A Quest That Became Legend
A Quest That Became Legend is a game inspired by old school RPG classics, with turn based combat and an open world environment. Set out on an epic quest to defeat the dark conjurers and save your world from destruction.
Explore the lands and venture into different crypts, dungeons, and many other places to battel all kinds of monsters, and maybe find yourself some shiny treasures or some strong magical items. Create a party of 4 heroes and up to 4 different hero classes, all with unique skills and abilities. Help the people you meet on your way, level up your characters and become a living legend as you quest to save the world.
Note: Game is in late development, but some changes may still occur. UI visuals are probably going to get updated. If and when changes occur the store page will be updated to reflect the latest version.
Steam User 0
Świetna gra oddająca klimat komputerowych RPG z lat 90.
Prosta fabuła od misji "rozwiąż problem z goblinami" do misji "ocal świat".
Rozgrywka sprowadza się do odkrywania nowych lokacji i walk w trybie turowym.
Gra nie skupia się na rozwoju drużyny, statystyki każdej postaci można w dowolnym momencie rozgrywki zresetować i zbudować ją od nowa. I to właśnie jest sednem rozgrywki. Drużynę należy dostosowywać, budować ją w zależności od posiadanego ekwipunku i przeciwników.
Walki są dobrze zbalansowane, wymagają ciągłej uwagi, używania umiejętności i dostosowywania się do aktualnego przeciwnika. Od początku do końca rozgrywki nie ma mowy o nudzie, nie ma efektu z gier M&M gdzie na pewnym etapie drużyna staje się niemal niepokonana.
Plusy
Duży świat
Olbrzymia ilość przydatnego ekwipunku
Rozbudowane umiejętności i system magii
Wymagająca rozgrywka od początku do końca
Minusy
Brak automapy w lochach
Małe lochy - ale z powodu braku mapy może to plus
Trochę błędów, jednak przy niemal 160 godzinach rozgrywki tylko trzy razy gra mi się zawiesiła
Steam User 0
I’ve just finished the Game. It took me 147 hours to finish it. Great journey. Fantastic story and wonderful game, very playable. I played on normal difficulty level with typical team – warrior, ranger, shaman, sorcerer.
I really want to thank for this game. I’m going to recommend it to all people who like party first person rpg.
My thoughts about team building:
Speed – I finished the game with warrior with speed 55 – 2 actions per turn,(he/she doesn’t need more) and the rest of the team speed 120 – three actions per turn. Is essential for sorcerer, main damage dealer to have 3 actions in turn.
Warrior is essential. You have to focus of armor, defend, constitution, and a lot of life points. He/she will be your tank. Give him/her some equipment with extending the duration of skills/spells to have skill Taunt last 6 turns, this is the time of cooldown of this skill it will give you a constant protection for the rest of the team.
Shaman is good, he/she will heal your tank, and he/she is quite good in earth and water magic, shaman can assist sorcerer to crowd control. Shaman has a ability “Hang tough” – this will make team almost immortal when combined with Warrior with 6 turn Taunt skills.
Ranger is a weakest character, he/she is good at slowing, weakening and cursing enemies, but the sorcerer is simply much better and instead of weakening enemies, sorcerer simply kills them.
Sorcerer, for ¾ game main damage dealer, most important in the team, thanks to Mana Shield it is not totally glass cannon, thanks to “ The source of all” and “Ampliefer “ sorcerer is the master of destruction.
I’m going to play a little more on the hardest level with two mages (with warrior and a shaman). One more time thank You, The Creator of this Game for your work. Really amazing game.
Steam User 0
If you like might and magic games you will also like this one.