A Hero’s Rest: An RPG Town Simulator
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5.00
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Early Access – Roadmap
About the Game
In a world abounding with monsters, His Majesty The King tasks you with warding off the threats that surround the land. For this, you are given the role of the proprietor of a fantasy town where you will recruit Heroes, manage your resources and supply your shops with the wares that your Heroes need for their adventures.
A Hero’s Rest will put your management skills to the test as you fight to grow your town’s popularity while tending to your Heroes’ needs & His Majesty’s demands.
- Unleash your creativity and build your shops across multiple landscapes, from cosy little Taverns to huge Training Grounds, the choice is yours.
- Each shop brings a boon to your town, providing you with new ways to gather resources or interact with your Heroes’ fates.
- Supply your shops with the necessary upgrades and decorations to push your town’s popularity to new heights.
- Craft gear across 13 (and soon 16) different categories and thousands of customization options.
- Level up your crafting stations and provide higher quality gear for your Heroes.
- Display your crafted gear across your shop’s various displays and watch your Heroes wear the equipment they purchased.
Heroes have a mind of their own and little regard for their safety. You’ll need to make sure to send Heroes on quests that they can conquer or they will find their demise.
- Send the Heroes on quests to gather resources for you to overcome the dangers that threaten your town.
- Watch them grow from inexperienced adventurers to powerful Heroes and create a personal attachment to those that stand out.
- Use the tools provided to you by shops like the Innkeeper & the Apothecary to influence the fate of your Heroes and secure their safety.
The Land of Felonia needs you, what are you waiting for!
Steam User 11
Has its kinks, but there is always something to do. Triggers the just 3 more minutes mindset. Till you have played 2 extra hours.
Steam User 7
Editing my review after 15 hours of gameplay and unlocking raids (killing first bosses). Game definitely has something to it and is a great idea, but execution and content is a bit lackluster as of now. After you build the (few) buildings that are avaliable, you've pretty much seen everything. It's a lot of micromanagement that very quickly becomes more tiresome than anything else. Building / decoration is very limited, both by the number of options and the system itself. My advice is to wait for the game to grow a bit more. Giving thumbs up to encourage the developpers but I would only buy if on sale as of now.
Steam User 5
This is a solid game for being in Early access.
i love shop keeping games and rpg's. this is not an rpg but an fantasy shop keeping game with rpg aspects.
i love how you make your own armor combinations and crafting system is simple.
this is not a finished game, and it plays as one. but i do highly recomend it to anyone.
my 4 strongest heroes just killed the demon lord raid, and are about to go to the next one.
*** i'd love it if they added a healer class to the game tho.. it feels like that is missing, you have tank, melee, range and mage class but no healers, and i just feel that that would be the next big thing. and add 2 more class slots.
i have played 27 hours so far and i enjoy every minute of it. there will be more hours of this game for me in the future. ***
Edit: They did indeed add the Healer class after this. 10/10 will play again.
Steam User 3
Nice game for a good price. Playing "the other side" of a dungeon crawler is kind of refreshing as a theme ...
Steam User 6
This game advances very slowly. So slow that it takes ten minutes of real time for a hero to walk from an adventure to the inn for food or the blacksmith to purchase a new weapon with all that plundered gold. If you are looking for a fast paced game this is not it - even at 2x speed.
Steam User 2
I was dubious about this game, since it's been produced by a very small team (2 people) and is relatively pricey for an indie title, but am really pleased with it. The depth and attention to detail are surprising. It could benefit from more QoL improvements (e.g. more automation after reaching a certain threshold) and more decorations/things to add in the buildings (either functional or aesthetic), but the existing ones do not detract from its overall quality. I do recommend it to any managerial game fan.
Steam User 1
I am very selective on city builders and this one wasn't my cup of tea. That's on me, I can tell the developers are trying to provide a polished, quality experience for what they're offering. I may pick this back up if it goes on a deeper sale but just was not feeling it at current. The game isn't TOO micro-managey but at the beginning you have to do everything manually. I think further in there is some automation but I just didn't want to invest the time to get the town started and trying to navigate the menus. I wasn't too keen on the map designs as they are overly complicated and I didn't want to be constantly scrolling around the map (the navigation isn't fantastic) at the early stages. Later on it appears you can jump directly to buildings however. No hate for the indie dev experience.