A Total War Saga: Thrones of Britannia
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The year is 878 AD, the embattled English king Alfred the Great has mounted a heroic defence at the battle of Edington, and blunted the Viking invasion. Chastened – but not yet broken – the Norse warlords have settled across Britain. For the first time in nearly 80 years, the land is in a fragile state of peace. Throughout this sceptred isle, the kings of England, Scotland, Ireland and Wales sense a time of change approaching; a time of opportunity. There will be treaties. There will be war. There will be turns of fortune that become the stuff of legend, in a saga that charts the ascent of one of history’s greatest nations. Kings will rise. One will rule.
Steam User 35
Being a die-hard historical total war fan since Rome 1 back in the early 2000s with next to no love for the Warhammer series, I have been disappointed for a long time since Attila Total War. That said, this one is a nice refresh to the series that I actually enjoyed and felt like I had returned to the nostalgic days of decent historical total war. Music, graphics, interesting story concept and game-play are all done right with this one. Only real down side is that once finished - there is little reason to return. It's a short total war with little room to explore other game-play styles as after the playtime mentioned in this review, I was pretty much finished.
+ Historical Total War days!
+ Music and game-play are refreshing!
+ The Last Kingdom anyone!?
- Repetitive campaigns
- Could not find Uhtred of Bebbanburg
Steam User 22
This game is incredibly underrated, i cant grasp why reviewers have given this a bad wrap. I can only assume everyone was expecting some grand huge map like previous titles, but that is not what this game is meant to be. The map is smaller, there is less abundance of units and the replayability is lacking when compared tot he previous titles, but .....
Perfectly suited to Coop with a friend, extremely stable, never once had a desync, and considering the newest title, warhammer III is literally unplayable in multiplayer, i found this very refreshing. The building options in towns are wonderfully fleshed out, tons of options. Diplomacy seemed a lot more realistic, for the first time ever in a total war game, the losing side actually offers to become a vassal, rather than be obliterated. They got rid of the forced march stance, which always seemed dumb to me as it always leads to a 'gotchya' moment eventually. No more super overpowered solo warriors or kings, which i found so unrealistic in previous titles. No more overabundance of spells and abilities, becuase lets face it once you have 20 abilities or spells to use in battle, timing the usage of them becomes a chore.
I much prefer the path this game took compared to 3 kingdoms, warhammer, troy and rome. I do hope they bring out a remake of medieval with the entire map of Europe, using this system, because its much more fun and realistic. Graphics were nice and realistic, and the combat crisp and responsive, definatly worth getting, and a joy to play with a friend. Dont let this one sneak past you just becuase of the reviewers.
Steam User 13
Your own saga...
I was playing as Alfred and his Wessex when the king of neighboring Mercia suddenly died. The game gave me two options: either stay out of the succession dispute or stake my somewhat dubious claim to the royal crown. I took a risk, clicked on the second option, and prepared for an unpleasant war with a powerful kingdom, albeit one king poorer. Instead, nothing seemed to happen, the game didn't react to my choice, and it was only later that I noticed that Mercia had become my vassal state.
In another situation, as a Viking king from Dublin, I sent a raiding expedition to the French shores. After a few rounds, a series of choices opened up before me as if cut out of a gamebook or text adventure game. Should my ships go by river or by sea? Should they attack Orleans, or continue on? Should they sack the city, or occupy it? Interesting dilemmas, but undermined by one fundamental problem: the game gave me no information to work with at the time. How big is Orleans' garrison? How many men do we have? What can we gain and lose by attacking? My decisions relied more on guesses about what the game probably thinks than on actual strategic thinking.
Other choices cause some regions to break away from their masters, and many kingdoms can use story (or perhaps more accurately, historical) events to expand their territory. For example, the Welsh Gwined can unite all its tribesmen into a large state unit and set off on an expedition against the advancing Anglo-Saxons. At other times, Vikings from East Anglia and Northumbria will fight for the title of the harshest bearded conqueror.
Very nice Britain, very bad user interface. The historical events system sometimes hits the mark, sometimes goes completely wrong. And you won't find any great originality here either. Good fun for Viking lovers. 60%
Steam User 16
Playing in 2024 and its my favorite Total War since Shogun 2. Great art direction, awesome and massive siege battles and captivating historical period.
Steam User 23
Fantastic game. If you like the period, Vkings, Last Kingdom etc you should buy, don't listen to the haters.
Steam User 13
it is a pretty good total war game. Definitely way slower than most total war games i have played which honestly is refreshing because a lot of the total war games like warhammer are fast paced. This one feels a bit more realistic and you cant build a full army and afford attack other settlements out the gate without bigger consequences and affording.
Steam User 7
Overall a really great game. You've probably seen it resembles the viking shows and books. Which i personally had fun with, both the movie references and time era.
The graphics look great to me. i have no complaints.
Took about 50+ hours to get a good grip of the mechanics, and another 50+ give or take to actualize those mechanics to play on legendary mode. Now the game is super easy on anything lower.
The politics i just kinda wing to be honest. Do my best to keep loyalty high, influence low, and kill those who cant see the bigger picture. I think that was my biggest downfall trying to find out how to manage that stuff.
The map is like a DLC they aint lying. Coming from the titles where you have half the world to conquer, this is as the title says. Though it has more than enough space to give you a good feel of the era, and makes the end game feel achievable for those that cant spend a month conquering the size of lets say Rome/Attila.
People complain about building upkeep, but once you get the idea of what does what it gets easier. Just have to play the land. You have a good upkeep of food, but you capture a town that has a tier 5 stronghold eating 200 food, plus other buildings that eat up just as much (like chieftain plots take 150+ food). It all adds up fast when you dominate the lands. So just paying attention to what you are capturing, and prepare ahead on what you need to demolish/scale down or even rebuild goes a long way.
Over all so far i have spent 300+ hrs over the past couple years, a couple of the campaigns complete, and im still not finished. I could go on and on but for now, I would def recommend to anyone that enjoys these titles to pick it up and give it a good solid try.