A Timely Intervention
“Those who control the present, control the past. And those who control the past control the future.”
Storyline
That’s what they say, anyway, but maybe they are wrong. Who knows?
If you were able to go back in time and take the risk of changing everything you know, would you do it?
“A Timely Intervention” is an innovative role-playing game featuring spectacular battle visuals, polished gameplay mechanisms, an intricate storyline and a cast of colourful characters.
For the first part of the game, play as 2 separate parties, as the story goes back and forth between them. Each party has its own hopes and goals; when they meet can those be reconciled as they join forces? And how can they know what their choices will bring? Delve into a brand new world full of characters, secrets and possibilities.
Features
Customize your game to suit your preferences
- Choose between visible and invisible enemies
- If you choose invisible enemies, vary the encounter rate from the menu
- Choose your difficulty level: Easy, Normal, Hard, Legendary. Be warned – it’s called Legendary for a reason
- Choose enable/disable mouse as often as you like
General
- 10 characters
- Five characters in the active party to add strategic depth
- Many skills level up with use – how strong they are depends on you
- 8-direction movement with mouse or keyboard
- 17 side quests
- 30 secret rooms to discover
- 30+ hours of addictive gameplay
- Fresh-looking enemies, dynamic battles, beautiful environments and charming music
- The “Common Man” team back for another epic of masterful storytelling
Steam User 0
还可以的游戏,流程偏短(我估计全成就大概需要11-12小时就可以),而且比较线性
剧情比较新颖,涉及时间旅行改变未来,但本质上还是西幻世界,比较引人入胜,但是感觉到了首都之后,剧情收尾的太快了,感觉剧情刚到高潮,戛然而止,不过瘾
战斗方面中规中矩,标准的回合制,涉及到状态很多,但是对战中没法清楚查看各种状态到底是什么效果,游戏中有教程,但是很难记住这些状态具体效果,再加上游戏流程较短,很多状态估计就只会遇到几次,其实也无所谓。
很多角色技能有一个“使用次数越多技能可以升级"的效果,但是基本升不到满级游戏就结束了,角色也不需要特意研磨等级
我在游玩的时候遇到了几个bug,还是建议多保存到不同的存档档位,以免卡关
怪物建模不能说不好,只是不太适合游戏风格,如果游戏角色都是那种3D的,就很合适,不然有些违和
总体:6.5/10