do/where to go, that said you can get lost and will have to do a lot of back tracking searching for all the right cards to be able to progress.
The game runs really well, if you are able to get past the problems of nivel 5, the experiece and level design of the last part is more relatable to the begining of the game thus better to play and more linear again.
All things cosidered, it's a free game, and it was a fun experiece overall.
Steam User 9
Wish there were more games like this. Something about the retro look combined with the military theme just feels right. Gun play is crisp and the damage effects give you that good chunky feeling.
And its completely free.
Could not recommend this enough.
Steam User 4
For an old school shooter its not too bad. The enemy ai isnt very smart, they shuffle around alot if they cant get a direct path to the player, making them sitting ducks at long range. They also like to empty their magazine when they start shooting so they are left wide open when they reload. The squadmates are mostly invincible but enemies will actually prioritize you over the teammates. I would also have preferred if the guns were more balanced or varied instead of all being automatic weapons. The shotgun felt extremely weak...
The biggest gripe i actually had was the jumping section. This engine doesnt seem like it's meant for platforming and movement was very wonky when you jump around. It also doesnt jump when your going uphill for some reason. Other than that, this is a nice little old school shooter game.
Steam User 2
Very good free shooter that you can run on a Potato PC since it is on a Potato engine.
Steam User 3
It's a pretty cool game. Like the tactical side from it. You don't see this that much in, let's say boomer shooters. Tho i'm not too big of a fan of a squad behind me, they just seem like an excessive part for the game. But overall a good fun shooter. Not bad.
Steam User 1
very good art style lovely graphics. At first you may be inclined to just run and gun like a cod game, but AWOL encourages a more tactical approach and thoughtful movement. Very nice game to unwind with. IMO the squad and team mate system feels arbitrary and kinda pointless. (The game is kinda jank sometimes though)